- De-christmases the map
- Fixes the silly plush
- Adds a medical outpost, areas need textures
- Adds a medical shuttle, needs serious work, currently nonfunctional.
- Adds new stuff to the trade shuttle
- Tweaks the armory items
- Various other QOL improvements.
- Adds a new defensive exploration weapon intended for use by rear-line explorers, such as SARs and Pilots
- Ported Machete Sheath from Baystation, intended to be used with the machetes here
NOTE: I intended them to not be usable alongside holsters, but I am not sure how to go about this
- Explorer lockers will now come with a survival knife, machete, and machete sheath
@Yoshax noticed that the Energy Luger can do a retarded amount of damage
over its Energy Gun counterpart. The Energy Luger has 140% more shots on
all settings than the standard Energy Gun. The Energy Luger has the
potential to do 2.4x more damage. This is absurd, and not its intended
design. This was an oversight that occured during a recent rework of
Polaris energy guns and how batteries work.
I have three possible solutions. This is one of them.
A) Rebalance it to match the energy gun, including the ability to reload
it (requires a new sprite which I do not have).
B) Lock the battery, making it impossible to reload without a charge
station, but allow it to keep twice the capacity. (I'll fix the numbers
so it's exactly 2x the Egun capacity, not 2.4x)
C) Lock the battery, but remove the firing delay. **This is what I did
in this PR.**
Discuss the three solutions and decide what is best. Option A is not an
option without a sprite, though, so if anyone wants option A, make a
sprite.
- UNSC is now USDF.
- .32 is now .380 instead.
- Added giskard to random gun spawns.
- Changed oliva to be a subtype of giskard.
- Rebalanced random gun spawner and added things.
- Detective no longer spawns with a pistol. It's in your locker instead.
- `SMG_sol` is now just `sol`.
- Fixed some ammo pathing to be consistent.
- Moves Asset Protection spawn point inside the big armory at CentCom.
- Adds a door in CentCom to let the ERT area actually be reached from
CentCom's bridge.
- Removed gun_vr judge, Polaris has one now.
- Removed vorestation m44 mags, Polaris has those now.
- Removed detective's .44 magnum because NO YOU CANNOT HAVE A FUCKING
MAGNUM
- Corrected inconsistent naming of .44 speedloaders
- Corrected inconsistent naming of .357 speedloaders
- Fixed broken calibers for .357 stuff to be consistent with upcoming
Polaris sync.
The subspace jammers will jam portable teleporters (not the hand tele, for ~reasons~ (mostly to give it one good feature)). This should also fix an annoying bug where the bluespace harpoon fails to work for a long period of time.
* Swapped our loot drops and guns to keep the damage of loot and guns the same.
* Edited the c762 magazine definition back to keep the same ammo count in each magazine type as before.
Conversion chart used:
==OLD== max_ammo ==NEW= max_ammo
a556 10 s762 10
a556m 20 c762 (20)
s762 10 c556 20
c762 20 c556/ext 30
a762 50 a556 50
Also fixes *flip to not print an error message (emotes must have messages that they display) and redoes how vials start with reagents to make it easier to code them. Also swapping genders as a promethean won't randomize your hair anymore. That was silly, and relevant to Dragor's thing.
~changes Joan's bag and its icon
+Adds Dhael's gun and permit to her spawnlist
~debug attempt on Crescent Rose's sprite changing code. Also changes sprites.
Adds 2.5 new guns (one isn't finished yet, it's got weird code so it's going to take a bit). They 'eat' the ammo they're loaded with and destroy the casings. So, if anyone wants caseless ammo, look at how I did it here.
Also renews my permit. Haven't done it IC yet, but I'll just delete it and the gun until I have. (Gosh if you can trust me to not just spawn random guns for myself you can trust me to do that :V)
+Adds Octavious suit, coat, cane, bowler hat, and mask
+Adds new .357 flash, rubber, stun ammunition.
~Changes Tasald's .38 SA to .357 SA because the SA code isn't broken anymore. Permit changed to reflect this. Also changes default ammo to rubber.
+Jacob Dragon's Earthen Breath items
~Added the following already in-game items to the spawn list:
+Serkii's bunny slippers
+Killjaden's character Lassara's Knife Harness
+SilverTalismen's character Tasy Ruffle's sexy clown stuff
+Viveret's character Silentio sexy mime stuff
+Added sprites for:
+Zaeperry99's character Lexi's Prayer mat
+Viveret's character We-B's holopen