Razgriz and GitHub
6108d6e488
Teshari RIG Fix
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Adds a line to actually point to the Teshari RIG sprites. Oh no I have to sprite another Pursuit RIG sprite now.
2019-03-23 20:34:15 -07:00
Sharkmare and GitHub
d9b9e4afc3
Carrying the icon to the item state
2019-03-04 09:59:26 +01:00
Sharkmare and GitHub
ad23c41f13
Update rig_unify_ch.dm
2019-02-22 19:47:50 +01:00
Sharkmare and GitHub
2963701419
Update rig_unify_ch.dm
2019-02-22 19:10:59 +01:00
Sharkmare and GitHub
6943fc31cd
Update rig_unify_ch.dm
2019-02-22 14:13:32 +01:00
Sharkmare and GitHub
e154693c46
Update rig_unify_ch.dm
2019-02-22 14:13:11 +01:00
Sharkmare and GitHub
454c7e309c
Update rig_unify_ch.dm
2019-02-22 13:59:43 +01:00
Sharkmare and GitHub
84d4f69252
Update rig_unify_ch.dm
2019-02-22 13:54:26 +01:00
Sharkmare and GitHub
f322294f14
Update rig_unify_ch.dm
2019-02-22 13:45:08 +01:00
Sharkmare and GitHub
5302282c17
Update rig_unify_ch.dm
2019-02-22 13:36:18 +01:00
Sharkmare and GitHub
994dbd4aff
Update rig_unify_ch.dm
2019-02-22 11:35:21 +01:00
Sharkmare and GitHub
dcde1e3a31
Update rig_unify_ch.dm
2019-02-22 11:34:41 +01:00
Sharkmare and GitHub
1aecb3192f
Update rig_unify_ch.dm
2019-02-22 09:54:40 +01:00
Sharkmare and GitHub
85d73d59c8
Update rig_unify_ch.dm
2019-02-22 09:11:07 +01:00
Sharkmare and GitHub
d92e25ad8a
Update rig_unify_ch.dm
2019-02-22 08:57:55 +01:00
Sharkmare and GitHub
9b7571989f
RIG override unification
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A file containing rig/override
To document every single icon override in a singular file.
override will also be the Prototype module for mechanical fursuits.
Basically this is a paper thin RIG
2019-02-22 08:38:57 +01:00
Razgriz and GitHub
4f442be5c7
Added civilian EVA RIG
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Added a light civilian EVA RIG by njnothere.
Armor matches lowest values seen from all voidsuits
armor = list(melee = 20, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 30)
Default module is thrusters.
2019-02-17 21:52:04 -07:00
Razgriz and GitHub
5f4fe1f7b2
Master file upload for Pursuit RIG Hardsuit
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Brand new Hardsuit for security. Less armor than the prototype voidsuit. Focuses on speed.
2019-01-24 20:29:46 -07:00
Razgriz and GitHub
7c0a9384f3
Adds new modules for a new security RIG
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New modules added for Pursuit RIG
2019-01-24 20:27:27 -07:00
AnonymousHybi
bff9f560f7
Replaced all blue font with a custom colour
2019-01-18 15:14:32 +00:00
IgnusVam
118bb41409
Bunch'a stuff
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- Adds rainbow carpet, not yet buildable (working on that)
- Fixes deathclaws
- Fixes other crap
2018-12-11 17:45:05 -07:00
Arokha Sieyes
f0f8a89a34
Reduce armor on industrial rig
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Now that we hand them out like candy, they probably shouldn't have way better stats than the security and exploration armors
(Also labeled the reasons for the other things being in there while I was in there
2018-05-21 14:40:25 -04:00
Tad Hardesty
927050ce44
Fix various syntactic problems
2018-05-16 21:43:18 -07:00
Arokha Sieyes
c4cbe31199
Removes taur suits
2018-05-04 22:16:17 -04:00
Cameron653
5fe6ae2125
Fixes vox not having hardsuit sprites. Uses the new defines.
2018-04-03 16:19:07 -04:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
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# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Anewbe and GitHub
9f56416684
Merge pull request #5037 from VOREStation/aro-updateicons
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Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon and Anewbe
b7090d7df2
Adds Tajaran Akhani language. ( #5032 )
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* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes
8eb4442943
U_I Phase 2.7: Helmet lights, washing blood more
2018-03-08 19:34:02 -05:00
Arokha Sieyes
2970b37fa1
U_I Phase 2.6: Blood, Helmets, Unneeded calls
2018-03-08 19:34:01 -05:00
Arokha Sieyes
2f433c9ea9
U_I Phase 1.2: Something is broken somewhere
2018-03-08 19:31:54 -05:00
Arokha Sieyes
aa9ec19118
U_I Phase 1.0: First consolidation pass
2018-03-08 19:31:43 -05:00
Nerezza
9d7f7a7e5e
Misc rig fixes/tweaks
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EVA suit no longer stores toolboxes because those use a volume inventory.
CE's suit no longer holds pickaxes and ore satchels, but can now hold inflatables.
Adjusted get_breath_from_internal() proc to disable rig internals if the helmet is retracted and no suitable mask is in place.
Adjusted the internals button to ignore offline rigs.
2018-03-06 13:49:14 -06:00
Arokha Sieyes
0c4cc6811a
VS: Convert some VS things to use global_announcer
2018-02-27 21:30:06 -05:00
Leshana
1d0f5262d8
Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
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# Conflicts:
# code/__defines/subsystems.dm
# code/controllers/master_controller.dm
# code/controllers/subsystems/atoms.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/vr_console.dm
# code/game/objects/items/devices/communicator/phone.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin_verbs.dm
# code/modules/mob/living/carbon/carbon.dm
# code/modules/multiz/movement.dm
# code/modules/projectiles/gun.dm
# code/modules/shuttles/shuttle.dm
# code/modules/shuttles/shuttles_web.dm
# icons/obj/doors/doormed.dmi
# maps/southern_cross/items/headset_sc.dm
# maps/southern_cross/southern_cross-3.dmm
# vorestation.dme
2018-02-07 19:30:50 -05:00
Cameron653 and GitHub
e7d5402efb
Update computer.dm
2018-02-03 14:18:25 -05:00
Arokha Sieyes
a9c03b478d
POLARIS: RIG Boot sequence
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For fun! No mechanics changed, just looks neat.
2018-01-17 19:31:41 -05:00
Arokha Sieyes and Leshana
ff228754b3
Merge polaris sync 01 17 2018
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Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Arokha Sieyes and Anewbe
f2fef6f410
Planes Framework ( #4545 )
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* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes
e72bf9ef43
POLARIS: RIG Boot sequence
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For fun! No mechanics changed, just looks neat.
2018-01-16 23:15:26 -05:00
Arokha Sieyes
ac5a41a48f
POLARIS: Industrial suit material scanner
2018-01-14 20:21:53 -05:00
Arokha Sieyes
bd5856adf0
POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
2018-01-14 19:26:07 -05:00
Anewbe and GitHub
14f0060f28
Merge pull request #4531 from VOREStation/vplk-beam-upgrade
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Ports the Paradise rewrite of TG rewrite of the Beam() proc
2018-01-14 14:59:46 -06:00
Leshana
7e4b5901ec
Ports the Paradise rewrite of TG rewrite of the Beam() proc
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* New proc is more efficient and also supports:
- Multiple simultaneous beams from the same source.
- Doesn't block the thread while the beam is on.
2018-01-13 18:34:33 -05:00
Mechoid
5efc484595
Makes knives all knives.
2018-01-12 18:02:07 -08:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Anewbe
6195247050
Changes a message
2017-11-22 01:32:45 -06:00
Anewbe
ec918b3ecf
Ninja cloak is no longer true invisibility
2017-11-06 20:48:20 -06:00
killer653
0c480ec15f
Polaris sync
2017-10-27 15:30:24 -04:00