New space map with room to add more interesting event places! ((Will be revealed when event happens ;3))
Casino ship! It has waiting lounge, medbay, security wing, engineering closet, janitor closet, emergency eva storage, bar, stripper poles and lap dance rooms, large gambling area, exchange booth, several dorms, staff only area with staff R&R, restroom and showers, cockpit and the casino managers private quarters! ((As above))
Casino shuttle! That’s right, gamblers and casino staff can be brought back and forth easily enough in a comfortable casino shuttle! ((As above above))
Casino roulette table, its fully functional with rolling and even nice sound to fill the atmosphere with that rolling ball!
Casino card table, a three parts table for a dealer to work at with up to 3 or even 5 players to sit at!
Casino slot machine, it eats chips and sometimes spits out rewards when you get three of a kind! Also got a lovely little sound effect when you win!
Casino chips, they work like similarly to thalers but has can only be used for slot machine and gambling and rewards in casino, Theres chips for values of 1, 10, 20, 50, 100, 200, 500 and 1000!
A fancy casino platinum chip that looks pretty fancy!
The wheel of fortune, its interval for roll results can be adjusted on the fly to suit how many lottery entries there are or for other events!
Stripper pole, finally people can dance and grind on a pole, interacting with the pole makes the dancer swing around and move in front or behind the pole!
Three special bluespace deluxe machines for drinking and dining!
- The deluxe dispenser, this bad boy can hold up to 90 cartridges and can restock anything the soft drink, hard drink and coffe dispensers can do, and even more!
- The deluxe dining distributor, holds a big variety of food and also tools and gear for a chef, nice and compact storage!
- The deluxe drink distributor, this one holds a lot more drinks than the standard booze o mat, and there’s not much one can’t mix with this and the deluxe dispenser!
A fancy new jukebox! This one plays music specifically for the casino unlike the normal jukebox!
A looong manual on how to play casino games, get prizes, even got info for casino staff and also ooc info!
-Adds matcha, matcha powder, and matcha latte reagents
-Adds recipe to microwave a steamed tea leaf to get tencha then use a knife to devein and obtain matcha
-Adds matcha latte to the coffee dispenser, also makes the new cartridge available in the coffee dispenser refill crate
-Fixes grammatical issues with tea
-Removes teamush added when steaming tea leaves
-Adds matcha ice cream
-Adds icons for new objects
* Adds new drinks
Adds many new drinks. Adds bitters, a staple for mixing.
* Fixes errors.
Also shut up travis :c
* Fixes Bitters/Buracao conflict
Makes it so that bitters require water and more enzyme, to avoid a
conflict with Blue Curacao
* Bitters use mint instead of orange
A more elegant solution to my last
* Removes duplicate
Rotgut was defined twice.
* Another duplicate
Mojito got defined twice.
* Adds Cold Front
Cold Front - 1 Iced Coffee, 1 Whiskey, 1 Mint. Lowers body temperature
by a severe amount. (Functionally the opposite of antifreeze)
* Fixes spacing issues
Changes Four Space to Tab indent
* Requested changes
Makes new milkshakes children of milkshake
Lowers Named Bullet slime jelly to 0.25u, down from 2u
Fixes a mismatch in amounts on the mint julep
* Fixed undefined drinks
Defines Mint Julep and Love potion
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
Makes Topic() calls check parent. Adds proper operable() checks where applicable.
Makes the interact_offline only affect the NOPOWER flag.
Fixes#11116. Fixes#11302.
Fixes spawning a chem dispenser spamming the log with label settings
Fixes Spawn-Fruit and Spawn-Plant not being usable from hotbar
Fixes Spawn-Fruit and Spawn-Plant not producing admin logs (file only)
Allows spawning dispenser cartridges with different sizes and reagents
- Supply point generation no longer increases over time, leading to a total of around 45000 points generating after 150 minutes
- Supply packs can have access set as either a number or a list; either is transferred to crates' req_access var correctly
- Non-secure reagent cartridge crates no longer use secure crates
- Closet/crate examine now calls ..() in all circumstances, not just when the user is more than one tile away
- Possibly more I can't remember
Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.