62 Commits
Author SHA1 Message Date
JesusChristItsJasonBourne 96cc1cbcec removed extra comma 2019-09-26 11:43:23 +10:00
JesusChristItsJasonBourne 355a186862 vine blacklist update
blacklists certain chems from spawning with vines upon request
2019-09-25 20:28:44 +10:00
JesusChristItsJasonBourne 84494b2165 vines blacklist update
made vines not spawn with certain chems for various reasons, all of this was upon request.
2019-09-25 20:19:35 +10:00
Shadowfire117 0773bce709 Further revamp of mutation of plants! This time there's a risk of plants to be able to produce/consume gases! They can also alter temperature in the room. Oh, did I mention that there's a chance for plants to evolve and produce random reagents? Fancy that! ((Disclaimer, this might be balanced depending on reception by community)) 2019-03-18 19:53:01 +01:00
VollyballyandGitHub 63cdf2b6da Merge pull request #433 from Shadowfire117/master
removing debug messages from plant mutations ;-;
2019-02-22 10:18:38 -05:00
Shadowfire117 ec20798def removing debug messages from plant mutations ;-; 2019-02-22 15:20:22 +01:00
VollyballyandGitHub fc80a0229c Merge pull request #427 from Shadowfire117/master
Feeder
2019-02-21 14:42:38 -05:00
Shadowfire117 a8d69beacf fix 2019-02-21 20:15:05 +01:00
Shadowfire117 f8dd0b814c Changes to plant mutation to make it possible to get interesting traits, and also small decrease in loss of potency due to mutations. 2019-02-21 18:35:02 +01:00
SharkmareandGitHub e843bcc0d6 Seed grown symxes insta die
Game why are you treating them like dinae stop
2019-02-19 10:46:42 +01:00
PrismaticGynoidandAnewbe 2a866c4924 Fixes for nettles (#3854)
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.

You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.

Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.

* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.

You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.

Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
2017-09-17 23:45:29 -05:00
Leshana f2956464b8 Replace direct access of lighting overlays with T.get_lumcount() 2017-04-12 19:11:53 -04:00
Anewbe ac79f548e7 Sorta implements armor soak, very WIP 2017-03-10 20:26:37 -06:00
Anewbe bba014acfa More plant things 2017-02-20 18:32:18 -06:00
Anewbe 09e7d5aef9 Buffs Space Vines 2017-02-20 14:22:18 -06:00
DatraenandYoshax caac4c5838 Randomized Plant Update (#1805)
* Plants now use a ban list instead of an approved.

This means that most reagents can be synthesized by plants.

Also added a name generator for strange seeds, based off of a bit of
lipsum and a bit of various plant genus and descriptors.

# Conflicts:
#	code/modules/hydroponics/seed.dm

* Removes # sign
2016-05-31 15:08:42 +01:00
Datraen 79e22d58e5 Semi-final stage of Xenobio2 Initial Implementation
Adds UIs to Core Extractor, Slime Replicator
Adds Slimified Monkey Cubes as separate item type
Adds Docility Toxin
Replaces amutationtoxin references with docilitytoxin references
Adds resistances to simple_mob damage handling, to allow for simple mobs to have resistances to different kinds of damage
Moves a return to it's proper position to allow for hostile mobs to properly handle targets.
2016-05-25 03:50:23 -04:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr 115eb19d33 Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate 2016-02-06 14:30:51 +10:30
Zuhayr 408cb5d8d8 Adds a coverage check to xenoflora splattering, adjusts brainloss across
the board.
2016-01-31 11:49:14 +10:30
Zuhayr d5b904ca2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-26 11:11:55 +10:30
Jon 706d720757 Fight me etc. 2016-01-24 00:35:23 +00:00
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
PsiOmegaDelta 26f167453c Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-11-22 11:40:44 +01:00
Zuhayr 959e15826b Fixes grown food not leaving trash. 2015-11-20 20:02:05 +10:30
Datraen a1757ee696 Removes acetone and hydrazine from the chem list. 2015-11-05 19:41:04 -05:00
Datraen 6660b6f61c Tweaks plants to create a more diverse selection, different environment constants. 2015-11-05 18:43:05 -05:00
Neerti 00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
PsiOmega ba240cb768 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/machinery/atmoalter/portable_atmospherics.dm
	code/game/machinery/spaceheater.dm
	code/modules/clothing/head/soft_caps.dm
	maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
Zuhayr 64a89fc5e4 Removes seed colour from nymphs. 2015-08-13 03:33:28 +09:30
Neerti 7a22829ee9 Revert "Replaces gaseous reagents with organic chemistry ones."
This reverts commit aa22f7307a.

Conflicts:
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/Chemistry-Recipes.dm
2015-07-26 22:43:40 -04:00
PsiOmegaDelta df83203356 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/hydroponics/seed_mobs.dm
	code/modules/materials/materials.dm
2015-07-09 08:45:49 +02:00
Zuhayr e4fdf84ef7 Fixes #10054, fixes some mushroom issues. 2015-07-09 04:25:36 +09:30
PsiOmegaDelta 06a1ece4b8 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/ZAS/Controller.dm
	code/datums/mind.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
Zuhayr 572a480679 Merge pull request #9723 from atlantiscze/plant-fix
Fixes #9706
2015-06-13 01:38:47 +09:30
Zuhayr f9134028b6 Fixes #9777 2015-06-10 23:14:34 +09:30
Zuhayr 48b063a96e Fixes #9620 2015-06-10 23:14:33 +09:30
Atlantis 0135051498 Fixes #9706
- Adds checks whether the turf exists. This should prevent runtimes.
- Moves ..() call in food/snacks/grown after seed.thrown_at() call. I believe this was causing the runtime in first place.
2015-06-07 06:43:50 +02:00
Zuhayr 88b3019e6c Adds ghost click to posibrains.
Added ghost trap system used by plants and posibrains to get players. Added attack_ghost() to hydro trays and posibrains for the aforementioned.
Changelog.
Minor typo.
Topic fixes.
Minor fix.
2015-05-25 16:49:22 +09:30
Techhead0 aa22f7307a Replaces gaseous reagents with organic chemistry ones.
Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr 97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
Zuhayr 8791c2bf1e Fixing a typo.
! and ~ both compile. Feh.
2015-03-23 00:05:29 +10:30
Zuhayr 9deebbf9f6 Vines should now respect coverage and magboots. 2015-03-22 16:25:22 +10:30
Zuhayr bf8ad6d585 Rebalanced xenoflora sprites, fixed numerous issues. 2015-03-22 16:13:15 +10:30