Commit Graph
50 Commits
Author SHA1 Message Date
BillyBanglesandAtermonera 6ff1f1b165 fixes #4992 (#4995)
i'm good at this i swear
2018-03-02 18:24:51 -08:00
BillyBanglesandAnewbe 2ab9bfe79b Turns the station into 420-station 13. (#4971)
* adds rolling paper and joints

F O U R T W E N T Y   B L A Z E   I T

* adds joint sprites

(they're pretty bad though)

* adds rolling paper box, adds papers to cig vendors

* c h a n g e l o g

smoke
weed
every
day
2018-02-28 14:16:42 -06:00
AnewbeandGitHub a42d7ecdb4 Merge pull request #4944 from VOREStation/pol-matweak
Tweak weird MA override
2018-02-25 12:38:58 -06:00
Arokha Sieyes 542bb57d0d POLARIS: Tweak weird MA override
Not sure when this is used, but Leshana had a good suggestion for preventing it interfering with things.
2018-02-24 13:13:10 -05:00
SchnayyandAnewbe 8ccf0f7532 AlliCo Hallmark Goods (#4887)
* Adds the gift vendor, AlliCo Hallmark Goods, ran the name by Elgeon beforehand. Is a delightfully gaudy vending machine placed in the locker rooms. The coffee machine was removed and the sweatmax moved to take it's place so the gift vendor is next to the laptop and cigarette vendors. Prices were based off of the SweatMax vendor.

Before: https://i.gyazo.com/0d6758fc8a469fea6e340b5937b95f82.png
After: https://i.gyazo.com/ab21b6ff7ed012786d475b71f1ec180e.png

Vendor will normally dispense:
- Heart box chocolates
- Bouquets
- Cheaper fake bouquets
- Each of the 4 cards previously added.
- All the therapy dolls.

Will dispense the following with a coin:
- All small plushies
- Newly added trinket box.

Will dispense the following when hacked:
- Gilthari Luxury Champagne
- Plans to add a handbuzzer in the future but not right now.

Items & Reagents added:

- Champagne. Is not a mixable reagent, listed as a child of wine.
- Gilthari Luxury Champagne. Contains said reagent.
- Trinket box. Think an engagement ring box, except it can also hold coins and medals. May be toggled open/closed, when opened it's description will say what's inside. Can only hold one item. Thanks to Mechoid for helping me code this mess. https://i.gyazo.com/7a16faada015ef0795a4db2ec6429e68.png
- Also goes in and fixes a small bug with the heart box saying it contains donuts when it does, in fact, not contain donuts.

Side note, mapping things in is scary!!!

* In the process of fixing the map merger nonsense w/ mechoid's help.

* We're almost there lads.

* If this doesn't work I'll cry.

* Changes name to AlliCo Baubles and Confectioneries, fixes conflict (hopefully), and adds friendship bracelets to vendor.

* REVERTING ITEMS.DMI. Attempting to fix conflict.

* Recommitting items.dmi

* One last attempt to fix the conflict before I make some bigger changes to get this through.

* Removed conflicting file and committed out calls on the sprite. Will readd in separate PR.

* now with 20% less silly
2018-02-24 11:01:23 -06:00
Leshana 1c7a9c6837 Fixes VOREStation/VOREStation#3075 - Boxes of Chocolates say they contain donuts. 2018-02-22 15:25:33 -05:00
Arokha Sieyes 3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
Schnayy 02447e5c19 The largest PR I've probably actually done. Adds the following:
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.

Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
2018-02-15 03:33:23 -06:00
AnewbeandGitHub 2b81c0ed63 Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
commaandYoshax 7af5606bab Adding a article 2016-09-21 17:30:32 +01:00
commaandYoshax 297a5a936c Makes cigs branded too
Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.
2016-09-21 17:26:51 +01:00
redstryker ac81a5003c Examine Cigarette Lore 2016-08-28 16:04:07 -04:00
SinTwo 8e9676aa26 storage item item_state fix 2016-07-24 00:19:45 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Neerti 25c04df5bd Polaris tweaks.
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks

Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Neerti 469c01daf9 Manually ports Bay's volume inventory system. 2016-04-06 03:31:21 -04:00
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr 000438aa94 Allowed lighters to be put into cigarette packets. 2015-12-11 15:55:15 +10:30
Earthcrusher 61c8140c01 My first contribution to Polaris! Adds a few new brands of cigarettes to vending machines. 2015-12-03 21:20:11 -06:00
Vivalas 0bf5145e24 Name change 2015-10-01 13:35:26 -05:00
Vivalas d2c355a937 Adds in KillerKickthroats 2015-09-30 17:56:35 -05:00
PsiOmegaDelta d1e8f670b2 qdel(reagent) adjustments.
Attempts to ensure qdel(reagents) only occur once per Destroy()
2015-08-13 10:26:31 +02:00
Kelenius 10915eae24 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
PsiOmega 1c38be5cfd Crayons are now children of pens. 2015-05-05 08:41:24 +02:00
Kelenius 317abc6b79 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/datums/recipe.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/objects/effects/chem/chemsmoke.dm
	code/game/objects/effects/effect_system.dm
	code/game/objects/items/toys.dm
	code/game/objects/items/weapons/extinguisher.dm
	code/game/objects/items/weapons/mop.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/organs/organ_internal.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	code/modules/reagents/reagent_containers/pill.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius b4b635f32d Chemistry commit
I messed something in the git
2015-03-25 19:09:10 +03:00
PsiOmega 7ab57a4917 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/fancy.dm
	code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
Zuhayr e600cdbd3b Fixes #8430 2015-03-17 19:18:30 +10:30
mwerezak 3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
PsiOmega fde03b2e94 Containers now properly checks types instead of string paths.
Security and medical belts could contain now no longer existing objects. These types have been removed.

Conflicts:
	code/game/objects/items/weapons/storage/belt.dm
	code/game/objects/structures/inflatable.dm
	code/modules/clothing/under/ties.dm
2015-02-14 14:16:40 +01:00
Kelenius 536388978f Conflict fix 2015-02-03 20:57:16 +03:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Kelenius 6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Mloc 9faec14707 donut boxes now update their icon to properly reflect their contents
Signed-off-by: Mloc <colmohici@gmail.com>
2014-10-05 19:24:30 +01:00
Mloc-Argent 712e209ab6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/text.dm
	code/game/machinery/podmen.dm
	code/game/machinery/vending.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
Whitellama f5c9586153 Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer. 2014-08-31 02:12:04 -07:00
Whitellama aa0ab32a9c Egg boxes and donut boxes can be constructed from cardboard 2014-08-28 18:27:51 -07:00
Zuhayr b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Whitellama 26721cf0d5 Fixed eggs not going back into egg boxes 2014-08-19 02:44:58 -07:00
Jarcolr 6c807199c9 Adds the cigar case as a premium vending item
5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
Segrain 05c82c970b Tiny fix. 2014-02-22 06:56:51 +03:00
Kyrah AbattoirandMloc-Argent 98f02be5a6 code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/paint.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/vending_items.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/structures/bedsheet_bin.dm
	code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Segrain 7ea98f6d79 Examining fix. 2013-10-11 10:19:58 +03:00
Chinsky f052d8d972 Added boxes for vials. Usual and secure version(default to viro access)
Changed vial lid sprite slightly.
2013-06-16 11:20:32 +04:00
petethegoat@gmail.com 11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00