- Fixes spiders (I hope?) - Spiders now spawn in groups of 2-8, growing up should be fixed as well.
- Christmas-ifies all the maps
- Minor tweaks all around the stations
- Cleans up the map for central (a lot)
- Adds a new mob to the spawn list in the mines
- Fixes some minor shadekin issues
- Fixes it so borgs/AI can't understand gutter
- Modifies the timing of the radiation storm
- Hopefully fixes the cargo request event. No more buggy gas mixtures.
- Adds a flamboyant crate
- A bunch of other stuff.
Changed their blood colour to a blue.
Replaced their native language Siik (?? This is the Tajaran language) with Terminus, a Polaris language currently whitelisted.
Disabled the whitelist for Terminus.
Changed the description for Terminus so it's actually the Zorren's language.
its now part dutch, part lojban. turns out Lojban looks exactly like "humans tried to reverse-engineer an alien language and pasted over the gaps with Banthu or whatever"
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.
AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.
Brains in MMIs can now speak EAL if they know it, and additionally fixes#2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.
Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.
AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
* Adds a lot of languages.
* Removes the languages I just added.
Instead updates old ones.
* Fixes a minor typo.
* how the hell did i accidentally remove sinta'unathi
Returns that stuff.
* Fixes two things.
* doesnt actually change name length
Human say_quote() will use the language to obtain a speech verb while
silicon say_quote() will use synth speech verbs, so no need for the extra
language flag. Will mean that silicons will always use their synth speech
verbs regardless of language, however. Logic for what silicons use as
their verb should probably go in say_quote() anyways, so future updates to
that can go there instead of branching in living say code.