New space map with room to add more interesting event places! ((Will be revealed when event happens ;3))
Casino ship! It has waiting lounge, medbay, security wing, engineering closet, janitor closet, emergency eva storage, bar, stripper poles and lap dance rooms, large gambling area, exchange booth, several dorms, staff only area with staff R&R, restroom and showers, cockpit and the casino managers private quarters! ((As above))
Casino shuttle! That’s right, gamblers and casino staff can be brought back and forth easily enough in a comfortable casino shuttle! ((As above above))
Casino roulette table, its fully functional with rolling and even nice sound to fill the atmosphere with that rolling ball!
Casino card table, a three parts table for a dealer to work at with up to 3 or even 5 players to sit at!
Casino slot machine, it eats chips and sometimes spits out rewards when you get three of a kind! Also got a lovely little sound effect when you win!
Casino chips, they work like similarly to thalers but has can only be used for slot machine and gambling and rewards in casino, Theres chips for values of 1, 10, 20, 50, 100, 200, 500 and 1000!
A fancy casino platinum chip that looks pretty fancy!
The wheel of fortune, its interval for roll results can be adjusted on the fly to suit how many lottery entries there are or for other events!
Stripper pole, finally people can dance and grind on a pole, interacting with the pole makes the dancer swing around and move in front or behind the pole!
Three special bluespace deluxe machines for drinking and dining!
- The deluxe dispenser, this bad boy can hold up to 90 cartridges and can restock anything the soft drink, hard drink and coffe dispensers can do, and even more!
- The deluxe dining distributor, holds a big variety of food and also tools and gear for a chef, nice and compact storage!
- The deluxe drink distributor, this one holds a lot more drinks than the standard booze o mat, and there’s not much one can’t mix with this and the deluxe dispenser!
A fancy new jukebox! This one plays music specifically for the casino unlike the normal jukebox!
A looong manual on how to play casino games, get prizes, even got info for casino staff and also ooc info!
+Full SR388 Metroid bestiary added.
+Event weights rebalanced
+Separated spiderlings from the infestation event.
+Added metroid infestation as a major random station event.
+Added boss fight as a major random station event.
+Added a new alarm sound for the metroid and boss events.
+Added ranged cooldown time and 'move and shoot' for the AI controlled xenomorphs.
Some carp spawns have been moved to inside the station. 8 are in the caves around the station, 7 are on the vents near the outer-edges of the station.
The carp have been finding ways of squeezing in through the rocks, making their way into the caves of the station. In said caves they have also found ways into the ventilation system.
Have security watch out for them!
+Added a bunch of emergency shutters around toxins and the xeno lab.
+Replaced emergency shutters in the doors with glass emergency shutters at the medical outpost to conform the norm.
+Made sure to add emergency shutters in the inner door to all outpost shuttle airlocks.
+Expanded Engineering Outpost EVA to add an engineering suit cycler.
+Replaced O2 jetpacks in EVA with CO2 jetpacks.
+Added CO2 tank in EVA.
+Replaced an air scrubber in Engineering EVA with a CO2 tank for the CO2 jetpacks already in there.
+In security, moved both fire lockers out of the way to the back of the armory.
+Added an emergency shutter to the security checkpoint line in the arrivals hallway.
+Added a couple emergency O2 lockers to the northern part of the arrivals hallway.
Adds in timeclocks throughout the station in several key locations: Library, Medical Front Desk, Security Lobby, Cargo Foyer, Engineering Foyer, HOP desk, Research Foyer, Bridge West Doors, IAA Entrance, Rec Room, Pool near Fitness Room and Sauna, Garden North Entrance and Garden East on the other side of the hallway, both Bar Entrances, Locker Room, Dormitory Lobby, 3 for Dock Hallways (northwest of Dock 3, north of Dock 2, and just outside Dock 1), and the Security Checkpoint. There are also 3 additional timeclocks for the other portals you can exit/enter the round at.
**Additional fax machine added to Primary Tool Storage!**
This upload syncs with the supply refactor's map files as well as I can.
Add roundstart spawnpoints inside Mime Office and Clown Room, removes Honk Jr because of aggressivity. Will re-add once I get factions to work for clown job and clown mobs. Also removes extra table objects resulting in materials on top of the other table in the same area. Also fixes Mime Office door access var correctly.
Adds APCs to Med Outpost to account for the lack of such on the Power Monitoring Console. Also adds a couple more shuttle control consoles on the bridge.
Reworks the air supply pipes in an attempt to prevent spiders from ever appearing inside the dorms so you can scene in peace without worry of getting the drop on ya from a hunter. Also adds AR-B glasses to CD Office, plain AR glasses to HOP, and removes useless timeclocks in and around the bar.
Switches Clown Room/Mime Office and Synth Morgue areas, renames SEVERAL doors and windoors, add door bolt control to Engine Room interior to enter SMES Room, edit access level to Starboard FA Station to be the same as the other FA Station, changes camera tags to Patient Rooms, add closet in HOP for mid-round providing of extra headsets to new Command Secretaries. Also add a camera to cover Fore Escape Pod Hallway as well as an additional PUBLIC fax machine in the Library!
Fixes#512 as well as several other air alarm frequency presets. This will make remote adjustments possible or on-site adjustments. Specifically, allow Scrubber/Vent toggling for what gets scrubbed or if it turns on/off.