Commit Graph
401 Commits
Author SHA1 Message Date
RazgrizandGitHub 6108d6e488 Teshari RIG Fix
Adds a line to actually point to the Teshari RIG sprites. Oh no I have to sprite another Pursuit RIG sprite now.
2019-03-23 20:34:15 -07:00
SharkmareandGitHub d9b9e4afc3 Carrying the icon to the item state 2019-03-04 09:59:26 +01:00
SharkmareandGitHub ad23c41f13 Update rig_unify_ch.dm 2019-02-22 19:47:50 +01:00
SharkmareandGitHub 2963701419 Update rig_unify_ch.dm 2019-02-22 19:10:59 +01:00
SharkmareandGitHub 6943fc31cd Update rig_unify_ch.dm 2019-02-22 14:13:32 +01:00
SharkmareandGitHub e154693c46 Update rig_unify_ch.dm 2019-02-22 14:13:11 +01:00
SharkmareandGitHub 454c7e309c Update rig_unify_ch.dm 2019-02-22 13:59:43 +01:00
SharkmareandGitHub 84d4f69252 Update rig_unify_ch.dm 2019-02-22 13:54:26 +01:00
SharkmareandGitHub f322294f14 Update rig_unify_ch.dm 2019-02-22 13:45:08 +01:00
SharkmareandGitHub 5302282c17 Update rig_unify_ch.dm 2019-02-22 13:36:18 +01:00
SharkmareandGitHub 994dbd4aff Update rig_unify_ch.dm 2019-02-22 11:35:21 +01:00
SharkmareandGitHub dcde1e3a31 Update rig_unify_ch.dm 2019-02-22 11:34:41 +01:00
SharkmareandGitHub 1aecb3192f Update rig_unify_ch.dm 2019-02-22 09:54:40 +01:00
SharkmareandGitHub 85d73d59c8 Update rig_unify_ch.dm 2019-02-22 09:11:07 +01:00
SharkmareandGitHub d92e25ad8a Update rig_unify_ch.dm 2019-02-22 08:57:55 +01:00
SharkmareandGitHub 9b7571989f RIG override unification
A file containing rig/override
To document every single icon override in a singular file.
override will also be the Prototype module for mechanical fursuits.

Basically this is a paper thin RIG
2019-02-22 08:38:57 +01:00
RazgrizandGitHub 4f442be5c7 Added civilian EVA RIG
Added a light civilian EVA RIG by njnothere.
Armor matches lowest values seen from all voidsuits
	armor = list(melee = 20, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 30)
Default module is thrusters.
2019-02-17 21:52:04 -07:00
RazgrizandGitHub 5f4fe1f7b2 Master file upload for Pursuit RIG Hardsuit
Brand new Hardsuit for security. Less armor than the prototype voidsuit. Focuses on speed.
2019-01-24 20:29:46 -07:00
RazgrizandGitHub 7c0a9384f3 Adds new modules for a new security RIG
New modules added for Pursuit RIG
2019-01-24 20:27:27 -07:00
AnonymousHybi bff9f560f7 Replaced all blue font with a custom colour 2019-01-18 15:14:32 +00:00
IgnusVam 118bb41409 Bunch'a stuff
- Adds rainbow carpet, not yet buildable (working on that)
- Fixes deathclaws
- Fixes other crap
2018-12-11 17:45:05 -07:00
Arokha Sieyes f0f8a89a34 Reduce armor on industrial rig
Now that we hand them out like candy, they probably shouldn't have way better stats than the security and exploration armors

(Also labeled the reasons for the other things being in there while I was in there
2018-05-21 14:40:25 -04:00
Tad Hardesty 927050ce44 Fix various syntactic problems 2018-05-16 21:43:18 -07:00
Arokha Sieyes c4cbe31199 Removes taur suits 2018-05-04 22:16:17 -04:00
Cameron653 5fe6ae2125 Fixes vox not having hardsuit sprites. Uses the new defines. 2018-04-03 16:19:07 -04:00
Leshana a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
AnewbeandGitHub 9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
CerebulonandAnewbe b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes 8eb4442943 U_I Phase 2.7: Helmet lights, washing blood more 2018-03-08 19:34:02 -05:00
Arokha Sieyes 2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Arokha Sieyes 2f433c9ea9 U_I Phase 1.2: Something is broken somewhere 2018-03-08 19:31:54 -05:00
Arokha Sieyes aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Nerezza 9d7f7a7e5e Misc rig fixes/tweaks
EVA suit no longer stores toolboxes because those use a volume inventory.

CE's suit no longer holds pickaxes and ore satchels, but can now hold inflatables.

Adjusted get_breath_from_internal() proc to disable rig internals if the helmet is retracted and no suitable mask is in place.

Adjusted the internals button to ignore offline rigs.
2018-03-06 13:49:14 -06:00
Arokha Sieyes 0c4cc6811a VS: Convert some VS things to use global_announcer 2018-02-27 21:30:06 -05:00
Leshana 1d0f5262d8 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
# Conflicts:
#	code/__defines/subsystems.dm
#	code/controllers/master_controller.dm
#	code/controllers/subsystems/atoms.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/vr_console.dm
#	code/game/objects/items/devices/communicator/phone.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/gun.dm
#	code/modules/shuttles/shuttle.dm
#	code/modules/shuttles/shuttles_web.dm
#	icons/obj/doors/doormed.dmi
#	maps/southern_cross/items/headset_sc.dm
#	maps/southern_cross/southern_cross-3.dmm
#	vorestation.dme
2018-02-07 19:30:50 -05:00
Cameron653andGitHub e7d5402efb Update computer.dm 2018-02-03 14:18:25 -05:00
Arokha Sieyes a9c03b478d POLARIS: RIG Boot sequence
For fun! No mechanics changed, just looks neat.
2018-01-17 19:31:41 -05:00
Arokha SieyesandLeshana ff228754b3 Merge polaris sync 01 17 2018
Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Arokha SieyesandAnewbe f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes e72bf9ef43 POLARIS: RIG Boot sequence
For fun! No mechanics changed, just looks neat.
2018-01-16 23:15:26 -05:00
Arokha Sieyes ac5a41a48f POLARIS: Industrial suit material scanner 2018-01-14 20:21:53 -05:00
Arokha Sieyes bd5856adf0 POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT 2018-01-14 19:26:07 -05:00
AnewbeandGitHub 14f0060f28 Merge pull request #4531 from VOREStation/vplk-beam-upgrade
Ports the Paradise rewrite of TG rewrite of the Beam() proc
2018-01-14 14:59:46 -06:00
Leshana 7e4b5901ec Ports the Paradise rewrite of TG rewrite of the Beam() proc
* New proc is more efficient and also supports:
- Multiple simultaneous beams from the same source.
- Doesn't block the thread while the beam is on.
2018-01-13 18:34:33 -05:00
Mechoid 5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Anewbe 6195247050 Changes a message 2017-11-22 01:32:45 -06:00
Anewbe ec918b3ecf Ninja cloak is no longer true invisibility 2017-11-06 20:48:20 -06:00
killer653 0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00