Commit Graph

127 Commits

Author SHA1 Message Date
TheFurryFeline 055e8b2a65 Bots Don't Get Vored by Maints
Ports a little something from VOREStation so that CleanBots don't ever go into the maints anymore.
2019-02-10 16:06:35 -05:00
IgnusVam 2d0c12ec9e - Greatly expands Beepsky's path (Appx 12 markers to 64)
- Adds secondary Beepsky to compensate for longer path
- Sweepsky now cleans up Beepsky's mess
- Secret on the outpost
- Minor QoL tweaks all across the station
- Improves some existing secrets
2018-11-16 19:44:31 -07:00
Arokha Sieyes 6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
drexample 5d73584fa3 Adds the Statue - A hostile mob, that moves only when you don't see it (#5108)
* Statue

* Statue done!

* Testing map removed

* Grammar fix + ignoring creator

* Fixed typos, change range to oview, thanks to Atermonera

* made changes that I missed

* Nightvision handling

* diverse blind messages + requested changes

* Bugfixes, added isSynthetic to bots

* commentaries + PoI

* Finalized POI and statue

* removed misclick
2018-05-14 15:21:04 -07:00
Arokha Sieyes 2904fa1bef Make farmbots fill 10x faster 2018-04-19 17:48:02 -04:00
Arokha Sieyes 7cac2052b5 POLARIS: Fix incorrect robolimb checks 2018-03-25 17:14:46 -04:00
Arokha Sieyes 437d1d20cb POLARIS: Fixes #3270 (VS) - Cleanbots make noise too often, reduce chance 2018-03-25 17:01:18 -04:00
Arokha Sieyes f3aa50f5a8 POLARIS: Fixes #3270 (VS) - Cleanbots make noise too often, reduce chance 2018-03-20 14:51:30 -04:00
Aronai Sieyes 1e87a06292 Merge pull request #3255 from VOREStation/aro-robocheck
Fix incorrect robolimb checks
2018-03-16 20:34:10 -04:00
Arokha Sieyes 0c2c029537 POLARIS: Fix incorrect robolimb checks 2018-03-16 19:51:46 -04:00
Leshana a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
MisterLayne 21c9cd0a05 fixes code, and adds changelog (hope I did it right) 2018-03-06 20:52:55 -05:00
Leshana 4ebbf1ce7a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-24
# Conflicts:
#	maps/southern_cross/southern_cross-1.dmm
2018-02-24 13:19:10 -05:00
MisterLayne 253f00645c Makes things more compact. 2018-02-22 16:21:25 -05:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Arokha Sieyes ff228754b3 Merge polaris sync 01 17 2018
Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Arokha Sieyes f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes 8f71a052a4 VS: Planes shenanigans. Begins 'plane' work, for VS specific things. 2018-01-14 00:40:00 -05:00
Arokha Sieyes ad74dec1c0 POLARIS: Planes shenanigans. Begins 'plane' work. 2018-01-14 00:39:59 -05:00
Anewbe 4c17f28cd0 Merge pull request #4519 from Neerti/12/15/2017_berserking
Adds Berserk
2018-01-11 20:57:50 -06:00
Neerti cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Leshana 807f1c7b4b Merge remote-tracking branch 'polaris-upstream/master' into polaris-sync-2018-01-09
# Conflicts:
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/structures/flora.dm
#
2018-01-09 14:40:09 -05:00
Cyantime 46c99cca03 Improves medibot speaker switch 2018-01-07 22:09:43 -05:00
Arokha Sieyes f7f4a15c50 Destroys botany forever
Why do we have a robot that literally does the entire job. Basically people leave it and it becomes a lag generator forever. Removes farmbot harvesting and removal of dead plants, plus adds an idle timer for 150 process cycles without a target causing it to turn itself off. So basically it will tend the plants and keep them alive, but you need to come harvest them sometimes.
2018-01-02 16:06:13 -05:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Belsima b44924b156 Boop! (#4348)
* Cleanbot sounds.

* Floorbot sounds.

* grammer

* Update floorbot.dm
2017-11-27 15:38:00 -06:00
killer653 bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Neerti 4bfcec55f2 work 2017-09-04 21:52:47 -04:00
killer653 468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Neerti 30005af123 Ports TG Medibot Sounds + More
Medibots now have audio sounds files to play when they talk, which I find to be both practical and makes the bots somewhat creepy and/or endearing.
Adjusts some code so that all the new sound files can play when applicable.
Adjusts small pieces of code to make slightly prettier.
Re-Adds the Mysterious Medibot, International Medibot of mystery.  Admin-spawn only.
Emagged medibots will do the beepsky rant 25% of the time.
Bonus: Adds integrated circuit that can play all the new medibot voices.
2017-07-23 17:36:45 -04:00
Leshana 4fbfa7ee37 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
2017-05-08 21:07:45 -04:00
Leshana 44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Arokha Sieyes 055c998f82 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
# Conflicts:
#	code/modules/integrated_electronics/subtypes/reagents.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/organs/organ_external.dm
#	code/modules/ventcrawl/ventcrawl.dm
#	html/changelogs/.all_changelog.yml
2017-04-25 15:04:54 -04:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Arokha Sieyes 6bc464be7c Beepsky+Baton=Win 2017-03-28 16:16:38 -04:00
Arokha Sieyes 88b5756977 Arokha SA Rework (Polaris) 2017-03-22 19:32:19 -04:00
Arokha Sieyes 9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Leshana eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Anewbe 24fcd2523b Farmbots can be constructed again 2016-12-31 17:16:34 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
MagmaRam 4d239d27a3 Fixes not being able to put things in medkits. 2016-09-18 19:37:20 -05:00
MagmaRam 4ac1357f0b Allows robots to be constructed with prosthetic limbs as well as borg limbs. 2016-09-17 13:08:05 -05:00
Kelenius 763c7376d4 Roboticists now can access bots. 2016-08-09 07:10:16 +03:00
Yoshax 1f81596f6a Makes security bots more hardy to be less useless 2016-07-25 14:48:35 +01:00
SinTwo c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo 976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
Yoshax 44d0ee657c Ensures bots are only emaggable once 2016-07-12 21:40:07 +01:00
Yoshax 9689dd1e17 Ensures security robots can be properly emagged, also makes them stronger when emagged 2016-07-12 20:08:25 +01:00