+Rearranged some code related to player controls that was accidentally badly placed.
+`ai_inactive` variable is now tied to vent hopping, so if there is a player in control, the AI should, in theory, not jump into vents while a player is in control. I hung around one for a minute and nothing happened. Could have been luck of the draw. Dunno.
+Brought down melee armor to 0 for the juvenile metroids.
Final commit, T-comms network refactor, Jellybrig mob addition, p90 ammo cartidges in Red Armoury, and more. Edit history in summary of PR will show changes of key points.
Title, fix spelling of vore action for spitters. Piranha Spitter is attemping to slurped up Samantha Janice Softfur into their stomach! --> Piranha Spitter is attemping to slurp up Samantha Janice Softfur into their stomach!
+Gave omega metroid a 25 damage laser instead.
+Mochtroid eats faster, but does only 1 burn damage per tick.
+All metroids now only require one human prey to evolve to the next phase except for the Omega. That requires a few more bodies.
Coded in Jellybrig, a potential HoS pet. Comes with his own vore flavor text.
Tweaked armor values again for metroids, primarily for the juvenile stages. For the juvenile stage, increased health again, discovered that - armor was a thing and greatly increased vulnerability to bullets, decreased resistance to energy damage, increased melee armor.
Prevents vore mobs from attempting to vore other mobs that are inedible. Without this they just got stuck in a loop trying to eat each other and deal no damage.
Fixed baby and juvenile forms from disappearing into vents after death. Adjusted armor values for metroids. Increased maximum damage threshold for super metroids to 9.