Commit Graph
28 Commits
Author SHA1 Message Date
Arokha Sieyes 51b591f095 Replace explorer suit with basically the same suit
Except this one is wearable by all species, because there's no suit cycler that would work for the 'generic voidsuit'.
2018-05-18 14:14:19 -04:00
Arokha Sieyes c4cbe31199 Removes taur suits 2018-05-04 22:16:17 -04:00
Cameron653 1b447796de Moves to proper file 2018-04-08 21:05:47 -04:00
Cameron653andGitHub 7c794107d3 Ckey locks it 2018-04-08 12:52:19 -04:00
Cameron653andGitHub e835ce0965 Update void_vr.dm 2018-04-08 12:50:54 -04:00
Cameron653 c026f42676 Adds SilencedMP5A5's fluff items
https://forum.vore-station.net/viewtopic.php?f=27&t=1302
2018-04-08 01:03:07 -04:00
NeopatraandGitHub d4dc3225d8 Adds Security and Medical Taursuits
Riot, Crowd Control, and Vey-Med Included
2017-09-16 13:00:41 -04:00
Cameron653andGitHub 69223ac8f4 Fixes on-mob sprites
Item_state wasn't being set before, causing the on-mob sprites not to work (How the hell did this slip past me)
Also, removed a duplicate path for merc/taur
2017-04-02 17:49:37 -04:00
Cameron653andGitHub 6140d1234d Fixes taursuits? 2016-11-09 16:19:55 -05:00
Cameron653andGitHub a868a7f679 Fixes taursuits while I'm at it 2016-11-08 14:14:31 -05:00
Cameron653andGitHub 28daa366f4 Totally a typo fix and not a way to get around travis 2016-10-09 21:55:32 -04:00
killer653 be9e332e9f Fixes descriptions 2016-10-09 21:14:51 -04:00
Cameron653andSpades b8d54c903a Adds in taur specific void/rigsuits (#524)
* Code works, North & South works.

East and West still requires fixing, however.

* Has west sprites working, east still broke

* Another fix

* Reverts taursuits sprite adjustment, changing

it to just adjust the X variable

* Makes on floor sprite look correct

Updates icon when worn, too.

Still need to figure out how to set on-sprite pixel_16 to -16, though.

* Typo fix

* This works

The /taur voidsuits work like a charm.
With the rigsuits, it'll show the correct sprite for taurs while the
rigsuit is sealing, but after it seals up it'll revert to the old
sprite. To fix this, all someone has to do is toggle and retoggle the
chestpiece.

If someone else without a taur/a different taur goes to wear a
rigsuit/voidsuit someone previously wore it'll change to fit their taur.
Pretty neat!

Sprites provided by SilencedMP515
Also, thanks to Nightwing for helping me get this working when I ran
into a brick wall.

* Fixes
2016-08-28 05:44:33 -04:00
killer653andGitHub 3af5c2ffa7 Update void_vr.dm 2016-07-08 13:33:39 -04:00
Cameron653 34cb7929c7 Allows Prometheans to use spacesuits. 2016-06-09 01:06:59 -04:00
Poojawa f07c184698 sprite fix
I love terrible coder laziness, don't you?
2016-06-01 03:38:13 -05:00
Poojawa 9db78484d0 Merge branch 'refs/heads/vulparace' 2016-05-30 09:33:53 -05:00
Poojawa 24944be09a why am I still awake
seriously, how did I miss this?
2016-05-29 13:10:57 -05:00
Poojawa 757dc91ced oops 2016-05-29 13:07:03 -05:00
Poojawa e6368fb900 sync 2016-05-29 13:04:06 -05:00
Poojawa b8447c4b03 sync 2016-05-29 12:25:40 -05:00
Leshana b9c10b49f8 Copied over those them there inventory icons for all species voidsuits! Also added them to items. 2016-05-27 21:25:59 -04:00
Leshana 2148ae20d5 Fixes Issue #230 - Void suit body sprites not visible.
Cause is somewhat complicated:
* Custom vore code in update_icons will use 'item_state' as the icon state if icon_override is set on a suit.
* Suit refit machines will set icon_override on suits if the sprite_sheet_refits variable matches.
* However icon_override is not actually used anymore because of the species sprite sheets.
* Therefore it breaks.  By making this change we ensure that icon_override is not set, so the custom vore code does not apply, and the item_state is not allowed to overrule the icon_state.
2016-05-27 19:46:06 -04:00
Poojawa a37fe84539 Additional void/rig suit sprites with tails!
Also, fixed wagging animation. minimum required number of animations is
10, starting from 0. so I just copied and renamed 9 more 1-9 to get
tails to work. hooray.
2016-05-25 10:48:04 -05:00
Poojawa 6d13e6adea Code Standards applied
Was half asleep and just copy/pasting most of that, oops.
2016-05-24 01:22:48 -05:00
Cameron653andLeshana c2d5485fc5 Adds Zorren and also some major tail fixes. (#92)
* Adds Zorren. Tail fixes.

Exactly what it says on the tin.
Adds in both Zorren races.
Fixes species specific tails
Fixes hair colored species specific tails (partially)
Fixes hail colored tails (partially)
Fixes hail colored ears
Adds in more species related tails
(Ex: All the multiple xenomorph tails, monkey tail, stok tail, vox
armalis tail)
Note: For hair colored tails to fully work, they need to be greyscale.
This will require some editing later on, but for now, it works.

* ...Github didn't sync this for some reason.

* Fixes

* Fixes

* Fixes V2

Fix one bug
Cause 50 more

* Irrelevant
2016-05-17 20:34:52 -04:00
Cameron653 c6688f5051 Actualy fixes things. WIP 2016-05-15 14:59:14 -04:00
Cameron653 1bb1e41c5a Makes species actually have spacesuit sprites. WIP
WIP. DNM
2016-05-15 13:31:37 -04:00