* handle_micro_bump_helping was unconditionally returning TRUE, overriding normal bump behavior. Fixed to only return TRUE when its size conditions are met.
* As a side effect of that bug, now_pushing was not being set back to zero. Fixing the prior bug solved that, but as an extra precaution, moved now_pushing = 0 out of the proc so it will get set back no matter what.
I want clicking it in-hand to let me change the size (so I can do it with Z). And I want the box to show the currently set size when I'm changing it instead of always just showing 200. So that's what it does now.
Also jeez. If we have the technology to make a military-grade battery recharge in just a few seconds, why don't we use it other places? Makes the thing not self-recharge. Just stuff it in a recharger. There are plenty.
Added various rechargers everywhere in public places on the map, since there weren't enough, just to be sure.
Defines this proc so that it will work on every mob, then overrides it on living to work like normal. I'd use INFINITE but I have no idea what would happen if it tried to do math on it.
- Increases max end damage by being stepped on
- Decreases low end damage by being stepped on
- Spreads damage across all body parts
- Gurantees damage will heal over time, provided they were only stepped
on one.
- Puts Dhael in a boot (wait, did this change really?)
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`