+Full SR388 Metroid bestiary added.
+Event weights rebalanced
+Separated spiderlings from the infestation event.
+Added metroid infestation as a major random station event.
+Added boss fight as a major random station event.
+Added a new alarm sound for the metroid and boss events.
+Added ranged cooldown time and 'move and shoot' for the AI controlled xenomorphs.
Rebalanced a ton of events. Mostly centered the moderate events around an average of 60 points to occur. Some event weights have been reduced like atmos leak, communication blackout, and gravity failure, but they are all still very likely to occur. Stuff like hostile mobs and meteors are now more likely to happen, but at least have a chance of occuring first before all the previous mentioned events.
Major events was also tweaked majorly. For blob carp migration, you need to have three officers on station, then it becomes fairly likely to happen. For blob, two security can have a low chance of triggering it, but having a third will increase likelihood. Major spider infestation has a very tiny chance of happening with an HoS onboard, but a good chance with two security on.
There's just a lot of changes. Best to stare at them and run the math yourself.
Security-related events are now more likely to occur when security is online. I also added two new defines for Head of Security and Warden, and gave them additional weight for said events because they have access to the armory.
Also tweaked meteor event for engineers so that the moderate and major events have a small chance of occuring with even just one engineer on station.
+Added a mutant infestation that causes special event mice to mutate and grow into rats.
+Placeholder stuff has been added for mutant lizards to spawn as well. So far it spawns regular lizards.
-Reverted mundane infestation mice back to regular mice that won't mutate into rats.
- Fixes spiders (I hope?) - Spiders now spawn in groups of 2-8, growing up should be fixed as well.
- Christmas-ifies all the maps
- Minor tweaks all around the stations
- Cleans up the map for central (a lot)
- Adds a new mob to the spawn list in the mines
- Fixes some minor shadekin issues
- Fixes it so borgs/AI can't understand gutter
- Modifies the timing of the radiation storm
- Hopefully fixes the cargo request event. No more buggy gas mixtures.
- Adds a flamboyant crate
- A bunch of other stuff.
They've been a little too frequent, a bit redicilous. Will try n add another external event for variety sometime too. (like lizards and gaslamps spawning outside, more variety)
Fixes#1542Fixes#1396
* Disables the Supply Demand event until it can be reworked to be more interesting.
* Removes volatile fuel from the possible gases leaked in Atmos Leak event.
* Excludes areas around spawn points from the Atmos Leak event.
* Prevents gravity failure from disabling gravity on planetary z levels.
* Supply demand was firing waaay too often. Changed it to be a one shot event at each level, so it will at most happen three times per shift.
* Added atmos leak and canister leak events to rotation.
* Adds a new file which overrides the Polaris event rotation with our own datums.
* Disables a bunch of events so we can turn on auto-starting of the remaining ones.