IgnusVam
5298501e0b
Finally fixes fireaxes after almost a year of waiting.
2018-10-23 19:26:14 -06:00
Arokha Sieyes
f9b409549e
Makes closets/crates like boxes
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Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
mistyLuminescence
9dad109f22
Putting wielded fire axes back now works correctly.
2017-11-06 10:27:55 +00:00
Neerti
4256ec902a
Changes path of alien tools, adds hacking sounds, and makes the fireaxe cabinet use toolspeed.
2017-08-04 08:35:16 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
4d2db18c70
Added a click delay to interactions with the fire axe cabinet.
2015-12-02 20:38:28 +10:30
PsiOmega
830d2feb0d
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/crates_lockers/closets/fireaxe.dm
code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
code/game/objects/structures/crates_lockers/largecrate.dm
2015-09-13 10:44:06 +02:00
PsiOmega
0c21ef741e
Fixes #10988 .
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Lights now update when objects are moved into crates and lockers.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1926 .
2015-09-12 20:43:24 +02:00
GinjaNinja32
94e19592cf
objects/effects, objects/structures
2015-05-30 14:37:40 +01:00
Zuhayr
f4923e2a20
Renamed twohanded weapons, collapsed bats.
2015-05-16 21:12:54 +09:30
mwerezak
01ce8d4a1f
Fixes #8696
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Fixes #8696 , and updates other usages of drop_item() where appropriate.
2015-03-31 20:30:06 -04:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
Amunak
edffbc680d
Fixed capitalization of most game items
2014-12-18 03:10:36 +01:00
GinjaNinja32
48343a23fb
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
2014-11-24 17:05:46 +00:00
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Graham Lloyd
2c30af6124
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 14:53:33 -04:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Cael_Aislinn
4c500f8b1c
Merge remote-tracking branch 'remotes/git-svn' (r4527) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/devices/uplinks.dm
code/game/objects/weapons.dm
code/modules/mining/mine_items.dm
html/changelog.html
icons/obj/chemical.dmi
maps/tgstation.2.0.9.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-24 21:55:58 +10:00
johnsonmt88@gmail.com
1a8fb7c09e
Another small chunk of reorganizing objects.
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I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.
TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots
Not much right?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00