Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
Added Vale's "Boozebot" sprites as alternate skin.
Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
- Fixes spiders (I hope?) - Spiders now spawn in groups of 2-8, growing up should be fixed as well.
- Christmas-ifies all the maps
- Minor tweaks all around the stations
- Cleans up the map for central (a lot)
- Adds a new mob to the spawn list in the mines
- Fixes some minor shadekin issues
- Fixes it so borgs/AI can't understand gutter
- Modifies the timing of the radiation storm
- Hopefully fixes the cargo request event. No more buggy gas mixtures.
- Adds a flamboyant crate
- A bunch of other stuff.
This will change the load out for mediborks.
It will add:
****Medical Gripper. Allows borgs to pick up beakers and open bottles. As well as pick up phoron crystals for grinding. This will allow them to create phoron based chems and setup cryo byond (heh) just turning them on. It also allows them to pick up pills and force them on patients such as carbon pills. It also allows picking up blood packs and placing them in IV's.
Full list of items are that can be picked up are:
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/storage/pill_bottle,
/obj/item/weapon/reagent_containers/pill,
/obj/item/weapon/reagent_containers/blood,
/obj/item/stack/material/phoron
****Traumakits, Advance Burn kits, and Splints.
Items work just as the normal ones. The only twist is that they got practically infinite ammo. (1000 actually according to the code)
However, Do not be fooled by the amount of charge it has when examining it.
But they may only apply it once per-limb so no heal spamming. Even after that limb takes damage again. You got to wait until the "already treated" thing wears off to reapply.
*Traumakits: The main use of the trauma kit is to stop external bleeding.
*Burn Pack: Main use of burnpack (ointment) Is to treat burn damage overtime. It seems useless next to the hypospray but who knows. It treats about 2.2 burn damage on use so it just might bring a burned victim's damage down enough to be defibbed.
*Splints: Lets you treat a patient with bone damage as best you can while waiting for a surgeon to show up. Of course won't actually fix anything, but at least they'll stop falling down in pain or dealing self damage by moving with broken bones.
commit 0422337a1ff4a96f27566727fb613f4a9ee993b1
Merge: bebd37667f 54d3e6d049
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 15 12:22:42 2018 +0300
Merge branch 'engibork' of https://github.com/Verkister/VOREStation into engibork
commit bebd37667fa38890590b46f45e9dc6bd76f13c56
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 15 12:07:45 2018 +0300
Engie borgo + Recycling update + Wet Dogborgs update
-I really hope this squash merge attempt didn't go catastrophically wrong.
commit 54d3e6d049aee607daf7b356b4f5c2f7862ea9d9
Merge: af7807b238 36b6015aeb
Author: Verkister <superverkelian@hotmail.com>
Date: Mon May 14 12:39:53 2018 +0300
Merge branch 'master' into engibork
commit af7807b2386a3a3f222a012ecec2db2914bf3340
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 8 13:19:22 2018 +0300
Adds verb to refill borg extinguisher with water reserves.
-Also makes human prey gurgled in sleeperbellies also give water according to their weight and size multiplier.
commit 700cbadfad4f13e976d8da5e5ac19c4381b84d4b
Author: Verkister <superverkelian@hotmail.com>
Date: Mon Apr 30 16:13:43 2018 +0300
The Wet Dogborg Update
-Dogborgs now come with water reserve. (1000u, starts empty)
-The water reserve is used by the tongue actions and floor scrubbing, which now require water.
-Tongue actions spend 5 units each, and the scrubbing uses one unit per tile.
-Yes, the licks also require water now. Slobbery.
-The floor scrubbing can now be toggled on and off to preserve water.
-The scrubber switch is a sprited module of its own for handy onscreen access when active.
-The water reserves can be refilled by gurgling any reagents with sleeperbellies, and by using the tongue to lap up water from sinks and toilets lol.
-Added a double check to analyzer belly to prevent it gaining levels from protected items.
commit 6872579dd9a91304dd0c00f6b0d78689bac63242
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Apr 19 18:25:59 2018 +0300
oop
commit e50eba11034f14883a89c4a1031c344fca0c3b40
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Apr 19 18:19:30 2018 +0300
Adds yet another new dogborg and other tweaks.
-New engie oriented borgo comes with basic construction tools and stuff, no rcd or other fanciness.
-Sheet synthesisers on this borg come with some extra capacity with the drawback of significantly slower charger replenish.
-This comes to the other thing, which is the belly.
-New borgo has a "matter decompiler" feature, which means it can recycle stuff to fill the material reserves. This thing reycles materials with autolathe rates though, none of that op drone decompiler stuff.
-Now also janihound gut has a recycling feature.
-The recycling guts don't give the borg any charge for the recyclable items, but other stuff charges fine.
-Dogborg light replacer now starts with only 10 lights, and recharging it on the go draws resources from the recycled material reserves. Also it no longer recharges in borg charger.
-Janihound can now also stack and drop steel/glass sheets to get the stuff out of the reserves.
Other fixes:
-Fixes certain dogborg tools not getting their naughty features unlocked with scrambled upgrade.
-Minor fixes and cleanups in borgo sleeper code.
-etc.
commit 096504ca95b8a662e911a1e92c195fe69a624f93
Author: Verkister <superverkelian@hotmail.com>
Date: Wed Apr 18 08:14:04 2018 +0300
Adds engie bork
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog
-Fixes the default module icon missing from our _vr.dmi
-Makes our custom modules enable ui_style_vr to pull the hud icon from our dmi instead.
-Makes relogging etc not revert to default ui file if ui_style_vr is enabled for the borg.
-Moves the clumsy VS edit borg reset stuff to a more appropriate place.
-Adds the recently fixed attack anim offset fix and the ui_style_vr to the reset module.
-Fixes prey not hearing gurgles from inside the gut.
-Prey now gets it privately in full glory.
-Tweaked the miniscule vore sound falloff that made things barely audible at all. People not in the immediately adjacent tiles may hear some faint noises if they listen intently enough, but that feels like a less of a problem compared to the stuff being barely hearable on ground zero tile.
-Fixes hunger noises.
-Hunger noises now scale gradually from 0 to 100% vol in the span of 250 to 0 nutrition.
-Fixes attack anims messing up pixel offsets on our big voremobs and dogborgs.
-Removes prey size multiplier from mob vore "fullness" that would prevent 1-seater mobs from touching any even slightly taller than average chars. They already have a max size blocker in the will_eat thing.
-Makes bellies hide prey deathmessages again.
-Fixes security oties not changing to hold mode for human arrests.(I swear I had fixed this thing before???)
-Adds a new var to specify nonstandard borg sprite sizes. No longer dogborg exclusive.
-Makes the dogborg var usable for standard sizes as well (for the special features like rest poses and gun/gut overlays)
-Makes the borg reset module reset the forementioned vars.
-Excludes wideborg from the standard size polaris/vore vr_sprite_check to avoid unintended default file reverts.
* PolarisSS13/Polaris#4818 with VOREStation/VOREStation#3004
* Repath /obj/item/weapon/material/knuckledusters to /obj/item/clothing/gloves/knuckledusters
* Keep lights on explorer hoods
* Don't map in anti-xeno tasers from Polaris lore.