* adds temple and ritual POIs
as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't
* fixes all cases of 'candelabra' spelling
i am a dunce
* fixes main map changes
i don't even know what i fuckin did to this thing??? ?? ??? ???
* removes unnecessary light() proc
Adds Wolfgirl Cosplay Crate to Supplypacks under Recreation.
Adds Wolfgirl Replica Sword and Autumn Shield.
Adds the above and three existing items to aforementioned crate.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Fixes#4632.
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
-Adds dufflebags to loadout, including normal, black(cosmetic), and department specific versions with appropriate access restrictions to utility category.
-Adds a cosmetic black duffle without the syndie speed buff.
-Moves taur saddlebags from accessories category to utility category.
Just a little preference QoL thing when you don't feel like scavenging and littering the station with discarded starter bags.
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
# Conflicts:
# code/modules/mob/mob.dm - Whitespace? No real conflict.
# code/modules/mob/mob_planes.dm - Comment conflict, was a late port to Polaris.
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
* These aren't supposed to be here!!
* Adds new Security pistol and large capacity magazines
* Removes new pistol from Security spawns
* Removed references of Beretta because it's not one