Commit Graph

44 Commits

Author SHA1 Message Date
ReddeyfishVor 768887d85a Virgo merge (#107)
* Move pilot helmets from southern_cross to main files, they are used on multiple maps now.

* Ports export reports (#5051)

* Ports export reports

* Absolute pathing, small touchups

* remove both layers

* POLARIS: No string compare for assistants

* Make turf obfuscation lists lazy

* Improve two image cleanups

* POLARIS: zshadows should be as invisible as their origin

* POLARIS: Allow alteration of mob default see_invisible

* say() safety check on client

Spawn keeps it from destroying all say(), thankfully, but needs to be fixed.

* POLARIS: Reduce double admin logs

* POLARIS: Clean up adminpm logs

* POLARIS: Communicator small refactor

* POLARIS: UI Tweak involving species rarity

* POLARIS: Allow species-specific statpanels

* POLARIS: "0x32" is not a valid single-bit flag

* POLARIS: Lazylen species restricted list

* POLARIS: Prevent ghosts from ejecting borgs from rechargers

* POLARIS: Make borg recharger test more robust

* POLARIS: Another recharger fix

* Fix nif logs

* Removes some problematic HIDEJUMPSUIT flags

* Camera fix

* adds statue

* adds statue

* Revert "adds statue"

This reverts commit f1c9193797.

* POLARIS: Improve robot and typing overlays

* Change to Teshari to test for bug

Removing these, to see if they are related to the Teshari bug. These are the only two unique sprite features that I can see.

* Promethean tweaks (hunger, regen time)

* Xenoarch Multitool & Xenoarch Excavation Drill (#5058)

* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m

* Ports antibiotics overhaul (#5050)

* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles

* Fixes the drone borg ID thing AGAIN. (#5080)

* Fixes the drone borg ID thing

* Updates tracking implant description

* Update tools_pickaxe_vr.dm

* Removes excavation drill

* Fixes default synth tails necessitating potentially harmful mystery delays in mannequin generation.
-Now get_tail_image() can check the owner's syntheticness without having to wait for something else to call it whenever/wherever the fuck it happens.

* Fixes missing pixel on human ass.

* Update update_icons_vr.dm

* absolute pathing

* added slashes. No idea for what, but I don't want anyone to ask me to do it because they have OCD

* Some size stuff for Proteans

* Removes a bunch of my unused fluff stuff

* fixed vale borg flashlight eye sprites

* Changes to objects random

- Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner
- Added a random chance tool spawn for power tools (most of the time it should still just be regular tools)
- Adjusted the spawn rate of medkits, combat medkits should be more rare
- Cash split into its own loot item
- Plushies split into large and small plushies
- All the extra plushie spawns added to the random plushie spawn
- Eightball and conch shell added to toy spawns
- Added spawn points for the large plushies, cash, and the power tools

* Removes an inconsistency in custom species code

This line had no real use at all. It may even have contributed to various issues.
All basic humanoid species have had their appearances constructed onto an existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi.
There are no untitled blanks either inside the effects.dmi file, so the funky deviant custom species icon_states would never have had any proper fallback.

* Re-establishes existing foundations for human icon

This line had no real use at all that I could find. It may even have contributed to various issues.
Before this line was added, all basic humanoid species have had their appearances constructed onto an actually existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi.
There are no untitled blanks either inside the effects.dmi file, so the funky deviant species specific icon_states would never have had any proper fallback either.

No negative effects whatsoever detected in testing runs. Maybe slight framerate increase, but that was likely unrelated/placebo lmao

* Couple security otie fixes

-Fixes sec oties failing to announce arrests for sec comms.
-Adds another announcement for sec oties to confirm successfully detained crimester.

* Fixes custom accessories not showing up on things

Contradictory hardcoding babe.

* Fixes inconsistencies in organ system
-Seems the years old conversion to turn old limb names and tags and such to BP constants was never finished.
-This also fixes warning spammy diona organ tags.

* Balance pass on custom species traits

* Revert "Fixes cameras making completely black photos"

* Fixes handheld cameras

* Resh - Navy HoS Jacket

https://forum.vore-station.net/viewtopic.php?f=27&t=1065 - approved fluff app. Long time coming, lol.

(And first time 'coding'/using github to change files. hope I did it right. Oof.)

* Increase prom limb health by 60%

* changes hairstyles to use species defines

* Correct Resh custom_items.txt for HoS jacket

* (SQ-Merge) Adds in Floppy Bunny ears. (#3348)

* (SQ-Merge) Possible fix for drop-nomming (#3331)

* possible drop-nomming fix

* no longer 100% fall cushion on non-aligning prefs

* fixed some checks

* (SQ-Merge) Makes rads not kill people in stomachs (#3342)

* Makes rads not kill people in stomachs

* There we go

* Update radiation.dm

* POLARIS: Fixes #3308 (VS) - Skrell lack eyes

* POLARIS: Fixes #3280 (VS) - Typing as ghost removes overlays

Also gives them the proper ghost speech bubble. Unsure why it wasn't used!

* POLARIS: Fixes #3298 (VS) - Observer-ghosts were naked instead of dressed

* POLARIS: Fixes #3270 (VS) - Cleanbots make noise too often, reduce chance

* POLARIS: Fixes #3264 (VS) - MMI insertion sanitizes w/o numbers allowed

* POLARIS: Fixes #3237 (VS) - Cryoconsoles are lit even when unpowered

* POLARIS: Fixes #3238 (VS) - Nothing but humans can understand silicons talking

* POLARIS: Fixes #3221 (VS) - No explanation of what to do in the case of system instability

* POLARIS: Fixes #2601 (VS) - Allows mechs to continue charging after battery swap w/o moving

* POLARIS: Fixes #5282 (VS) - Allow use of pens to label pill bottles, like glass bottles

* POLARIS: Fixes #2573 (VS) - Slap cigarettes off people's faces

* POLARIS: Ventcrawling assistance

* POLARIS: Fix holders to avoid forcemoving held mob to nullspace

* POLARIS: Allow crawling through vertical pipes

* POLARIS: Weird snacks runtime

* POLARIS: Sometimes items have this set to null because they are bad.

* POLARIS: Beam weapons runtime when you shoot yourself

* POLARIS: Fix a call to the wrong update icons in prom regen

* POLARIS: Fix incorrect robolimb checks

* POLARIS: Heal robolimbs when you heal everything

Typically only used in magic and stuff, makes sense to heal both (otherwise there's no way to heal whole FBP bodies)

* POLARIS: Add eye color to shapeshifters

* POLARIS: Adds an animation thing, uses it on ventcrawls

* Fixes Suit Storage Icons
Items in suit storage should no longer vanish.

* Adds Keypad Auth to CE Office

* 44 revolvers

Port from Bay

- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites

We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.

* Adds bioprinter to medical

Only internal organs work well

* Fixes feathered tesh tail and removes an useless piece of code.
-Feathered tesh tail now uses the proper dual color system now that it no longer comes with the default tail.
-Removes completely redundant body hair code from robolimb icon generation.

* byond beta back on its bullshit

* Update organ_icon.dm

* Update organ_icon.dm

* Probably maybe fixes blank lines for prey

* Fixes incorrect camera naming/networks. Fixes #3353

* Nanoui now supports use of multiple templates (#5105)

* Nanoui now supports use of multiple templates

* Removing debug code, indentation

* Indentation

* Arranges lots of things into planes (#5072)

* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic

* Lore-Compliant Oculum News Channel (#5111)

* adds an e-reader full of news to the loadout

* Political Almanac -> Pocket Newscaster

* new news channel containing lore-compliant news that's not bad

* prettified lorecodex, added a month's worth of news (#5112)

* prettified lorecodex : added a month's worth of news

* what the hell elgie

* all according to kaikoku

* Grant remote profile access to R_DEBUG holders

* Fix for MOB_CAN_SEE_PLANE

* Normal brute kits disinfect wounds

* Fixes fullbright mode hiding lighting overlays.

Fullbright plane master being above lighting plane master is important, shouldn't be removed.

* Fixes machines being below tables they should sit upon.

* Fixes Runtime in logging.dm,61

* Removes vials

* Update and rename pai_manifest.tmpl to crew_manifest.tmpl

* Change of template

* Fixes infinite loop in FBP naming w/o client

* Adds Map Template Groups
Adds ability to have many different 'versions' of a PoI, yet only having one show up per round.
An example on how to do this is provided with Radio Free Sif (aka DJOutpost).
Just make sure all the different versions have the same 'template_group' value.

* Adds a message on emag to the battle arcade machine. (#5129)

* Updates one arcade machine emag message to to_chat, adds another.

* Returns 1 in emag_act for orion trail.

* Converts a bunch of stuff to macros. Should probably not break anything.

* Fixes an improper macro usage.

* Attempts to fix all 20 errors.

* Makes syndie dufflebags hint that they let you move faster

* Fixes untagged sorting junction

* Actually adds adhoc_fallback to pilot headsets

* Map fixes and tweaks

- Flashers in brig cells now should work, extra floor flash in communal brig to deal with crims.
- Inproper access, SMES rooms.
- Trader start point being dark now fixed.
- Medical Vendor Plus has more advanced burn and trauma kits. Also splints.
- Cell 1 and 2 in the brig can now be accessed by detectives.
- Additional r-walls next to the engine room to help with rads.
- Floor decals in a couple areas.
- RD office now has its telescreen back.

* Fix unused variable warnings.

* Fix light/camera layers for macros and fix constants for them too.

* Updates changelog

* Camera types exist to determine networks!

* Reverted use of 'usr' back to 'user' from commit 05fd53ebcc

* Fixes a bug. It's flatland zorren. 

Fixes #3376

* Fixes wallet-HUD interaction issues. (#5130)

* Fixes wallet-HUD interaction issues.

* Fixes HUDs, too. Forgot to commit this the first time. Also hopefully didn't change the map to examplemap.

* Fixes an indentation error.

* Nerfs solargrub drain speed.

Due to the lack of saturation in the moderate event container, solargrubs show up way too frequently, and changing the frequency doesn't help. The container has to pick. This change will just bump the drain speed down so severely, that if you kill one or two grubs, the station should barely feel the impact anymore. As opposed to having to kill 4/5 grubs on average.

Gradual nerfs seem logical, as grubs get more and mroe of a day-to-day experience, and most people know about them now. Time to stop the witch hunting for those annoying grubs :p

* In which MC is dumb. Actually removes network override

* Initial cleanup/changes

* More optimizations for character joins

* Switch cables and pipes to use define constants instead of literals for layers.

Also fix a few things to be on the correct plane.  Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.

* Don't kick admin observers for inactivity.  They might be waiting for ahelps.

* Fixes vox not having hardsuit sprites. Uses the new defines.

* Replaces base egun sprite

* Small fixes and ports discovered during merge. (#5138)

* POLARIS: No string compare for assistants

* POLARIS: Move these planes to more useful places

* POLARIS: Only spam ghosts with chat messages from things with real clients

* Fix small forgotten lines of text accidentally left out of VS syncs.

* Fix typo'd plane in lighting.dm and remove redundant definitions.

* Fixes a bunch of simple animal vore icon issues.

* Fixes Pathing

* Small Shock/Holo collar tweaks.
-Updates their old >> dialogue.
-Makes shock collars taggable.

Was gonna fix them showing up in forced lowercase on people but that turned out to be a separate polaris issue that I just opened a fix for up there.

* more fixes etc

* Update solargrub.dm

* Improves contrasts on sprites and removes the need for mirroring upstream sprites

* adds generic gibs to vore mob icons to prevent sneks

* Adds a bunch of stuff to cargo selection.
-Xenowear crate, 13 non-random xenowear items for 100 points.
-Teshari smocks crate, comes with all the 5 basic colors for 25 points.
-Teshari undercoats, comes with 4 random colors from basic and grey selection for 20 points.
-Teshari undercoats black, comes with 4 random colors from the black trim selection for 20 points.
-Teshari cloaks, comes with 4 random colors from basic and grey selection for 40 points.
-Teshari cloaks black, comes with 4 random colors from the black trim selection for 40 points.
-Utility uniforms, comes with the 3 loadout utility uniforms (black/blue/grey) for 30 points.
-Skirts crate, comes with the 10 regular type skirts for 40 points.
-Varsity jackets, comes with the set of 6 colors for 60 points.
-Leather gear crate, comes with 5 random items from a selection of 21 more or less tough/kinky gear for 50 points.
-Eyewear crate, comes with 11 cosmetic and/or prescription pieces for 50 points.
-Gloves crate, comes with 4 random gloves with a chance to hit a couple fancier ones among the basic colors for 40 points.
-Boots crate, comes with 3 random pairs of boots freely available in loadout for 60 points.
-Taurbags crate, comes with the 3 universal saddlebags we have (basic/robust/vest) for 60 points.
-Cuisine crate, comes with 5 random foods from a list of varying cultural fanciness for 25 points.
-Burger crate, comes with 5 random basic burgers for 15 points.
-Special burger crate, comes with 3 random special burgers for 60 points.
-Bakery products, comes with 5 random bakery products for 15 points.
-Cakes crate, comes with 5 random cakes for 50 points.
-Mexican food crate, comes with 5 random mexican foods for 15 points.
-Asian food crate, comes with 5 random asian foods for 15 points.
-Action figures crate, comes with 5 random figures for 50 points.
-Tabletop miniatures crate, delivers the set of those characters for 30 points.
-Plushies crate, comes with 3 random plushies for 30 points.

* Changes wedding rings to be a subtype of ring

Also moves them to their own .dm, since they're now a subtype of the thing in rings.dm. Also changed bethrothed to spouse, as the former is usually before marriage and not after.

Benefits of this include: Being able to wear gloves over wedding rings. Making them tiny instead of small. Making their gender neuter instead of plural, so it wont say "some wedding ring" when you examine someone wearing them. Probably more good things.

Issue reported by HzDonut.

* Cargo pack tweaks.

* Adds a machine for recoloring apparel ingame.
-Not mapped in currently.
-Still unsure whether to have it whitelisted for white/grey items only or to let people have their fun experimenting on nasty aesthetics.
-Also supports bags and belts. Yes, I've heard the pleas of the people not liking the default grey being the only public backpack option there is.

* Reverts gauze disinfecting until a proper solution can be put in place.

* Fixed mesons NIFSoft overlay not highlighting open spaces above

* Fixes #3368 - Teleporting now often respects dropnom pref

* Fixes #3344 - Holocarp set DM_HOLD when holodeck is safe

* Squashed commit of the following:

commit f55edb98499b600186be9f58c0d245b454479b74
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 17:05:19 2018 +0300

    we'll see about that whitelist crap later then

commit 186ce2aba274c4009c42a730d1ba7c67dddf8ea6
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 16:32:08 2018 +0300

    screw you too travis

commit 470789300bda3949de4027dc8e2c25ae8427eaae
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 16:10:29 2018 +0300

    Update painter_vr.dm

commit e9dee86b0cb84172c95f3a91ba73ce0b2661820c
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 15:51:37 2018 +0300

    Update painter_vr.dm

* allows meteors to be deflected by baseball bats

* snib

* oh, and the DME, too

* fixes the meteor refusing to move at all after being deflected

* done

* Fix shuttle corner turfs disappearing when shuttle moves.

When shuttles land on a turf, it takes the appearance of the turf it lands on as an underlay.  Must make sure this underlay is on FLOAT_PLANE otherwise it will likely end up OVER the turf itself.

* Set appropriate vars for persisting adminspawned characters

* Minor Psych office tweaks. Closes 2090

* Adds compact defib to CC medbay. Closes #2287

* Makes the door button in EVA ACTUALLY WORK

* Squashed commit of the following:

commit bd470fd0276e83fa1516cc1b966308165d081b1b
Author: Verkister <superverkelian@hotmail.com>
Date:   Tue Apr 10 20:45:00 2018 +0300

    Update painter_vr.dm

commit 12e39bcec9b717d477a64aca0f8dfe917917986b
Author: Verkister <superverkelian@hotmail.com>
Date:   Mon Apr 9 09:34:50 2018 +0300

    Update painter_vr.dm

* Reduce abduction chance 1%->0.5%, add logs

* Removes Camilla's plush as per request

* Some protean fixes (regen, size as blob, gender)

* switch map to tgm for merge

* convert map to tgm for merge
2018-04-11 17:14:22 -07:00
Leshana 57ed0f6e9e Sundry Runtime Fixes - March (#5047)
* Fixes Runtime in tools.dm,239: undefined variable /mob/living/simple_animal/retaliate/solargrub/var/handcuffed

* Add logging to help identify the cause of runtime in examining zshadow mobs.

* Fix Runtime in buckling.dm,165: Cannot execute null.forceMove().

* Fixes  Runtime in robot_items.dm,31: Cannot read null.origin_tech

* Fixes Runtime in paper_bundle.dm,183: Cannot read null.loc
2018-03-13 00:13:19 -05:00
MarinaGryphon 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Cameron653 e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Leshana 379ac4c63d Fix Runtimes
click.dm fixes:
[09:46:49] Runtime in unsorted.dm,1293: list index out of bounds
  proc name: screen loc2turf (/proc/screen_loc2turf)
[09:46:49] Runtime in click.dm,345: Cannot execute null.Click().
  proc name: Click (/obj/screen/click_catcher/Click)
paper_bundle.dm fixes:
[10:30:21] Runtime in paper_bundle.dm,183: Cannot read null.loc
  proc name: Topic (/obj/item/weapon/paper_bundle/Topic)
human.dm fixes:
12:27:51] Runtime in human.dm,1476: Cannot read null.name
  proc name: Toggle Underwear (/mob/living/carbon/human/verb/toggle_underwear)
2017-03-30 21:20:31 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo 4fa126b7e7 a whole lot of nanoui upgrades 2016-06-24 00:43:16 -04:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
PsiOmega 807e7bf954 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/spells/artifacts.dm
2015-09-27 13:36:56 +02:00
HarpyEagle 592c824837 Changes paper and paper bundle gender, plus rename 2015-09-26 20:27:57 -05:00
Zuhayr 48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
mwerezak f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
PsiOmega 0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
PsiOmega 1c38be5cfd Crayons are now children of pens. 2015-05-05 08:41:24 +02:00
Daranz 8b792b6361 Merge branch 'dev' into paper-functionality 2015-04-27 12:37:31 -04:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Daranz 12a6797723 Add renaming of things (papers, etc.) in folders 2015-04-23 21:49:56 -04:00
Daranz 1bd25c54e3 Add random access inserting into paper bundles
You can now insert papers into paper bundles by clicking on the next page or
previous page link with a sheet of paper in hand.

The bundle window also now correctly updates when the bundle is in a folder.
2015-04-23 21:49:56 -04:00
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Loganbacca 34d44f8732 Tape fixes
- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
PsiOmega 2a796f2ddd Merge remote-tracking branch 'upstream/master' into dev 2014-11-21 10:27:56 +01:00
mwerezak 348c9d19f7 Merge remote-tracking branch 'upstream/dev' into faxmachine
Conflicts:
	code/WorkInProgress/kilakk/fax.dm
	code/modules/paperwork/faxmachine.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paper_bundle.dm
	code/modules/paperwork/photocopier.dm
	maps/tgstation2.dmm
2014-11-20 14:57:35 -05:00
MagmaRam 587f29e5d3 Fixes paper bundles burning strangely with a match and burning one paper at a time, leaving a lone paperclip at the end that would eat any paper added to it and never let that paper be interacted with. Paper bundles now burn the same way (whole thing at once) no matter what you're burning it with, rather than only burning that way with a lighter. 2014-11-20 05:08:38 -05:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
mwerezak d38787697a Implements sending faxes to admins 2014-10-31 00:27:00 -04:00
Whitellama f5c9586153 Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer. 2014-08-31 02:12:04 -07:00
Zuhayr 4cc0d6b6ee Fixes #5339 2014-06-24 11:35:08 +09:30
Hubblenaut cd917e4125 Small bugfix for merging paper bundles 2014-05-24 02:27:38 +02:00
Hubblenaut 7e10d64252 Attack paper bundles with paper bundles 2014-05-23 22:50:34 +02:00
Hubblenaut 041254ddc5 Fixes #5029 2014-05-23 22:23:02 +02:00
Hubblenaut 52a9f0eb8e Huge code cleanup and bugfixes, slight overlay modifications 2014-05-23 22:05:13 +02:00
Hubblenaut ee22d0558b Anyone who cannot read a paper is not able to read a bundle either 2014-05-16 00:05:21 +02:00
Hubblenaut 42ab7e2b00 Makes photos visible on bundles 2014-05-15 22:21:11 +02:00
Hubblenaut 952d7c9e93 Adds ability to photocopy paper bundles 2014-05-10 19:03:42 +02:00
Hubblenaut e277349e0e dynamic description and fixes 2014-05-08 20:15:25 +02:00
Hubblenaut 488f645f07 Adds the ability to remove the item viewed 2014-05-08 06:47:05 +02:00
Hubblenaut 435240ce2e Added ability to put paper bundles into folders and cabinets 2014-05-08 00:56:32 +02:00
Hubblenaut 8e08231c3a Adds functionalities for viewing, writing, stamping and adding photos 2014-05-07 22:50:15 +02:00
Hubblenaut e620d41f41 Adds basic functionality to paperbundles 2014-05-07 03:54:05 +02:00
Hubblenaut 0f74b0f3bb Ability to spawn a paper bundle by hitting paper with paper 2014-05-06 20:26:53 +02:00