22 Commits
Author SHA1 Message Date
Shadowfire117 20dc646893 adding in a new deer mob that can be ordered in cargo for festives decorations and meals. 2018-12-04 18:43:00 +01:00
Arokha Sieyes f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Arokha SieyesandAnewbe 9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
PsiOmegaDeltaandYoshax 457b4cc367 Large crates now insert items on initialization.
Similar to how crates/lockers do it.
2016-06-07 19:06:45 +01:00
Kelenius cf244e07d6 Mulebots are now mobs
obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
PsiOmega 3a08e2884a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/crates_lockers/largecrate.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/research/circuitprinter.dm
2015-08-15 10:52:17 +02:00
Null Snapshot 0255b79114 Fixes a problem with crates containing animals not spitting out their mobs. 2015-08-14 22:47:53 -07:00
Zuhayr 9f9a5cc49e Fixes #9843 2015-06-20 21:37:41 +09:30
Zuhayr 358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr 4cf296a6c9 First pass on custom item cleanup/refactor. 2015-05-12 10:53:16 +09:30
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Amunak edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
mwerezak 4e7a8fac34 Hoverpod tweaks
Hoverpods are a subtype of mecha/working again, but drills are now
ripley specific. Hoverpods have increased cargo and can carry 3 tools.
Hoverpod crates now come with a clamp and passenger compartment
pre-installed.
Brings back the combatpod, can equip weapons.
2014-10-26 13:16:30 -04:00
mwerezak 604ad08f07 Fixes #6820
Readds missing check, makes hoverpods their own mech type and moves them
to another folder.
2014-10-22 00:15:42 -04:00
Gamerofthegame 33b9d19df1 Commit repair 2014-09-28 17:13:42 -04:00
giacomand@gmail.com 95392cae87 - Fixed retaliating simple animals acting weird and added some minor improvements. They should act better to mechs.
- Decreased the amount of possible chickens you can get from the crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5577 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:54:00 +00:00
giacomand@gmail.com a56e922053 Committing for Cael_Aislinn:
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders. 
- Spiderlings will ventcrawl, so they can spread over the station pretty fast. 
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you

= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). 
- Goats can also be milked, but have a nasty temperament. 
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). 
- All three are orderable via QM. 

My changes:

- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00
petethegoat@gmail.com 6af0e6ab84 Committing Lisa. God help me if this causes any corgi erp.
Also adding comfy chairs and office chairs to the metal recipes list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 18:33:36 +00:00
johnsonmt88@gmail.com 1a8fb7c09e Another small chunk of reorganizing objects.
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.

TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots

Not much right?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00