Commit Graph

23 Commits

Author SHA1 Message Date
Sharkmare 93bb5485b2 Egg 2019-03-02 23:20:58 +01:00
Arokha Sieyes ab1351f00d Ports the medical item sounds from Bay
A port of https://github.com/Baystation12/Baystation12/pull/21268, which adds sounds to the healing item stacks, taperolls, and hyposprays
2018-04-25 14:39:49 -04:00
Aronai Sieyes 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Mechoid e28b66b700 Makes Tape work on Nerds, and people without eyes. (#4791) 2018-02-11 19:02:22 -08:00
LorenLuke f85fe86fa7 Addresses @MagmaRam's concerns. 2017-04-19 18:37:21 -07:00
LorenLuke 6431ef58be Allows placing tape masks/restraints back on the roll. 2017-04-16 10:31:36 -07:00
Anewbe fa53b659a4 Should fix the tape thing. 2016-10-17 16:52:20 -05:00
Anewbe 44ac6b1b58 Tape rolls need to get a grip 2016-10-16 15:29:48 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo 1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr 8602f07d31 Allowed grenades to be stuffed into mouths and primed. 2015-12-24 21:55:05 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr 1a42e14833 You can now pull your punches when engaging in unarmed combat. 2015-12-11 15:54:37 +10:30
Zuhayr 14b124a97e Duct tape can now be used to gag, blindfold or cuff people, and cable cuffs/duct tape can restrain rig-wearing people (poorly). 2015-12-11 15:54:04 +10:30
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Loganbacca 34d44f8732 Tape fixes
- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Loganbacca 9fce8921ac Tape fixes
- All paper variants now have taped icon states (might change this to an overlay in future)
- Tape objects inherit overlays from attached papers
2014-12-09 22:53:49 +13:00
Loganbacca c5833dfb9a Allow reading of taped paper via examine 2014-12-03 00:02:47 +13:00
Loganbacca 76d87e7c84 Tape fixes
- Shrunk tape roll sprite
- Disabled tearing off individual strips of tape until they have a use
- Fixed a runtime when removing tape with nothing stuck to it
2014-12-02 23:45:33 +13:00
Loganbacca 224b2f3899 Duct Tape
First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00