Commit Graph
17 Commits
Author SHA1 Message Date
MackandGitHub d0cdeac26b Add files via upload 2019-04-19 23:42:29 -04:00
MackandGitHub 866ea08b11 Update catalog.dm 2019-04-19 23:10:27 -04:00
MackandGitHub 834998b250 Fixing lack of trainee 2019-04-19 23:04:02 -04:00
MackandGitHub 947b139451 Fixing Training Redundancy 2019-04-19 17:08:19 -04:00
MackandGitHub 8f1b2823e1 Two new catalogs. Trainee and Admeme 2019-04-19 16:00:00 -04:00
AnonymousHybi bff9f560f7 Replaced all blue font with a custom colour 2019-01-18 15:14:32 +00:00
Jon 27c9225728 Also enables NIFs 2018-12-22 14:26:02 +00:00
Jon 727c2aef57 Dark theme initial commit 2018-12-15 05:12:06 +00:00
Anewbe 1d30a71932 Technomancer changes 2016-11-17 20:11:21 -06:00
Neerti 8bf97faaef Another Big Technomancer PR
See PR for details.
2016-10-22 11:51:12 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Neerti 515ba0677a Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.
2016-08-19 19:21:55 -04:00
Neerti a0b46a79ee Technomancer Additions Yet Again
Adds cores and other belongings to the tracking list for Track.
Cores worn or held by nontechnomancers cause instability buildup.
Frost Aura glow is now blue and not red.
Illusions can now do emotes as well as talk.
Illusion talking shouldn't be ruined due to double sanitize.
Phase Shift should work properly now.
Freedom and explosive implants can be bought in the catalog.
2016-07-28 01:06:33 -04:00
Neerti 8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti 53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
Neerti a67b544acd More work done! 2016-02-22 23:33:19 -05:00
Neerti a90d2c1a50 Continues working on newwizard. 2016-02-04 01:19:19 -05:00