Commit Graph
5381 Commits
Author SHA1 Message Date
TheFurryFeline aa4d9f2a87 Access Fixes
Fixes access_req's to Sec Checkpoint buttons, access_req's to Research Med Station doors.
2019-10-26 18:25:35 -04:00
TheFurryFeline fd451c267f Part 3
Final commit, T-comms network refactor, Jellybrig mob addition, p90 ammo cartidges in Red Armoury, and more. Edit history in summary of PR will show changes of key points.
2019-10-26 07:07:41 -04:00
TheFurryFeline 8334b1f31c Part 2
POI areas properly fixed for easy distinctions. Confirm all air alarms are placed in proper places. And attempt to make a POI remain unpowered...... (FAILED and shelving for now)
2019-10-18 07:11:44 -04:00
TheFurryFeline 5f7effbe49 Part One
Summary in main PR post of things on ToDo list
2019-10-17 20:28:35 -04:00
TheFurryFelineandGitHub ab71c29ed7 Switch to Gateway Only
Revert Gas Chambers being prevented from leaking gas into, but adds Gateway to the list of exempted areas due to it being a spawnpoint.
2019-09-28 04:42:21 -04:00
TheFurryFelineandGitHub 6918092c15 Exempt a Few Areas From Atmos Leak Event
Title.
2019-09-28 03:44:46 -04:00
TheFurryFeline 5146886bcf Even Moar Map Fixes!
- Areas adjusted for Pool to differentiate between it and the fitness and sauna rooms, APCs added as needed.
- Atmospherics gets new areas for vermin events to, sorta, not spawn in the wrong damn places. New areas as in for the gas storage chambers. "Phoron Gas Storage", "Oxygen Gas Storage", you get the picture.
2019-09-24 10:26:41 -04:00
RazgrizandGitHub f50df98181 Merge pull request #809 from TheFurryFeline/TFF-MOAR_MAP_FIXES
MOAR MAP FIXES
2019-09-24 00:29:49 -07:00
RazgrizandGitHub fbcb0d1545 Merge pull request #807 from TheFurryFeline/TFF-Mining_Outpost_Area_Fixy
Mining Outpost Area Tweak
2019-09-24 00:27:04 -07:00
TheFurryFeline dc94bdbf0e MOAR MAP FIXES
Title: Long overdue fix to one of the POI walls, pretty much.... Very minor change. Also attempting to resolve the damn active edges shit. Being lazy and just BUiLDING A WALL around a POI. :honk:
2019-09-23 19:46:17 -04:00
TheFurryFeline a260a1b4de Add Air Alarm 2019-09-22 18:59:04 -04:00
TheFurryFeline 2292c6dc20 Mining Outpost Area Tweak
Title: Two APCs for one area was dumb, meteor struck one and the whole area became depowered. Fixed with this by changing the Emergency Storage to be its own area.
2019-09-22 18:46:11 -04:00
TheFurryFeline 405cdaef11 Egg
Adds a couple of new mobs on the map to replace the mines in a couple hidden areas.
2019-09-21 15:49:30 -04:00
TheFurryFeline 6c9eacc0a0 Goodbye, Sodding Mines
Title: Removes Phoron mine in a secret room as well as a N2O mine in another one.
2019-09-20 20:16:33 -04:00
Cactus 6c9deed5ae upgrades the drone fabrication room to a super cell
mech bay too for the UNIFY fab
2019-09-04 10:35:09 -04:00
HiziaanandGitHub 2d511dd76d Merge pull request #789 from Shadowfire117/master
Casino 2: The gambling boogaloo!
2019-08-31 09:42:44 -05:00
Shadowfire c716971fb4 Casino 2: The gambling boogaloo!
-	Added walls around casino in space, come on people youre not supposed to spacewalk and steal from it...
-	A new wall dispenser that gives space cleaner, perfect for janitors on luxury cruisers and casinos
-	Relay on casino, so finally folks can talk without event manager having to panic about lack of comms >>
-	Platinum chip can now be flipped like a coin!
-	Wallets can now hold casino chips and platinum coin, and theres also a casino wallet that can change between 3 designs
-	Theres now a casino chip exchanger, only accepts cash and doesnt give back change!
-	Casino now has curtains for some tables so not everyone screams into each others ears
-	redefined casino manual to include self betting, reduced sentient prize cost, taken out rules with usage of joker card, added group blackjack and Cards against the galaxy.
2019-08-31 12:59:14 +02:00
Cactus fcad509e29 litters a few more pAI cards around 2019-08-20 17:59:34 -04:00
Shadowfire 846f35bb70 Final commit for casino! 2019-08-10 19:51:32 +02:00
Shadowfire 948137db8c ignore me, im an idiot ;w; 2019-08-10 16:33:12 +02:00
Shadowfire117andGitHub 042c688150 removed map to avoid issues 2019-08-10 16:24:27 +02:00
Shadowfire 42ecd91c8c Some last minute changes to casino! 2019-08-10 14:21:35 +02:00
Cactus cb1b0f4730 adds a deck of CAG:SE to the abandoned bar 2019-08-03 18:53:23 -04:00
Shadowfire117 bf0cfc0b0a fixed and removed map for casino 2019-07-23 22:02:18 +02:00
Shadowfire117 a5f0b88225 Heres the big one folks, the casino!
New space map with room to add more interesting event places! ((Will be revealed when event happens ;3))
Casino ship! It has waiting lounge, medbay, security wing, engineering closet, janitor closet, emergency eva storage, bar, stripper poles and lap dance rooms, large gambling area, exchange booth, several dorms, staff only area with staff R&R, restroom and showers, cockpit and the casino managers private quarters! ((As above))
Casino shuttle! That’s right, gamblers and casino staff can be brought back and forth easily enough in a comfortable casino shuttle! ((As above above))
Casino roulette table, its fully functional with rolling and even nice sound to fill the atmosphere with that rolling ball!
Casino card table, a three parts table for a dealer to work at with up to 3 or even 5 players to sit at!
Casino slot machine, it eats chips and sometimes spits out rewards when you get three of a kind! Also got a lovely little sound effect when you win!
Casino chips, they work like similarly to thalers but has can only be used for slot machine and gambling and rewards in casino, Theres chips for values of 1, 10, 20, 50, 100, 200, 500 and 1000!
A fancy casino platinum chip that looks pretty fancy!
The wheel of fortune, its interval for roll results can be adjusted on the fly to suit how many lottery entries there are or for other events!
Stripper pole, finally people can dance and grind on a pole, interacting with the pole makes the dancer swing around and move in front or behind the pole!
Three special  bluespace deluxe machines for drinking and dining!
-	The deluxe dispenser, this bad boy can hold up to 90 cartridges and can restock anything the soft drink, hard drink and coffe dispensers can do, and even more!
-	The deluxe dining distributor, holds a big variety of food and also tools and gear for a chef, nice and compact storage!
-	The deluxe drink distributor, this one holds a lot more drinks than the standard booze o mat, and there’s not much one can’t mix with this and the deluxe dispenser!
A fancy new jukebox! This one plays music specifically for the casino unlike the normal jukebox!
A looong manual on how to play casino games, get prizes, even got info for casino staff and also ooc info!
2019-07-22 01:59:43 +02:00
Razgriz1032 d05ac946d8 Metroids and Events
+Full SR388 Metroid bestiary added.
+Event weights rebalanced
+Separated spiderlings from the infestation event.
+Added metroid infestation as a major random station event.
+Added boss fight as a major random station event.
+Added a new alarm sound for the metroid and boss events.
+Added ranged cooldown time and 'move and shoot' for the AI controlled xenomorphs.
2019-07-10 21:07:48 -07:00
Razgriz1032 1c8c7ae289 Some carp spawns moved inside
Some carp spawns have been moved to inside the station. 8 are in the caves around the station, 7 are on the vents near the outer-edges of the station.

The carp have been finding ways of squeezing in through the rocks, making their way into the caves of the station. In said caves they have also found ways into the ventilation system.

Have security watch out for them!
2019-06-15 23:30:13 -07:00
Razgriz1032 8584fc3c2d Engineering Cycler on outpost 2019-06-01 13:16:23 -07:00
RazgrizandGitHub 6f8e731a07 Phoron tank for engine room 2019-05-21 23:32:25 -07:00
RazgrizandGitHub b4ad3fb466 Map Tweaks
+Added a bunch of emergency shutters around toxins and the xeno lab.
+Replaced emergency shutters in the doors with glass emergency shutters at the medical outpost to conform the norm. 
+Made sure to add emergency shutters in the inner door to all outpost shuttle airlocks.
+Expanded Engineering Outpost EVA to add an engineering suit cycler.
+Replaced O2 jetpacks in EVA with CO2 jetpacks.
+Added CO2 tank in EVA.
+Replaced an air scrubber in Engineering EVA with a CO2 tank for the CO2 jetpacks already in there.
+In security, moved both fire lockers out of the way to the back of the armory.
+Added an emergency shutter to the security checkpoint line in the arrivals hallway.
+Added a couple emergency O2 lockers to the northern part of the arrivals hallway.
2019-05-21 22:36:18 -07:00
HiziaanandGitHub 99813c1556 Merge pull request #674 from TheFurryFeline/TFF-Lift_Latejoin_Fixy
Lift Spawnpoint Fix
2019-05-18 12:40:15 -05:00
TheFurryFeline 3cbb16c099 Exploration POI Adjustment 2019-05-18 11:37:24 -04:00
TheFurryFeline d24b3fbdfd Firelock Additions
Might as well throw this one in. CL included..
2019-05-18 10:19:47 -04:00
TheFurryFeline 112ecfd116 Camera Addition
Add camera to Synth Morgue room in Science.
2019-05-15 16:06:33 -04:00
SoulZeDurgonandGitHub 1e019342fb Map Fixes 2019-05-06 17:30:33 -04:00
SoulZeDurgonandGitHub 7e8e304da5 Delete asteroid_areas.dm 2019-05-04 22:54:10 -04:00
SoulZeDurgonandGitHub 15c70691ae Add files via upload
Fixes Broken Area Maps
2019-05-04 22:51:39 -04:00
TheFurryFelineandGitHub 7809af46ef Timeclocks Are Back!
Adds in timeclocks throughout the station in several key locations: Library, Medical Front Desk, Security Lobby, Cargo Foyer, Engineering Foyer, HOP desk, Research Foyer, Bridge West Doors, IAA Entrance, Rec Room, Pool near Fitness Room and Sauna, Garden North Entrance and Garden East on the other side of the hallway, both Bar Entrances, Locker Room, Dormitory Lobby, 3 for Dock Hallways (northwest of Dock 3, north of Dock 2, and just outside Dock 1), and the Security Checkpoint. There are also 3 additional timeclocks for the other portals you can exit/enter the round at.

**Additional fax machine added to Primary Tool Storage!**

This upload syncs with the supply refactor's map files as well as I can.
2019-05-04 14:57:37 -04:00
TheFurryFelineandGitHub 27dbf87f2b Spawnpoints For Clown and Mime
Add roundstart spawnpoints inside Mime Office and Clown Room, removes Honk Jr because of aggressivity. Will re-add once I get factions to work for clown job and clown mobs. Also removes extra table objects resulting in materials on top of the other table in the same area. Also fixes Mime Office door access var correctly.
2019-05-03 20:00:35 -04:00
VollyballyandGitHub c5619df560 Merge pull request #641 from MrMacint0sh/master
Egg
2019-04-19 19:20:28 -04:00
MackandGitHub c9d5c23b36 oh help me cheesus 2019-04-19 19:04:20 -04:00
MackandGitHub 8108495c45 Wrong place 2019-04-19 19:03:57 -04:00
MackandGitHub 444a35e6e1 step fix 2 electric boogaloo 2019-04-19 18:52:05 -04:00
MackandGitHub 98f7753752 Step Fix 2019-04-19 18:35:27 -04:00
MackandGitHub d979f7d292 Map Edit: Technomancer Traders 2019-04-19 18:18:10 -04:00
Jon 7badf42604 "DOOR STUCK" fix 2019-04-14 23:18:09 +01:00
Jon c48e18effd Fixes the shuttle door problems 2019-04-14 22:40:59 +01:00
TheFurryFelineandGitHub 027f920cad Minor Pipework Fix
Adds in missing pipe to the Dock Hallway that prevented cycling to Docks 3 and 4.
2019-04-08 13:34:33 -04:00
TheFurryFelineandGitHub 1f9796a194 Slight var Change
Teleporter equipment dir var changed from 4 to 2. (Holy smokes, who'd've thunk there'd be so many teleporters.....)
2019-04-08 09:41:44 -04:00
TheFurryFelineandGitHub 532ae51457 NOW Travis Can Shut Up
Totally forgot to do an #include thing in this file. Yeesh.
2019-04-07 22:35:32 -04:00