Commit Graph

82 Commits

Author SHA1 Message Date
Arokha Sieyes 6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
Neerti be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Arokha Sieyes 7a6ff116a3 POLARIS: Varset Callback 2018-04-27 20:05:11 -04:00
Leshana 33357bdd3e Fix allowing frames on walls with machine-under-construction on it already.
Add /object/structure/frame to the list of objects that count as wall items. Also convert from strings to actual type paths.
... and fix the paths that haven't existed for four years.  Properly speaking it should be a dynamically generated list at some point.
2018-04-11 23:14:04 -04:00
Leshana a6a396181e Fix allowing frames on walls with machine-under-construction on it already.
Add /object/structure/frame to the list of objects that count as wall items. Also convert from strings to actual type paths.
... and fix the paths that haven't existed for four years.  Properly speaking it should be a dynamically generated list at some point.
2018-04-11 21:52:32 -04:00
Leshana 741e02407a Port SSoverlays & Convert turfs to use it (#5004)
* Added "Display Initialize() Log" admin debug command so you can see it mid-round.

* Ported the core of the overlays management subsystem from /tg

- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.

* Fix runtime on universal pipe adaptor update_icons

* Workaround for appearance_bro not initialized

Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors.  We temporarily fix by moving it to be a global-scoped global.

* Convert fire alarms to use add_overlay() A good first test.

* Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!

- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that

* Convert turf overlay interactions to use add_overlay.

Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself.
I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required.  That code should be implemented by original author.
2018-03-05 19:43:23 -06:00
Arokha Sieyes f37e75011b Revert "Reverse floor decal removal commit 00f8ae5"
This reverts commit 517d4a9e56.
2018-03-02 20:04:08 -05:00
Arokha Sieyes 517d4a9e56 Reverse floor decal removal commit 00f8ae5 2018-03-01 09:43:38 -05:00
Leshana 00f8ae5cd8 Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!
- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that
2018-02-25 02:02:57 -05:00
Leshana 30454ccdc3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-02-23 21:55:42 -05:00
Anewbe 328a7c54df Merge pull request #4926 from VOREStation/vplk-gas-turbine
Make gas turbine constructable and operational
2018-02-23 13:16:56 -06:00
Atermonera 4e9a1a0fba Unobfuscates GPS locations (#4910)
* Makes GPS units more useful, adds helper to give more useful dir strings

* Re-obfuscates PoI gps locations

They keep adir direction though, so finding them should generally be easier

* Re-obfuscates PoI gps locations
2018-02-22 22:10:18 -06:00
Leshana a1bfd1fb46 Make gas turbine constructable and operational
* Make gas turbine constructable, as well as modernizing its code. Borrowed some from /tg
* Converted the gas turbine control computer to nano ui.
2018-02-22 15:43:38 -05:00
Leshana 805b7f7b78 Make gas turbine constructable and operational
* Make gas turbine constructable, as well as modernizing its code. Borrowed some from /tg
* Converted the gas turbine control computer to nano ui.
2018-02-18 21:21:50 -05:00
Leshana 7ed3d2c2f6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts:
#	code/_onclick/hud/screen_objects.dm
#	code/game/objects/items/weapons/storage/storage.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/gloves/color.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/simple_animal/aliens/alien.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/goose.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_defines.dm
#	code/modules/projectiles/projectile/special.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	vorestation.dme
2018-02-17 00:35:29 -05:00
Marina Gryphon cb3a058aa3 Closing parenthesis. 2018-02-06 11:10:28 -06:00
Marina Gryphon 3b6830de50 Should compile now, oops. 2018-02-06 11:08:04 -06:00
Marina Gryphon 6a3e2fd239 Clarifies comments, reduces line change. 2018-02-06 10:53:20 -06:00
Marina Gryphon 1a005898a0 Makes sure that Z-shadows get updated on move_contents_to being called. Fixes #4669. 2018-02-06 10:51:32 -06:00
Arokha Sieyes f7b70700b4 POLARIS: Shuttle floor decals go with the shuttle 2018-01-27 14:56:27 -05:00
Arokha Sieyes d7e54cc0bc POLARIS: Shuttle floor decals go with the shuttle 2018-01-27 14:10:52 -05:00
Leshana 3c3dac7102 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-01-19
# Conflicts:
#	code/_onclick/hud/hud.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-01-19 17:52:25 -05:00
Leshana db0ba60f64 Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type.

Ported from TG

* Ports the "orbit" feature and subsystem from TG

* Adds a feature that allows mobs and objs to "orbit" around some atom.  They literally are moved around in circles.  See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.

* Adds utility methods for common machinery behavior.

* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines.  Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).

Based on ideas from Paradise, with improvements for us.

* Implements the Tesla Engine

Ported from a mixture of TG and Paradise code and assets: Edison's Bane

Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.

* Switch dusting to zapping on impact and spin better

Ported /tg SpinAnimation which supports more than triangles.
2018-01-19 14:56:08 -06:00
Leshana 28c193cbdb Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
# Conflicts:
#       code/game/objects/items/devices/communicator/communicator.dm
#       code/modules/client/preference_setup/occupation/occupation.dm
#       code/modules/mob/living/simple_animal/animals/cat.dm
#       code/modules/mob/mob_helpers.dm
#       code/unit_tests/zas_tests.dm
#       maps/southern_cross/southern_cross-1.dmm
#       maps/southern_cross/southern_cross-3.dmm
#       maps/southern_cross/southern_cross-6.dmm
#       vorestation.dme
2018-01-04 22:44:04 -05:00
MarinaGryphon 3f98312535 Ports hoists, as well as some macros, from Aurorastation. (#4451)
* Ports hoists.

* Ports use_check
2018-01-01 12:17:35 -08:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Neerti acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
killer653 bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Neerti 4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Leshana 5a02b7e5c7 More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-10 22:41:51 -04:00
Arokha Sieyes d70ef556fe Restore dview mob when it's gone
This will (very very slightly) slow down dview, but since the mob keeps disappearing, I don't know another option.
2017-06-09 09:28:04 -04:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Neerti a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Anewbe 1fbef2de5b Merge pull request #3286 from VOREStation/smooth-lighting
Port tg/paradise/goon soft-edge lighting
2017-04-15 22:52:42 -05:00
Neerti 71caf7b360 Fixes SI helper proc 2017-04-13 21:22:51 -04:00
Neerti c84ab67fd3 Changes Shields
See PR for details
2017-04-13 00:36:13 -04:00
Leshana e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Arokha Sieyes 1300ef333d Dynamic Shuttles - Code and Icon Changes 2017-03-25 21:00:08 -04:00
Anewbe ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
SinTwo eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
comma 2fc033ee0e Ports /vg/ get_turf
Gotta go faster.
Possibly undocumented behaviour of get_step?
2016-07-23 18:00:50 +01:00
Yoshax fff26d1289 Fixes GRC to make it not shit 2016-06-13 20:20:17 +01:00
HarpyEagle 2aa0e29ae6 Fixes get_turf() runtime 2016-05-25 15:19:58 -04:00
HarpyEagle dd9082f903 get_turf optimization
Checks isturf() and then locs instead of looping
2016-05-25 14:15:31 -04:00
Hubblenaut 9338f770f8 Ninja fixes and changes (#1547) 2016-05-04 13:45:25 -04:00
Datraen 9c21e0bcdc Manually ports /tg/'s darkclick code.
https://github.com/tgstation/-tg-station/pull/10272 by Razharas.
2016-04-08 23:07:10 -04:00
PsiOmegaDelta d6797056f2 Adds progress bars to tasks that take time 2016-03-21 17:13:23 +00:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Jon 85c704676f Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00