Shadowfire117
0401850c06
Meatwheat and quality of life for biogenerator thanks to virgo devs getting the idea to make crew able to produce cream and more milk and meat at once.
2019-03-18 20:58:25 +01:00
Shadowfire117
90aa9a9ff5
This time we got 4 new plants and 2 new chemicals!
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We got voltato which is a potato mutant that produces 200 V for all, then we have the solarflower which is a sunflower mutant that glows and can be planted anywhere, perfect for mood lights and blackout! Then we have two lavender mutants, milk dew that produces milk and sweet breeze that produces Serazine!
The two new chems are Serazine that is a mild anti toxin that can be used to enhance drugs, which at the current time is bicaridine with some tungsten added in to produce the other new chem called Alizine that is double as effective as bicaridine, though it sadly cant cure internal bleeding when overdosing patients :c
2019-03-17 20:34:34 +01:00
Nadyr
015a861ea4
Added a tea plant for green tea recipe (and further planned recipes). Seed added to seed_storage.dm.
2019-03-10 10:53:35 -05:00
Shadowfire117
cec81ea1fb
Sit on my face! No wait! Thats the name of the new drink I was asked to make! Also we now have peanut extract from peanuts, giving the nuts more purpose in life and allowing new kinds of recipes to be made!
2019-02-18 11:22:47 +01:00
Sharkmare
ba19aa5080
Unification Process
2019-02-08 12:54:27 +01:00
IgnusVam
9adb62b120
- Finalizes up a new variant of synx
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- Gives the AI a new sprite as well
- Egg
2019-02-07 13:11:01 -07:00
Sharkmare
a74c728599
Adding a new Seed type with plans for something
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Wont be a new mutation.
Wont be obtainable outside special means.
No this adds nothing for XenoBotany
2019-02-07 12:01:59 +01:00
Sharkmare
4eb075b3fc
balance
2019-02-04 11:23:44 +01:00
Sharkmare
6d6776271c
The dark lord of beans the black bean
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All th ebenefits of the 3 bean types but in a fraction of the quanitity
Have one plant produce all or 3 plants, 3plants is objectively better but blacksapbeans are easy to care for
2019-02-04 11:16:06 +01:00
Sharkmare
057d594e18
Making the soyboys proud
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Added the bluesapbean.
Gonna move this to its own file int he future
2019-02-04 09:55:47 +01:00
Sharkmare
fb5d2326f5
Update seed_datums.dm
2019-02-04 09:41:24 +01:00
Sharkmare
3aa607a895
Made Soybeans viable in this meta
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Gave soybeans a new mutation, the sapbeans.
Yes they are like soybeans but instead of beans they contain a glowy coloured substance.
No you should not eat them.... maybe i dunno be my guest i guess.
This makes Purplesap and orangesap items available and is my intended fix.
2019-02-04 09:40:25 +01:00
Sharkmare
d1ce6b14f3
Adds a watermelon full of water and FallingApples
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WaterWaterMelon contains: **Water**
Fallingapple, Apples that simply harvest themselves but are worse than regular ones.
2018-12-24 10:51:45 +01:00
Anewbe
978fdd2842
Merge pull request #5309 from Heroman3003/melon-fix
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Fixed fruit salad not being make-able
2018-05-29 14:35:57 -04:00
Cerebulon
818ff82c4d
Fixes pumpkins and watermelon sprites
2018-04-21 06:08:20 +01:00
SunnyDaise
1f80c3336d
Onions, Food and Plant Tweaks ( #4629 )
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* Onyonyon
* Fixes Potato's and adds Changelog.
2018-01-27 16:53:54 -08:00
Cyantime
3b71498ddc
Fixes potato reagentID ( #4637 )
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* Vodka can be produced again
2018-01-27 16:52:40 -08:00
SunnyDaise
a0bd8f6915
Adds Apple Juice.
2018-01-17 07:29:40 +00:00
Mechoid
5d390ca67b
Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use.
2017-09-03 01:46:08 -07:00
Arokha Sieyes
9660186dfd
Not So Simple Animals ( #3103 )
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* Merge two not-really conflicts
Thanks git, that whitespace conflict was super important?
* DME merge
* Added defines for mobs used by simple animals.
* Lost a slime along the way
* Disable debug settings
* HONK!!!
* Remove redundant hostile decls
* Replace loc= with forceMove in old SA code
I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Anewbe
0cb1f8c27a
Cleans up the code to match recent Tajaran rewrite
2016-08-13 23:07:00 -05:00
Zuhayr
764c78b25f
Ported and rewrote several cooking machines from Apollo by request.
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# Conflicts:
# maps/exodus/exodus-1.dmm
2016-06-29 13:59:24 -04:00
Serithi
74f72c8e25
Adds in lavender. Doesn't need much nutrient or water (assuming i did the numbers right, feel free to fix them if i did a dumb), contains a small amount of bicard, and is purple. What more could one want from a flower?
2016-05-25 13:08:33 -07:00
Zuhayr
cbc506fd51
Removed xenomorphs.
2016-02-20 11:50:18 +10:30
Jon
706d720757
Fight me etc.
2016-01-24 00:35:23 +00:00
Datraen
6660b6f61c
Tweaks plants to create a more diverse selection, different environment constants.
2015-11-05 18:43:05 -05:00
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
Zuhayr
48b063a96e
Fixes #9620
2015-06-10 23:14:33 +09:30
Yoshax
e68f9cec70
Adjusts fruits and stuff to have more juice and stuff.
2015-04-22 15:05:38 +01:00
Zuhayr
bf8ad6d585
Rebalanced xenoflora sprites, fixed numerous issues.
2015-03-22 16:13:15 +10:30
Zuhayr
fb52e095d0
Fixes #8543
2015-03-20 12:37:55 +10:30
Zuhayr
033f758abd
Fixes #8477
2015-03-17 20:04:07 +10:30
Zuhayr
145b4442e5
Fixes #8388
2015-03-17 19:49:18 +10:30
Zuhayr
227fda7b4c
Fixes #8245
2015-02-28 16:59:37 +10:30
Zuhayr
d0451eaa2d
Fixes #8249
2015-02-28 16:30:34 +10:30
Zuhayr
728cb3cffa
Working on vines.
2015-02-18 23:37:27 +10:30
Zuhayr
15e666150e
Readded pumpkin carving and poultice making. Added a description generator and cache.
2015-02-13 05:02:21 +10:30
Zuhayr
a9d55a17b8
Readded mob products.
2015-02-12 23:24:44 +10:30
Zuhayr
fdf0360a69
Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP.
2015-02-04 10:55:33 +10:30
Zuhayr
e323bbf6db
Integrated xenoarch plants into regular system again. WIP.
2015-02-04 10:54:27 +10:30
Zuhayr
93cf4f73c5
More work on the vine system, fixing multiple bugs.
2015-02-04 10:52:48 +10:30
Zuhayr
09e4be2b1b
Collapsed space vines, glowshrooms and biomass into one spreading-plant system.
2015-02-04 10:49:41 +10:30
Zuhayr
43802dceb7
Removed TRAIT_LIFESPAN.
2015-02-04 10:49:30 +10:30
Zuhayr
8790bfd014
Mature mob-plants have a chance of self-harvesting if the tray lid is not closed.
2015-02-04 10:49:21 +10:30
Zuhayr
0e93c1cf7b
Rewriting the /obj/effect/glowshroom into a more general system.
2015-02-04 10:49:09 +10:30
Zuhayr
d616040e8c
Renamed some files, did some path replacements
2015-02-04 10:48:18 +10:30
Zuhayr
5359d62735
All mobs produced from hydroponics will look for a player.
2015-02-04 10:47:48 +10:30
Zuhayr
c789f58b3c
Converted seed genetics over to a macro-based list of traits
2015-02-04 10:47:24 +10:30
Zuhayr
d08861e25b
Moved gas/light/pressure from hydro tray to seed datum
2015-02-04 10:46:10 +10:30
Zuhayr
92d00eb87d
Tweaks and fixes for growth and icon generation.
2015-02-04 10:44:16 +10:30