86 Commits

Author SHA1 Message Date
IgnusVam 5c68e9685c Big changes DO NOT PUSH TO LIVE YET
- De-christmases the map
- Fixes the silly plush
- Adds a medical outpost, areas need textures
- Adds a medical shuttle, needs serious work, currently nonfunctional.
- Adds new stuff to the trade shuttle
- Tweaks the armory items
- Various other QOL improvements.
2019-01-17 16:50:28 -07:00
Aronai Sieyes 94cdc508bc Merge pull request #3068 from VOREStation/vplk-timeclock-i
Adds Timeclock Terminals: A machine for viewing your PTO balance.
2018-02-22 12:27:09 -05:00
Leshana 805b7f7b78 Make gas turbine constructable and operational
* Make gas turbine constructable, as well as modernizing its code. Borrowed some from /tg
* Converted the gas turbine control computer to nano ui.
2018-02-18 21:21:50 -05:00
Leshana 31b8e30aac Adds Timeclock Terminals: A machine for viewing your PTO balance.
* Timeclock machine and NanoUI template.
* Circuit board for construction.
* Frame datum for construction on walls.
* Sprites by VerySoft
2018-02-18 20:42:22 -05:00
Leshana 7ed3d2c2f6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts:
#	code/_onclick/hud/screen_objects.dm
#	code/game/objects/items/weapons/storage/storage.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/gloves/color.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/simple_animal/aliens/alien.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/goose.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_defines.dm
#	code/modules/projectiles/projectile/special.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	vorestation.dme
2018-02-17 00:35:29 -05:00
Cyantime a2f3443828 SMES tweaks (#4793)
* SMES tweaks

* Replace some fireloss with electrocute_act
2018-02-12 20:39:58 -06:00
Leshana 27c3272821 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-01-27
# Conflicts:
#	code/ZAS/_docs.dm
#	code/__defines/mobs.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/game/turfs/simulated/walls.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/life.dm
#	code/modules/mob/living/living_defines.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/southern_cross/southern_cross_jobs.dm
#	vorestation.dme
2018-01-27 23:08:53 -05:00
Leshana 01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
Leshana 807f1c7b4b Merge remote-tracking branch 'polaris-upstream/master' into polaris-sync-2018-01-09
# Conflicts:
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/structures/flora.dm
#
2018-01-09 14:40:09 -05:00
Leshana 224fe42e77 Prepare Atmospherics Machinery for SSatoms (#4501)
* to_chat() replacement.

* Revert calling target.init_dir() before connecting.

* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps.  The root cause was /atom/New() not calling _preloader.load().  Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another.   Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()

* Rename /obj/machinery/atmospherics initialize() to atmos_init()

* These days `initialize()` is used to handle general object initialization that is moved outside of New().  The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
2018-01-06 10:52:56 -06:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Cyantime 9ba6d5759a Fixes 'reques console' 2017-11-22 18:25:49 -05:00
killer653 11c195debb Polaris Sync 2017-11-04 13:37:13 -04:00
Anewbe fce9fe2c72 Merge pull request #4188 from Atermonera/VR_2
Virtual Reality
2017-11-03 15:10:53 -05:00
Atermonera 64942bd04c VR Core 2017-10-30 22:32:36 -07:00
killer653 1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
killer653 0080539924 More fixes 2017-10-15 19:54:50 -04:00
Cyantime 36e78b48f1 Adds plasma research outpost. 2017-09-29 02:28:43 -04:00
Cyantime 49a62057c3 Constructability. 2017-09-15 21:52:35 -04:00
killer653 468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Leshana 12bc03157a Adds the Algae Oxygen Generator
* This device converts CO2 to O2 using power and "algae".  The extra carbon is a byproduct in the form of "graphite"
* This is intended for virgo3b, which has no oxygen in its atmosphere but enough CO2 for us to just extract it.
2017-05-03 01:54:55 -04:00
Leshana 6eee55c983 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	code/modules/client/preference_setup/general/03_body.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	html/changelogs/.all_changelog.yml
#	icons/mob/human_races/markings.dmi
#	vorestation.dme
2017-04-01 19:19:42 -04:00
Leshana ab4c63791a Modernize the automatic pipe layer
* Upgrades the automatic pipe layer to modernize its code a bit towards latest standards and fixing various bugs.
* Make it constructable so it can acutally be used by someone!
2017-03-30 18:13:37 -04:00
Cerebulon 55fd0a2041 Adds hand sprites to many items in the engineering department 2017-03-29 04:09:33 +01:00
Leshana 476b85a489 Merges VOREStation jukebox into standard jukebox
Fixes #1184 by simply eliminating the "/vore" sub-type of jukebox.  Now that upstream jukebox has all of our hacking capabilities, we only need to sideways override New to update the songs list.
2017-03-20 18:31:55 -04:00
Arokha Sieyes 387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Leshana 12957f703b Added the Parts Lathe!
* The parts lathe can print tech level 1 stock parts (matter bins, capacitors) required to build basic unupgraded machines.
* This is a separate machine from the autolathe to ease any concern that the autolathe would become OP.
* ALSO, it can be hit with a circuit board and will conveniently display the parts required to build that board's machine.
* Added circuitboard and design for constructing a parts lathe.
2017-03-01 17:16:16 -05:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Leshana ed78e7dbe9 Make vore jukebox re-constructable
* Put in our own circuit board so de-constructing and re-constructing gets the same machine back.
* Polaris now has all the same icon states as we do! We don't need our own jukebox_vr.dmi anymore.
2017-02-23 18:50:50 -05:00
Anewbe 9d0fd9b866 Merge pull request #3005 from Leshana/papershredder-enhancement
Enhances the Paper Shredder
2017-02-23 11:28:28 -06:00
Leshana d7b82fc719 Added new "default_apply_parts" facility to machines to create default parts.
* Every constructable machine with a circuit board needs to create its required parts in its constructor.  These parts must be the same parts specified in the machine's circuit board, otherwise you get the wrong parts when you deconstruct.  This creates an opportunity for error which we can eliminate by reading the circuit board's part list and just adding those to the machine directly!  Plus its less tedious.
* Implemented it on the jukebox.
2017-02-22 17:28:24 -05:00
Leshana dbd3622588 Enhances the Paper Shredder
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.
2017-02-21 19:21:32 -05:00
Anewbe ccfbd7c9ac Mining outpost camera console should work now 2017-01-29 15:25:53 -06:00
Neerti 337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo 045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax 82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
Yoshax afa7878abb Merge pull request #2263 from SinTwo/frame_cleanup
Frame Cleanup
2016-08-05 21:14:35 +01:00
SinTwo 07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
SinTwo 66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
Yoshax 93b7e661c4 Ensures contraband for supply computers can be properly acquired via hacking 2016-07-23 20:24:04 +01:00
SinTwo eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
Arokha Sieyes 05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Leshana e37ac4da3e Fixes #145 - Makes jukeboxes constructable.
* Adds circuit board.
* Adds design to print board on autolathe.
* Makes jukeboxes deconstructable back to frame.
2016-05-25 21:35:24 -04:00
Neerti 4656db4aa9 Adds PDA Multicaster
Adds a new machine to telecomms, which contains special PDAs corresponding to each department on the station.  Sending a PDA message to one of these PDAs will duplicate it to everyone in the department the PDA is assigned to.  It determines what department someone is in by cartridge type.
Adds cartridges for several jobs that were missing them, for the purposes of being recognized as being in a department.  The cartridges otherwise do nothing.
New circuitboard to build the new pda multicaster.  It can also be deconstructed with the standard machinery deconstruction steps of screwdriver > crowbar.
2016-05-12 02:50:35 -04:00
SinTwo 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
PsiOmegaDelta e7686dd3e7 Camera fixes and performance tweaks.
Improves camera EMP handling. Now uses a var and processing to determine when the EMP should end, preventing inconsistent states when a camera is EMPd multiple times.

Reduces the process and bandwidth need for cameras.
* There is now a common camera repository, responsible for setting up cameras once for every invalidation.
* Camera consoles now only updates when the camera cache is invalidated, not every second.
* The console now only presents one network at a time, and only sends the data necessary to view that network (as opposed to sending the data for all cameras).
2016-03-21 17:30:52 -04:00
Yoshax 8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00