TheFurryFeline
8545f17820
Merge remote-tracking branch 'upstream/master'
2019-11-06 12:00:32 -05:00
TheFurryFeline
2c898cddbe
Oops.
2019-10-17 19:16:32 -04:00
TheFurryFeline
46b8f68b82
Chompstation Addition Comment
2019-10-17 19:00:34 -04:00
TheFurryFeline
890b9540cf
Remove Job Req on Nurse Suits
2019-10-17 18:56:51 -04:00
TheFurryFeline
a12e0aff4a
Add Nurse Hat to Loadout
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Cost 1 point, no job restriction
2019-10-17 18:55:19 -04:00
TheFurryFeline
22dc75959b
Reduce Webbing Cost to 1
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Title.
2019-09-26 23:15:12 -04:00
Matica
c2a4b6b63d
Adds in department specific cloaks and custom cloak
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Ports over the department specific cloak and the colorable cloak to the game/loadout from Virgo.
2019-08-27 20:50:06 -04:00
Sharkmare
6e31938638
Include SYNTH Facemask in Loadout
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Facemask can have coloured eyes and nostrills
Thanks to skits for helping with the sprites.
2019-08-25 10:14:51 +02:00
Cactus
226a996300
adds CAG:SE to the loadout
2019-08-03 18:58:27 -04:00
kcin2001
1c95fb840e
adds slime reagant,implant and metaglas sprite
2019-06-12 22:39:20 -07:00
TheFurryFeline
58c0cc5c56
Honey Reagent Implant
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Requested item for the loadout. Enjoy!
2019-05-07 18:05:09 -04:00
TheFurryFeline
d5d78f26a4
Update loadout_implants.dm
2019-05-07 12:23:06 -04:00
Hiziaan
f298e59c98
Merge pull request #660 from kcin2001/teshhood
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adds hooded cloaks for teshari
2019-05-04 17:15:24 -05:00
kcin2001
2656ee9fa3
adds hooded cloaks for teshari (identical mechanically to the normal cloaks just with a hood)
2019-05-03 21:53:29 -07:00
Hiziaan
83034ac661
Merge pull request #655 from TheFurryFeline/TFF-Reagent_Implants_Loadout
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Reagent Implants Loadout
2019-04-30 14:59:24 -05:00
TheFurryFeline
28e620b6a1
Shuts Travis Up
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Adjustments to give display_names to parent datums.
2019-04-30 15:21:19 -04:00
TheFurryFeline
f6b84d2d5f
Implants Category
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Adds a new category to the loadout selection, moves over the implant listings from loadout_utility.dm to loadout_implants.dm
2019-04-30 14:57:46 -04:00
Hiziaan
3f7e5d071d
Merge pull request #653 from kcin2001/New_Clothes
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Adds 3 new pieces of clothing
2019-04-26 01:19:53 -05:00
kcin2001
74ba41b8b9
Adds 3 new pieces of clothing
2019-04-25 22:41:04 -07:00
TheFurryFeline
f15a6dfa13
Indigestible Collar
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Add selectable collar to loadout.
2019-04-23 20:42:22 -04:00
Nadyr
ae24074361
This should restrict job teshari cloaks/undercloaks by redefining all normal cloaks/undercloaks to 'standard' and redefining the cloak/undercloak loadouts to only draw from standard clothing.
2019-03-20 23:05:51 -05:00
Nadyr
743ee45b75
Fixed several errors which existed in the port.
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-IAA and Service cloaks should have icons now
-Fixed spelling mistakes in Engineering and Quartermaster cloaks
2019-03-20 22:41:50 -05:00
Nadyr
a67c7d91ef
Fixed broken paths.
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-The mining cloak ported directly from Virgo was for a mining poncho for some reason
-Set the wrong .dmi for undercoats
2019-03-20 21:55:16 -05:00
Nadyr
f8c3250a78
-Adds tesh department cloaks/undercoats as objects
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-Allows department cloaks/undercoats to be chosen from loadout
2019-03-20 21:12:36 -05:00
Nadyr
54170fa2a5
Renames uniforms from "KHI" tp "GE," canonically come from Gilthari Exports now.
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Also renames Aronai's fluff rig from 'KHI' to 'VM' to reflect it being from Vey-Med now.
-Also replaces 'khi' with 'ge' in the item paths.
2019-03-14 17:48:54 -05:00
Vollybally
8cb8e397a6
Merge pull request #444 from TheFurryFeline/TFF_Major-Loadout-Change
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Add Job-Related Uniforms
2019-02-27 18:21:40 -05:00
TheFurryFeline
7e36d834e1
Add Job-Related Uniforms
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Now you'll be able to join in with things like MD jumpsuit without worrying about that pesky nudity permit taking the place of it and making you strip after spawning in.
2019-02-26 12:45:45 -05:00
TheFurryFeline
f08948db1c
CD Access Addition: Storage Stuff
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Adds CD access to Webbing Vests and Drop Pouches. Works with #435 .
2019-02-23 22:19:10 -05:00
Sharkmare
5cb8ce4e4e
Adding AR Visor
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Loadout Addition, Item addition and sprite addition
2019-01-29 06:54:20 +01:00
TheFurryFeline
e31616c5c8
Loadout Change: Sunglasses Access
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Allows Command Secretaries to use sunglasses in their loadout. Closes #285
2019-01-18 09:10:51 -05:00
Jon
27c9225728
Also enables NIFs
2018-12-22 14:26:02 +00:00
Jon
13fa795f16
Temporary removal of NIFs :c
2018-12-10 00:07:39 +00:00
Cactus
90cb5ccc04
adds the character directory
2018-11-09 21:04:24 -05:00
Cactus
28c3dd61bb
adds the yellow, saloon, and orange dresses to the loadout
2018-10-27 02:45:39 -04:00
AnonymousHybi
b6ce68c28d
Removes security from the whitelist
2018-07-14 17:58:22 +01:00
Reddeyfish
635013f331
Merge branch 'virgoMaster' into virgoPull
2018-06-10 12:33:29 -07:00
Novacat
5addac95ed
Pathfinder Update ( #3777 )
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* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak
2018-05-31 16:57:40 -04:00
Arokha Sieyes
6b42df0685
Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
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# Conflicts:
# code/__defines/misc.dm
# code/controllers/master_controller.dm
# code/game/machinery/computer3/computers/card.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/stacks/medical.dm
# code/game/objects/structures/signs.dm
# code/modules/admin/admin_verbs.dm
# code/modules/client/client defines.dm
# code/modules/client/client procs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/under/accessories/holster.dm
# code/modules/events/radiation_storm.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_dispenser.dm
# config/example/config.txt
# html/changelogs/.all_changelog.yml
# interface/skin.dmf
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-05-25 13:23:47 -04:00
Mewchild
c82d29cf81
Gives KHI CMD to all command staff
2018-05-23 16:58:10 -05:00
Reddeyfish
813d7bf643
Merge branch 'virgoMaster' into virgoPull
2018-05-19 17:16:17 -07:00
Lorwp
d6403126d5
Adds SAR to allowed_roles of certain loadout items
2018-05-17 21:18:49 +10:00
PrismaticGynoid
eabfa03891
Laser pointers ( #5257 )
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* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Aronai Sieyes
59a852ae45
Merge pull request #3661 from VOREStation/aro-ssao-vs
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Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 23:33:02 -04:00
Aronai Sieyes
ba6a2b5641
Merge pull request #3668 from VOREStation/polaris-sync-2018-05-01
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Polaris Sync 2018-05-01
2018-05-13 23:20:18 -04:00
Neerti
7b73336244
Merge pull request #5261 from VOREStation/aro-ssao
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Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Leshana
33202c5c38
Merge commit '7075a65df022bc0eae0c3fe6ff501b1bce449cdd' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-05-01
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# Conflicts:
# code/modules/mob/living/simple_animal/animals/giant_spider.dm
# html/changelogs/.all_changelog.yml
2018-05-10 13:48:20 -04:00
Arokha Sieyes
f746821964
Ports 'fake' SSAO from /tg/ as a preference
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Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:51:07 -04:00
Arokha Sieyes
634527aa5b
Ports 'fake' SSAO from /tg/ as a preference
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Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes
8f876de645
Adds a client FPS setting
2018-05-07 23:37:47 -04:00
Arokha Sieyes
fe5633e3d8
Adds a client FPS setting
2018-05-07 23:36:47 -04:00