Commit Graph
130 Commits
Author SHA1 Message Date
Anewbe e51f3aad61 Fixes sprites, moves planetary explosion to fall_impact 2017-12-02 16:36:50 -06:00
Anewbe 132168bc81 Further parachute functionality 2017-12-01 22:11:38 -06:00
Anewbe 085c33e39a Adds parachutes 2017-12-01 18:37:30 -06:00
Cyantime c2bfa94789 You can no longer fall onto and hit ghosts. 2017-11-28 15:40:48 -05:00
killer653 9ead1295e1 Github didn't push this 2017-11-18 11:10:53 -05:00
killer653 afa7b21dc9 Fixes permastuns. Prevents doubledamage 2017-11-18 10:37:58 -05:00
killer653 3e2cf7c9b7 Makes stairs function as before
Video: https://i.imgur.com/EvqCQux.gifv
2017-11-12 01:15:33 -05:00
killer653 b1ce51c2b3 Adds in Drop Noms
Information to include in PR
Panel: https://i.imgur.com/Ru0Mb2w.png
Pred falling onto prey: https://i.imgur.com/Y28TaJn.gifv
Prey falling onto pred: https://i.imgur.com/DzZlQbr.gifv
Person falling onto person w/ unaligned prefs:
https://i.imgur.com/DzZlQbr.gifv
Pred falling onto prey does anywhere from 0 to 30 damage to the pred
Prey falling into pred does 0 damage to both.
Unaligned causes the faller to suffer damage & a stun, person being
fallen on gets stunned
Dropping onto someone w/ dropnom: https://i.imgur.com/PywIfAI.png
Dropping onto someone w/ dropnom: https://i.imgur.com/H7o5g9f.png
2017-11-12 00:32:54 -05:00
Cameron Lennox 4f289c84c6 Agh 2017-11-11 19:24:59 -05:00
Cameron Lennox c9ee48b78f WIP 2017-11-11 19:24:35 -05:00
killer653 42c8d39def Fixes issues 2017-11-03 18:23:20 -04:00
killer653 f81499a052 whoops 2017-11-01 17:54:43 -04:00
killer653 529b55798e Stops runtimes 2017-11-01 17:46:35 -04:00
killer653 cd423e7d07 Flying check 2017-10-31 19:20:41 -04:00
killer653 954d254f11 Makes the var on /mob, making it easier to porrt. 2017-10-31 19:08:45 -04:00
killer653 e6c573ba8e Quick fix 2017-10-31 17:27:32 -04:00
killer653 02e25ebe3d I hate this keyboarrd 2017-10-30 18:19:00 -04:00
killer653 cfb3b84087 Adds flight limit 2017-10-30 18:16:15 -04:00
killer653 fc5f6c084b Adds a limit to flying. 2017-10-30 18:12:17 -04:00
Cameron Lennox c99e7b51da Changes the knockout checks to incap all.
Also stops micro interactions while flying.
2017-10-29 11:30:43 -04:00
killer653 28e75a89aa Makes incap checks more extensive. 2017-10-28 21:28:56 -04:00
killer653 27c16465ac Forgot H. 2017-10-28 21:02:24 -04:00
killer653 8938620fd3 Adds some stop_flying procs. 2017-10-28 21:01:36 -04:00
killer653 884e80cd7d Checks for incap instead. Prevents floating on tiles 2017-10-28 20:29:07 -04:00
killer653 e9585bfc6d Allows flight with wings. 2017-10-28 19:51:14 -04:00
killer653 315711b314 Pol sync part 2 2017-10-27 15:30:51 -04:00
killer653 0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00
SpadesandAnewbe edfa947278 These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
killer653 1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
Woodratt 0f6d0a9e4f Porting see down through open spaces
Ported 'see-down' open spaces from Vore, who ported it from Eris

Ported talking and visible messages traveling upwards through open spaces

Tested, seems to work? Does not seem to break anything, maybe.

Maybe made a changelog.
2017-10-09 22:05:20 -07:00
Woodratt 3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00
VerkisterandGitHub bbc2a5cf9b More backup backup checks to maybe finally make sure only on-turf objects may fall down
Onsite edit because fuck this. I had it fixed and working before.
NO BAD Z-HOLE. NO EATING SHIT OFF HANDS AND FOLKS YOU BAD. ONLY FLOOR FOOD FOR YOU
2017-08-27 16:18:40 +03:00
Cyantime 68c053212c Disables phasing downward through catwalks 2017-08-02 22:29:42 -04:00
VerkisterandGitHub 3e1dc9493b fixes the lattices too.
Same thing as catwalks, your stuff shouldn't fall down from your pockets unintended.
2017-07-18 19:46:57 +03:00
VerkisterandGitHub b540e51ae9 FIXES THE CATWALK INVENTORY BS
Things that are not on the turf floor should no longer drop through catwalks. YOU CAN NOW SAFELY BAG YOUR CRAP WITHOUT LOSING IT TO THE VOID THAT IS THE FLOOR DOWNSTAIRS.
2017-07-18 18:32:07 +03:00
Leshana e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Arokha Sieyes e38dceeca1 Another openspace tweak
In an attempt to stop more crashes
2017-06-09 01:31:08 -04:00
Arokha Sieyes 2a19272f4a Openspace Bass Ackwards
That math, yo. It's hard.
2017-06-06 21:40:18 -04:00
Arokha Sieyes a333c8131b Workaround for openspace turf corruption.
It's an unresolved byond bug.
2017-06-06 19:51:00 -04:00
Leshana 197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Neerti b5802fb185 Makes Mechs Fall
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
Leshana be19a40248 Fix missing closing HTML tags in messages. 2017-05-20 16:05:54 -04:00
Leshana 6770aba0f6 Allow pulling objects down stairs. Hopefully without too many wierd concequences. 2017-05-19 21:17:34 -04:00
Leshana 8fd50fd530 Fix movement over open space
* Lattices no longer block all downward movement out of their turf, they only block downward falling out of their turf.
* Objects are once again pullable on catwalks (not 100% sure why they were not, but had to do with the falling code calling Move())
* Falling on top of a mob will no longer do an infinate loop of swapping places vertically.
2017-05-19 13:05:49 -04:00
Leshana 8eaa363730 Memory performance fixes for open space
* Don't infinately accumulate underlays!
* Ease up on the New() and Destroy(),  make sure they are a top level object (loc is a turf)
* The open space darkness overlay is always the same, make it a global.
2017-05-19 00:07:08 -04:00
Leshana fdfa1274dc Run open space controller once during lobby so game will start with it done. 2017-05-18 19:55:02 -04:00
Leshana a8c9bb786a Workaround BYOND bug by switching floor decals from turf overlays to a magic overlay object.
* New atom to hold a turf's decal overlays instead of the turf itself.
* Change floor_decal initialization to use it instead, and change other decal/overlay interaction procs to use it instead.
* Add floor decal initialization to master controller to do them in one fel swoop instead of nickel and diming.
* Stop area init from updating open space turfs; let the open space controller do it.
2017-05-18 19:31:15 -04:00
Leshana 48eb4a0a49 Prevent speech duplicating through zshadow mobs 2017-05-18 19:31:15 -04:00
Leshana a8dbd7627d Converts our own uses of PoolOrNew to use just new() 2017-05-16 00:26:56 -04:00
Leshana 20cb56e406 Open space set to dynamic_lighting = 0
* Until we have real multi-z lighting, just leaving it lit seems to work better.  It looks darkish anyway.
2017-05-15 20:45:57 -04:00