Commit Graph
63 Commits
Author SHA1 Message Date
RazgrizandGitHub d40d025ed8 Removed Metroid
Apparently if it's not a carbon, don't need it.
2019-04-18 22:02:23 -07:00
RazgrizandGitHub 9993e7c0bc Defined metroid queen mob
Adds a definition for metroid queen
2019-04-07 19:59:37 -07:00
AtermoneraandGitHub c7aad71147 Merge pull request #5295 from Anewbe/suit_sprite_issues
Spacesuits are now in their own dmi file
2018-05-26 15:25:58 -07:00
MechoidandAtermonera 917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe 1e05e23a78 Spacesuits are now in their own dmi file 2018-05-24 17:45:45 -05:00
Arokha Sieyes 634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes 98eb796021 Colorblindness 2018-05-03 17:58:22 -04:00
atermonera 5411e74e1a Moved defines to a __define file 2018-04-15 18:32:51 -07:00
Aronai SieyesandAtermonera 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Arokha SieyesandLeshana 4e39bfefe7 POLARIS: "0x32" is not a valid single-bit flag 2018-03-21 14:36:53 -04:00
AnewbeandGitHub 531ceebcb8 Merge pull request #5067 from KasparoVy/port_hide_refactor
[PORT] Cleans up Humanoid Hiding
2018-03-19 20:20:48 -05:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
KasparoVy 9eef0f8c5a POLARIS: Cleans up Humanoid Hiding
Refactors humanoid hiding to use `status_flags` and a define rather than a snowflake variable.

Swaps a magic number for a define.
Amends the humanoid hiding eligibility check.
2018-03-14 01:06:29 -04:00
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Aronai SieyesandAnewbe 52fe8ba6e4 Make Darksight Great Again (#4626)
* Polaris port of darksight adjusting

* I really need to stop doing this, don't I?
2018-01-25 18:01:33 -06:00
Neerti c2670a2bd5 Makes Overlay Hidden w/o Mesons 2018-01-22 16:12:35 -05:00
Arokha SieyesandAnewbe f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
PrismaticGynoid 5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
BothNevarBackwardsandAnewbe 4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Mechoid a9e9236d7f Prosthetic Organ Expansion 2017-10-15 15:12:51 -07:00
AnewbeandGitHub 215c080b1e Merge pull request #3438 from Neerti/5/9/2017_reopening_the_salt_mines
Adds Recently Cloned Modifier to Cloners
2017-09-26 19:09:12 -05:00
Neerti d741b0e987 Slime Update
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient.  This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
2017-09-17 13:18:16 -04:00
Neerti 4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti 6c25f5e0fd Adds Recently Cloned Modifier to Cloners
Makes new clones receive a substantial malus on combat ability, which will last between 25 to 40 minutes.
This time can be reduced by upgrading the cloner.  A fully upgraded cloner can reduce the time to 5 to 8 minutes.
Also makes new clones receive a 'cloned' modifier, which doesn't actually do anything besides act as a sort of counter for how many times they've been cloned that only admins can see at the moment.
Makes modifiers with the 'genetic' flag get copied to cloned mobs.
Adds admin utility/testing/badmin verb to give any modifier to any living mob.
2017-05-09 23:16:50 -04:00
Atermonera 3f1194696a Brain type is shown on all records 2017-04-22 18:18:31 -07:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Arokha SieyesandAnewbe 9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Anewbe 9cbee4baf4 Ports taste 2017-01-16 17:07:41 -06:00
Anewbe db64643e4f Adds another mob_size class 2016-10-27 22:41:29 -05:00
Datraen 349251e55f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/obj/weapons.dmi
2016-05-25 15:09:23 -04:00
Yoshax 6ff7293585 Removes unused Xeno stuff 2016-05-24 23:48:52 +01:00
Datraen 3d9435c9b3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2016-05-12 17:24:55 -04:00
Yoshax 4708af3a2e Fixes neck-grabs forcing people to lie down, stops people resisting when weakened 2016-05-07 16:41:01 +01:00
Datraen f09304c508 Adds the new xeno mob system, implemented with slimes. 2016-04-21 11:05:18 -04:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Datraen e77a06e176 Merge pull request #748 from Zuhayr/prosthetics
Blindness fix.
2016-01-08 23:09:03 -05:00
Zuhayr 905cb5943d Readds blindness removal to imida
zoline and organ surgery. Stops imidazoline healing robotic eyes.
2016-01-09 13:24:46 +10:30
Zuhayr baf1e4315e Generalized pulling restrictions to mob level. 2016-01-08 23:20:30 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
PsiOmegaDelta b31a5ba836 Compilation fixes. 2015-12-13 10:21:00 +01:00
PsiOmegaDeltaandNeerti 2d39621801 Makes it possible to ignore some incapacitation checks.
This fixes  #11576. Also corrects the viewers() usage in visible_message.

Conflicts:
	code/__defines/mobs.dm
	code/modules/mob/living/carbon/resist.dm
2015-12-03 12:37:30 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta 7d4f51be8e Merge pull request #10287 from mwerezak/attack-cleanup2
Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
HarpyEagle 7f066065d3 Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
Conflicts:
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
PsiOmegaDelta d891fba1cc Mob size tweaks.
Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
mwerezak af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00