Item_state wasn't being set before, causing the on-mob sprites not to work (How the hell did this slip past me)
Also, removed a duplicate path for merc/taur
* Code works, North & South works.
East and West still requires fixing, however.
* Has west sprites working, east still broke
* Another fix
* Reverts taursuits sprite adjustment, changing
it to just adjust the X variable
* Makes on floor sprite look correct
Updates icon when worn, too.
Still need to figure out how to set on-sprite pixel_16 to -16, though.
* Typo fix
* This works
The /taur voidsuits work like a charm.
With the rigsuits, it'll show the correct sprite for taurs while the
rigsuit is sealing, but after it seals up it'll revert to the old
sprite. To fix this, all someone has to do is toggle and retoggle the
chestpiece.
If someone else without a taur/a different taur goes to wear a
rigsuit/voidsuit someone previously wore it'll change to fit their taur.
Pretty neat!
Sprites provided by SilencedMP515
Also, thanks to Nightwing for helping me get this working when I ran
into a brick wall.
* Fixes
Cause is somewhat complicated:
* Custom vore code in update_icons will use 'item_state' as the icon state if icon_override is set on a suit.
* Suit refit machines will set icon_override on suits if the sprite_sheet_refits variable matches.
* However icon_override is not actually used anymore because of the species sprite sheets.
* Therefore it breaks. By making this change we ensure that icon_override is not set, so the custom vore code does not apply, and the item_state is not allowed to overrule the icon_state.
Also, fixed wagging animation. minimum required number of animations is
10, starting from 0. so I just copied and renamed 9 more 1-9 to get
tails to work. hooray.
* Adds Zorren. Tail fixes.
Exactly what it says on the tin.
Adds in both Zorren races.
Fixes species specific tails
Fixes hair colored species specific tails (partially)
Fixes hail colored tails (partially)
Fixes hail colored ears
Adds in more species related tails
(Ex: All the multiple xenomorph tails, monkey tail, stok tail, vox
armalis tail)
Note: For hair colored tails to fully work, they need to be greyscale.
This will require some editing later on, but for now, it works.
* ...Github didn't sync this for some reason.
* Fixes
* Fixes
* Fixes V2
Fix one bug
Cause 50 more
* Irrelevant