Commit Graph
21094 Commits
Author SHA1 Message Date
Aronai SieyesandGitHub d52923b17c Merge pull request #3667 from Verkister/nifsleeve
Fixes a bunch of NIF/resleeving related issues (and a tiny otherthing i discovered during tests)
2018-05-16 18:41:01 -04:00
Aronai SieyesandGitHub 74338280ee Merge pull request #3691 from VOREStation/aro-shelterquol
Capsule shelter QOL
2018-05-16 18:40:07 -04:00
Arokha Sieyes 297ac38eca Message send failure reflection
When a post is too long to send, reflect it back to the user in the chatbox so they can copypaste it into separate messages. Also increases the message limit from 1024 to 2048. If a message is longer than 5-messages worth, it is not reflected and a warning is sent instead to avoid easily consuming bandwidth for DDOS purposes with long messages.

I'd like to add markers in the message where the posts would have been truncated but that's... complicated.
2018-05-16 17:57:26 -04:00
deathride58 718ca41ea0 tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1 2018-05-16 01:42:01 -04:00
ValekinandGitHub 66e0d04a54 Medibork changes
This will change the load out for mediborks. 
It will add:

****Medical Gripper. Allows borgs to pick up beakers and open bottles. As well as pick up phoron crystals for grinding. This will allow them to create phoron based chems and setup cryo byond (heh) just turning them on. It also allows them to pick up pills and force them on patients such as carbon pills. It also allows picking up blood packs and placing them in IV's.
Full list of items are that can be picked up are:
 /obj/item/weapon/reagent_containers/glass,
		/obj/item/weapon/storage/pill_bottle,
		/obj/item/weapon/reagent_containers/pill,
		/obj/item/weapon/reagent_containers/blood,
                /obj/item/stack/material/phoron

****Traumakits, Advance Burn kits, and Splints.

Items work just as the normal ones. The only twist is that they got practically infinite ammo.  (1000 actually according to the code) 
However, Do not be fooled by the amount of charge it has when examining it.
But they may only apply it once per-limb so no heal spamming. Even after that limb takes damage again. You got to wait until the "already treated" thing wears off to reapply.

*Traumakits: The main use of the trauma kit is to stop external bleeding.
*Burn Pack: Main use of burnpack (ointment) Is to treat burn damage overtime. It seems useless next to the hypospray but who knows. It treats about 2.2 burn damage on use so it just might bring a burned victim's damage down enough to be defibbed.
*Splints: Lets you treat a patient with bone damage as best you can while waiting for a surgeon to show up. Of course won't actually fix anything, but at least they'll stop falling down in pain or dealing self damage by moving with broken bones.
2018-05-15 23:18:16 +03:00
Verkister 1a6441cbcb Squashed commit of the following:
commit 0422337a1ff4a96f27566727fb613f4a9ee993b1
Merge: bebd37667f 54d3e6d049
Author: Verkister <superverkelian@hotmail.com>
Date:   Tue May 15 12:22:42 2018 +0300

    Merge branch 'engibork' of https://github.com/Verkister/VOREStation into engibork

commit bebd37667fa38890590b46f45e9dc6bd76f13c56
Author: Verkister <superverkelian@hotmail.com>
Date:   Tue May 15 12:07:45 2018 +0300

    Engie borgo + Recycling update + Wet Dogborgs update
    -I really hope this squash merge attempt didn't go catastrophically wrong.

commit 54d3e6d049aee607daf7b356b4f5c2f7862ea9d9
Merge: af7807b238 36b6015aeb
Author: Verkister <superverkelian@hotmail.com>
Date:   Mon May 14 12:39:53 2018 +0300

    Merge branch 'master' into engibork

commit af7807b2386a3a3f222a012ecec2db2914bf3340
Author: Verkister <superverkelian@hotmail.com>
Date:   Tue May 8 13:19:22 2018 +0300

    Adds verb to refill borg extinguisher with water reserves.
    -Also makes human prey gurgled in sleeperbellies also give water according to their weight and size multiplier.

commit 700cbadfad4f13e976d8da5e5ac19c4381b84d4b
Author: Verkister <superverkelian@hotmail.com>
Date:   Mon Apr 30 16:13:43 2018 +0300

    The Wet Dogborg Update
    -Dogborgs now come with water reserve. (1000u, starts empty)
    -The water reserve is used by the tongue actions and floor scrubbing, which now require water.
    -Tongue actions spend 5 units each, and the scrubbing uses one unit per tile.
    -Yes, the licks also require water now. Slobbery.
    -The floor scrubbing can now be toggled on and off to preserve water.
    -The scrubber switch is a sprited module of its own for handy onscreen access when active.
    -The water reserves can be refilled by gurgling any reagents with sleeperbellies, and by using the tongue to lap up water from sinks and toilets lol.
    -Added a double check to analyzer belly to prevent it gaining levels from protected items.

commit 6872579dd9a91304dd0c00f6b0d78689bac63242
Author: Verkister <superverkelian@hotmail.com>
Date:   Thu Apr 19 18:25:59 2018 +0300

    oop

commit e50eba11034f14883a89c4a1031c344fca0c3b40
Author: Verkister <superverkelian@hotmail.com>
Date:   Thu Apr 19 18:19:30 2018 +0300

    Adds yet another new dogborg and other tweaks.
    -New engie oriented borgo comes with basic construction tools and stuff, no rcd or other fanciness.
    -Sheet synthesisers on this borg come with some extra capacity with the drawback of significantly slower charger replenish.
    -This comes to the other thing, which is the belly.
    -New borgo has a "matter decompiler" feature, which means it can recycle stuff to fill the material reserves. This thing reycles materials with autolathe rates though, none of that op drone decompiler stuff.
    -Now also janihound gut has a recycling feature.
    -The recycling guts don't give the borg any charge for the recyclable items, but other stuff charges fine.
    -Dogborg light replacer now starts with only 10 lights, and recharging it on the go draws resources from the recycled material reserves. Also it no longer recharges in borg charger.
    -Janihound can now also stack and drop steel/glass sheets to get the stuff out of the reserves.

    Other fixes:
    -Fixes certain dogborg tools not getting their naughty features unlocked with scrambled upgrade.
    -Minor fixes and cleanups in borgo sleeper code.
    -etc.

commit 096504ca95b8a662e911a1e92c195fe69a624f93
Author: Verkister <superverkelian@hotmail.com>
Date:   Wed Apr 18 08:14:04 2018 +0300

    Adds engie bork
2018-05-15 12:39:52 +03:00
Verkister 7a828f7cd0 removed SC self backup and added a null 2018-05-15 11:52:38 +03:00
Arokha Sieyes 4018e14d12 Revert "Upgrades Planetary Weather to vis_contents (#5170)"
This reverts commit e3e1a7ad9c.
2018-05-15 00:57:55 -04:00
Arokha Sieyes 58189980d2 Shelters: forgot this file 2018-05-14 22:51:11 -04:00
Arokha Sieyes 46f6121624 Capsule shelter QOL
Bolts/opacity button, roofs for multiz areas
2018-05-14 22:31:09 -04:00
Heroman3003 f8e8ba3e3a Removed riding tentacles/Unique text for Alraune 2018-05-15 12:11:15 +10:00
Aronai SieyesandGitHub 0a5181e210 Merge pull request #3603 from kcin2001/micromechs
Adds Micro mechs
2018-05-14 20:00:57 -04:00
Aronai SieyesandGitHub c1a229a2b8 Merge pull request #3685 from VOREStation/aro-voreloadtypo
Fix a typo in vore load code
2018-05-14 19:59:57 -04:00
PrismaticGynoidandAtermonera eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
drexampleandAtermonera 5d73584fa3 Adds the Statue - A hostile mob, that moves only when you don't see it (#5108)
* Statue

* Statue done!

* Testing map removed

* Grammar fix + ignoring creator

* Fixed typos, change range to oview, thanks to Atermonera

* made changes that I missed

* Nightvision handling

* diverse blind messages + requested changes

* Bugfixes, added isSynthetic to bots

* commentaries + PoI

* Finalized POI and statue

* removed misclick
2018-05-14 15:21:04 -07:00
AtermoneraandGitHub 48c30ec026 Merge pull request #5262 from Anewbe/go_home
Simple Animal GoHome range is a lot smaller
2018-05-14 15:18:53 -07:00
Arokha Sieyes 3d0e50e2a4 VS: The VS excludes for SSAO 2018-05-14 11:54:10 -04:00
Arokha Sieyes bdfa34c911 SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:54:10 -04:00
Arokha Sieyes 91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Arokha Sieyes 0e7f365286 Fix SSAO mode mouse opacity problem
Fixes the title!
2018-05-14 11:00:46 -04:00
Arokha Sieyes 1371249c80 Fix SSAO mode mouse opacity problem
Fixes the title!
2018-05-14 10:56:19 -04:00
Arokha Sieyes e3b6efd030 Fix a typo in vore load code
Fixes #3684
2018-05-14 10:25:04 -04:00
Anewbe cfc6d1a721 Grammar tweak 2018-05-13 23:05:09 -05:00
Aronai SieyesandGitHub 36b6015aeb Merge pull request #3641 from Entosine/master
Adds Goat Legs, for satyrs and stuff.
2018-05-13 23:33:32 -04:00
Aronai SieyesandGitHub 59a852ae45 Merge pull request #3661 from VOREStation/aro-ssao-vs
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 23:33:02 -04:00
Aronai SieyesandGitHub dc9037f45e Merge pull request #3670 from Verkister/indigestion
Makes gurgle gains scale according to actual received damage.
2018-05-13 23:21:21 -04:00
Aronai SieyesandGitHub 0e65475d2e Merge pull request #3672 from VOREStation/aro-cameras
Probably fixes cameras
2018-05-13 23:20:38 -04:00
Aronai SieyesandGitHub ba6a2b5641 Merge pull request #3668 from VOREStation/polaris-sync-2018-05-01
Polaris Sync 2018-05-01
2018-05-13 23:20:18 -04:00
Aronai SieyesandGitHub 201f707c28 Merge pull request #3682 from Heroman3003/shelter-table
Fixed shelter table being a frame reskin
2018-05-13 23:19:42 -04:00
Heroman3003 f9d8118ecc Added highlight to crushing/grabbing/disarming with feet 2018-05-14 11:58:15 +10:00
Heroman3003 aa421e4951 Fixed shelter table being a frame reskin 2018-05-14 11:33:01 +10:00
NeertiandGitHub 7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Anewbe 0a5e7f72a7 GoHome range is a lot smaller 2018-05-13 00:03:21 -05:00
Arokha Sieyes b15d2c8bd9 POLARIS: Probably fixes cameras
Makes them include anything on planes less than 0 (so all the visible stuff) plus anything extra you specify in the plane list.

Fixes #3529
2018-05-11 09:57:05 -04:00
Verkister 08269f45fb Makes gurgle gains scale according to actual received damage.
-Fixes armored, synthetic, and otherwise resistant prey giving several times more nutrition than their squishy counterparts.
-They will still take longer to digest, but what would ya expect for armor, at least the gains are at the correct level now.
-Same for sleeperbellies.
-Also made sleeperbelly gurgledamages non-hardcoded vars but there's no knob for them yet.
2018-05-11 16:14:02 +03:00
Verkister 1c519d28ed More small fixes and such.
-Applies the suggested durability tweak.
-Makes backups save nif examine message.
-Makes new nifs spawn with the examine message if provided upon resleeving and such. Basically the initial character spawn pref loading was the only case that wasn't resetting the message to default.
-Fixes soulcatcher backups breaking ooc notes. (Applies ooc notes from character to the brainmob before saving it. Also includes brainmobs into the formerly human exclusive backup part responsible of saving nif and ooc notes to backups.)
-Makes soulcatcher backup feature back up the owner if dying inside a belly of a soulcatcher lacking pred. (SC backup setting was completely voided if the pred didn't have SC themselves so your shit would be gone for good)
-Fixes contaminate/digest_act sending holder mobs to shadow realm if holder is contained inside the equipment(storage/pockets) of a prey getting gurgled instead of the pred's gut. (As prey gear gets all contaminated at once while getting dumped in the gut, which would contaminate>digest_act the holder items prematurely during the gurgle dump.)
2018-05-11 13:49:16 +03:00
Aronai SieyesandGitHub dccb204c56 Merge branch 'master' into micromechs 2018-05-10 15:49:03 -04:00
Aronai SieyesandGitHub 7ad1a817de Merge pull request #3660 from Mewchild/MC-damnit_ace
Map changes for explorers
2018-05-10 15:47:39 -04:00
Aronai SieyesandGitHub fd04336d89 Merge pull request #3655 from VOREStation/aro-fps
Adds a client FPS setting
2018-05-10 15:46:29 -04:00
Arokha Sieyes c4f9017c76 Rename snake to giant snake
To prevent mistakes like this in the future!
2018-05-10 14:26:18 -04:00
Leshana 862f1eff44 Override Polaris change: keep our light power usage the same as it was 2018-05-10 13:48:54 -04:00
Leshana 33202c5c38 Merge commit '7075a65df022bc0eae0c3fe6ff501b1bce449cdd' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-05-01
# Conflicts:
#	code/modules/mob/living/simple_animal/animals/giant_spider.dm
#	html/changelogs/.all_changelog.yml
2018-05-10 13:48:20 -04:00
Verkister 00296486b8 Fixes resleeving forcing reinstall wear for each backed up soft.
-Seems like an oversight no one's brought up before as resleeving is supposed to restore the backed up nif with the softs included, not wear it out reinstalling everything on empty nif.
-Basically just restores the backed up nif durability after restoring the nifsofts upon resleeving.
2018-05-10 14:28:42 +03:00
AnewbeandGitHub 8615dafd40 Merge pull request #5255 from VOREStation/pol-fps
Adds a client FPS setting
2018-05-10 00:27:44 -05:00
Arokha Sieyes f746821964 Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:51:07 -04:00
Arokha Sieyes 634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Mewchild 6f4f352b0d Map changes for explorers 2018-05-09 11:36:26 -05:00
elgeonmb fb01f13175 hey guess what its the same thing again 2018-05-08 18:59:59 -07:00
Aronai SieyesandGitHub 86e413bf00 Merge pull request #3634 from VOREStation/aro-taur_suits_must_die
Removes taur suits
2018-05-08 19:09:29 -04:00
Aronai SieyesandGitHub f2dae552f8 Merge pull request #3645 from VOREStation/aro-issue-3637
Fix talking in AR when caught in own soulcatcher
2018-05-08 19:08:51 -04:00