Commit Graph
1101 Commits
Author SHA1 Message Date
Arokha Sieyes 2c9bdf3ae4 POLARIS: Revamp logging to be consistent 2018-03-10 17:18:09 -05:00
Arokha Sieyes 68a5fabe11 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
# Conflicts:
#	code/game/objects/items/devices/translator.dm
#	code/game/objects/items/weapons/dna_injector.dm
#	code/modules/client/preference_setup/loadout/loadout_ears.dm
#	code/modules/mob/living/simple_animal/aliens/hivebot.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-3.dmm
2018-03-03 13:09:57 -05:00
SchnayyandAnewbe 36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
Arokha Sieyes 243ce6ddca Maps in timeclocks 2018-02-24 12:05:15 -05:00
Leshana 31b8e30aac Adds Timeclock Terminals: A machine for viewing your PTO balance.
* Timeclock machine and NanoUI template.
* Circuit board for construction.
* Frame datum for construction on walls.
* Sprites by VerySoft
2018-02-18 20:42:22 -05:00
Leshana 7ed3d2c2f6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts:
#	code/_onclick/hud/screen_objects.dm
#	code/game/objects/items/weapons/storage/storage.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/gloves/color.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/simple_animal/aliens/alien.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/goose.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_defines.dm
#	code/modules/projectiles/projectile/special.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	vorestation.dme
2018-02-17 00:35:29 -05:00
Schnayy 02447e5c19 The largest PR I've probably actually done. Adds the following:
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.

Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
2018-02-15 03:33:23 -06:00
Leshana f741bba7cb Fix IDs so they do not instantiate every job datum on New
Every ID was instantiatating and deleting a copy of *every* job datum in its New().  Thats silly.  Switch to initialize so job_master is available.
2018-02-07 16:38:37 -05:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Leshana 4f98fad36b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-01
# Conflicts:
#	.travis.yml
#	code/_away_mission_tests.dm
#	code/modules/admin/verbs/mapping.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	nano/images/nanomap_z1.png
#	nano/images/nanomap_z10.png
#	nano/images/nanomap_z2.png
#	nano/images/nanomap_z3.png
#	nano/images/nanomap_z5.png
#	nano/images/nanomap_z6.png
2018-02-01 23:55:47 -05:00
AtermoneraandAnewbe 44b8b6f5ce ID computer can now assign planetside jobs, command secretary, IAA (#4665)
* ID computer can now assign planetside jobs

* Command Secretary and IAA on the menu

* Command secretary has keycard auth. access

* And normal access
2018-01-31 14:13:12 -06:00
Leshana 27c3272821 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-01-27
# Conflicts:
#	code/ZAS/_docs.dm
#	code/__defines/mobs.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/game/turfs/simulated/walls.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/life.dm
#	code/modules/mob/living/living_defines.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/southern_cross/southern_cross_jobs.dm
#	vorestation.dme
2018-01-27 23:08:53 -05:00
MechoidandAnewbe 6df90c09e3 Allows Prometheans to be cloned from their Core. (#4602)
* Allows Prometheans to be cloned from their Core.

* Swap brain cloning dependency from the cloner to the brain itself.

* Fffffff Changelog. And to_chat.
2018-01-24 18:19:32 -06:00
Abbie Fland 882489911b Added supply shuttle export reports
Added a new option to the cargo console to view supply points gained
from the most recent shuttle trip.

It breaks down the value per crate, but to preserve the fun of trial and
error for folks that enjoy that doesn't itemize exactly what inside the
crate provided that value.

Part of the supply shuttle changes could probably be instead done as a
sell_crate hook, but because of where that's called it would have to
duplicate all the manifest-detection code.
2018-01-08 20:28:47 -05:00
Arokha Sieyes b9e8b9641c Various and sundry admin messages 2018-01-06 19:15:54 -05:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
BelsimaandGitHub 600bae5ac9 Update prisoner.dm 2017-12-11 11:25:50 -05:00
Cameron653andGitHub bff854690a Update prisoner.dm 2017-12-02 23:47:35 -05:00
Cameron653andGitHub e3d64b516b Update prisoner.dm 2017-12-02 23:44:12 -05:00
Cameron653andGitHub 87c3979ef5 Fixes tracking implants
Credit to Aronai for finding it
2017-12-02 23:43:02 -05:00
Neerti af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Anewbe 17a5b70d38 Hacked borgs can no longer be locked down 2017-11-21 23:19:57 -06:00
killer653 1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
BelsimaandAnewbe e61efc752a more gammers (#4052)
* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
2017-10-13 23:32:22 -05:00
Cameron Lennox 15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
NeertiandGitHub 23b0312af9 Merge pull request #3975 from Anewbe/no_clone
Adds a no_clone modifier
2017-10-01 13:29:25 -04:00
MisterLayne c47cc200d5 Makes guest passes great again! 2017-09-28 19:43:57 -04:00
Anewbe 9f651ba5f2 Adds a no_clone modifier 2017-09-28 16:26:24 -05:00
AnewbeandGitHub 215c080b1e Merge pull request #3438 from Neerti/5/9/2017_reopening_the_salt_mines
Adds Recently Cloned Modifier to Cloners
2017-09-26 19:09:12 -05:00
AnewbeandGitHub c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Neerti afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
killer653 2755d3ddb1 HOTFIX 2017-09-21 20:26:48 -04:00
AnewbeandGitHub 61936496b1 Merge pull request #3813 from Belsima/clickityclack
Adds a metric assload of sounds.
2017-09-20 22:20:17 -05:00
Belsima 1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
PrismaticGynoid 9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
killer653 cafac8efae Polaris Sync 2017-08-28 20:52:11 -04:00
Mechoid 0366320ae7 Gripper Fixes and Updates 2017-08-07 12:10:23 -07:00
killer653 468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
AnewbeandGitHub 1a7d47fc6b Merge pull request #3676 from Neerti/8/3/2017_tool_update
Updates Tools
2017-08-04 14:05:06 -05:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe 0212f5607c AIs with powerloss should be restored properly now. 2017-08-02 17:22:22 -05:00
Cyantime 969a10a5ba Removes hard z-level checks from camera consoles 2017-07-24 21:29:10 -04:00
Spades 7e4417d31f It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
Cameron653andAnewbe e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
AnewbeandGitHub b220cf3c2f Merge pull request #3597 from PrismaticGynoid/intellicores
Replaces intelliCards with intelliCores.
2017-07-15 14:48:36 -05:00
Anewbe 5f5f415fa0 Adds cargo jobs to the ID console 2017-07-13 19:53:16 -05:00
PrismaticGynoid ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Neerti 005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00