1263 Commits

Author SHA1 Message Date
TheFurryFeline 0cbb172739 Light Shall Not Pass!
Prevents laser points from shining light through the hecking wall. Ported from https://github.com/VOREStation/VOREStation/pull/5095
2019-04-18 21:11:53 -04:00
Sharkmare c05286677a Update suit_cooling.dm 2019-04-04 23:38:30 +02:00
Sharkmare 34cf4c30a9 Frostbite efficiency update
Removing frostbites ability to self cold nuke to make the thermal regulation more efficient
2019-04-04 23:37:14 +02:00
Nadyr d44b1dadf0 Fixed five errors:
-Three uses of 'AddUses' proc, ours is defined as 'add_uses'
-Removed two uses of 'status_string' proc. We don't have that proc and probably not important as it's for display messages.
2019-03-11 02:08:08 -05:00
Nadyr a204111483 First attempt to port features from Yogstation's lightreplacer.
-Feature to eat broken lights and make a new light every 4 light shards
-Ability to use box of lights on the replacer to fill it (currently must use the replacer on the box)
2019-03-11 01:54:55 -05:00
Sharkmare 9119a86f0f Update suit_cooling.dm 2019-03-06 11:13:35 +01:00
Sharkmare 8d969e26a1 Update suit_cooling.dm 2019-03-06 10:41:43 +01:00
Sharkmare 98dc5056ea Adding EMAG to the cooling unit. 2019-03-06 10:40:47 +01:00
Sharkmare 30a3569509 Fixing Frostbite jelly atmos
accidentally made them suicide heat while cooling the area
2019-03-05 20:43:47 +01:00
Sharkmare 0b88f8f2e3 Update suit_cooling.dm 2019-03-04 13:38:34 +01:00
Sharkmare 02cda221f1 Update suit_cooling.dm 2019-03-04 12:46:27 +01:00
Sharkmare f8e4ed651e Update suit_cooling.dm 2019-03-04 12:42:01 +01:00
Sharkmare 1d4e781a2f Update suit_cooling.dm 2019-03-04 12:36:46 +01:00
Sharkmare b0c48dfa8c gas 2019-03-04 12:22:21 +01:00
Sharkmare c9bd87ec1f Update suit_cooling.dm 2019-03-04 12:12:58 +01:00
Sharkmare 079c8f5850 Update suit_cooling.dm 2019-03-04 12:10:28 +01:00
Sharkmare 0020ce8faa Biochemical cooling swap 2019-03-04 12:05:56 +01:00
Sharkmare 2f7cfeb34a Update suit_cooling.dm 2019-03-04 11:31:39 +01:00
Sharkmare c7d5782908 Update suit_cooling.dm 2019-03-04 11:13:12 +01:00
Sharkmare 5200b2a6a3 Update suit_cooling.dm 2019-03-04 11:00:02 +01:00
Sharkmare ebd62ab251 Update suit_cooling.dm 2019-03-04 10:59:30 +01:00
Sharkmare f9457d1ffb Update suit_cooling.dm 2019-03-04 10:46:40 +01:00
Sharkmare 2cab399c35 Frostbite jelly 2019-03-04 10:45:46 +01:00
TheFurryFeline ddbc662aa5 Commlink Manifest Stuff
Comments out weather, adds in visibility for Crew Manifest.
2019-02-23 15:47:27 -05:00
TheFurryFeline 7984bc5803 New Template File Reference
Makes this refer to a .tmpl file.
2019-02-23 14:53:28 -05:00
TheFurryFeline 10474eca70 Add Crew Manifest Display
What the title says: gives Communicator the ability to display the Crew Manifest.
2019-02-23 14:42:37 -05:00
Sharkmare ea1fc0a203 Nerfing the perpetual super cooling of this absolute unit
1 second has past, you feel a bruning sensation
2 Seconds have passed the burning rises and you are unable to move
4 seconds pass and the breath within your lungs turns to ice.
Road roller.
2019-02-22 02:05:59 +01:00
Sharkmare 339d0de126 Update suit_cooling.dm 2019-02-20 12:17:16 +01:00
Sharkmare 7a81058c5d A modified cooling unit, it'S definitely safe
I mean who would ever think to remove a cooling units safeties and tamper with the thermostat inside, dont be silly friend. 

It's simply **Advanced** that's why theres wires hanging from it!
2019-02-20 12:08:50 +01:00
noah the goodra 1812fe88ee more music lines 2019-02-16 00:30:04 -06:00
lbnesquik ec0d3e135a The following items now have some functions triggered by alt click.
- Flashlight
- geiger counter
- T ray
- Labcoats and such
- Microwave

Feel free to suggest more.
2019-01-19 20:42:01 +01:00
AnonymousHybi bff9f560f7 Replaced all blue font with a custom colour 2019-01-18 15:14:32 +00:00
Jon 27c9225728 Also enables NIFs 2018-12-22 14:26:02 +00:00
Jon 13fa795f16 Temporary removal of NIFs :c 2018-12-10 00:07:39 +00:00
Anewbe 7528ac54fb Merge pull request #5305 from VOREStation/pol-autosay
Prevent autosay() from creating/deleting AIs
2018-06-02 12:47:27 -04:00
Novacat 5addac95ed Pathfinder Update (#3777)
* Pathfinder Update

- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker

* Polaris Merge Compatability

* Forgot some things

* Moves PF from command to science

* Requested changes Part 1

* Travis and Access Fix

* Requested changes Part 2

* Resetting Maps Part 1

* Resetting Maps Part 2

* Replaces PF office airlock

* Requested Changes Part 3

* Remove gateway access

* Changes Locker/Door Access Req

* Removes blast doors

* Pilot voidsuit crate cost tweak
2018-05-31 16:57:40 -04:00
Arokha Sieyes c0c091ed4a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-29-2018
# Conflicts:
#	code/modules/power/lighting.dm
#	icons/turf/walls.dmi
2018-05-29 21:05:27 -04:00
Anewbe d308cb4563 Merge pull request #5269 from deathride58/fancylighting
Makes lighting a little fancier, reduces the amount of light sources with a power greater than 1
2018-05-29 13:33:27 -05:00
Arokha Sieyes 6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
Tad Hardesty 927050ce44 Fix various syntactic problems 2018-05-16 21:43:18 -07:00
Anewbe 1a29f5f009 Merge pull request #5264 from VOREStation/pol-ssao-ex
SSAO object excludes
2018-05-16 19:28:39 -05:00
deathride58 718ca41ea0 tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1 2018-05-16 01:42:01 -04:00
PrismaticGynoid eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Arokha Sieyes bdfa34c911 SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:54:10 -04:00
Arokha Sieyes 91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Atermonera 2a16467f8a Merge pull request #5219 from VOREStation/vplk-nanoui-multi-template
NanoUI multiple templates example.
2018-05-03 11:12:56 -07:00
Atermonera c3ac0870b6 Merge pull request #5235 from VOREStation/pol-vs-3611
Fix wonky PDA eject messages
2018-05-01 13:01:26 -07:00
Arokha Sieyes ce5c7619b9 Fix wonky PDA eject messages
As reported in https://github.com/VOREStation/VOREStation/issues/3611, attempting to eject a cart on a PDA when there's no cart tells you that you can't do that while you're restrained, which isn't very explanatory.
2018-04-30 15:39:48 -04:00
Neerti be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana f508841fff Refactor common template HTML for atmospheric scan into its own file.
As a demonstration of the partials inclusion feature, the HTML for the atmospheric scan screen (which was nearly identical between PDAs and Communicators) was moved into a separate file and then transcluded into both pda.tmpl and communicator.tmpl
Also added a README.dm with the very basics of nanoui and template transclusion, and fixed comments in nano_state.js
2018-04-27 14:42:42 -04:00