Commit Graph
2645 Commits
Author SHA1 Message Date
Arokha Sieyes 0c0f09fe68 POLARIS: Fix several Destroy()s 2018-02-20 10:00:23 -05:00
Arokha Sieyes 3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
AnewbeandGitHub 16295de3cf Merge pull request #4829 from VOREStation/pol-ghostbox
Lets animals and ghosts look in boxes/backpacks/whatever
2018-02-17 10:06:06 -06:00
AnewbeandGitHub 329a65be08 Merge pull request #4838 from VOREStation/pol-emerboxes
Port Bay's survival boxes
2018-02-17 10:05:39 -06:00
Aronai SieyesandGitHub 81f946c724 Merge branch 'master' into pol-ghostbox 2018-02-16 22:22:35 -06:00
Arokha Sieyes f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
AnewbeandGitHub ab9f296adb Merge pull request #4837 from Schnayy/giftitems
Gift items + Cargo crate
2018-02-16 12:52:59 -06:00
Schnayy 02447e5c19 The largest PR I've probably actually done. Adds the following:
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.

Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
2018-02-15 03:33:23 -06:00
Arokha Sieyes 894b1b32c2 POLARIS: Lets animals and ghosts look in boxes 2018-02-15 02:04:11 -06:00
Arokha Sieyes e248b89b7b POLARIS: Player-controlled SA QOL 2018-02-15 01:49:53 -06:00
AnewbeandAtermonera 51d425b1b8 THE MINI FIST-PUNCH UPDATE (#4804)
* VARIOUS FISTICUFFS RELATED CODE CHANGES
2018-02-12 23:17:35 -08:00
AnewbeandAtermonera 534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
BillyBanglesandAnewbe ef86caf177 Adds decorative bones and bone loot pile (#4800)
* adds various bones and bone loot pile

credit to schnayy for most of these sprites

* removes the crossbow bolt from the loot list
2018-02-12 22:13:47 -06:00
CyantimeandAnewbe a2f3443828 SMES tweaks (#4793)
* SMES tweaks

* Replace some fireloss with electrocute_act
2018-02-12 20:39:58 -06:00
MechoidandAtermonera e28b66b700 Makes Tape work on Nerds, and people without eyes. (#4791) 2018-02-11 19:02:22 -08:00
AnewbeandGitHub 1642848db7 Merge pull request #4754 from VOREStation/vplk-id-refactor
Fix IDs so they do not instantiate every job datum on New
2018-02-08 14:32:42 -06:00
BillyBanglesandAnewbe 64b98e0dae Adds 2 new cave POIs (#4743)
* adds temple and ritual POIs

as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't

* fixes all cases of 'candelabra' spelling

i am a dunce

* fixes main map changes

i don't even know what i fuckin did to this thing??? ?? ??? ???

* removes unnecessary light() proc
2018-02-08 14:10:02 -06:00
Leshana f741bba7cb Fix IDs so they do not instantiate every job datum on New
Every ID was instantiatating and deleting a copy of *every* job datum in its New().  Thats silly.  Switch to initialize so job_master is available.
2018-02-07 16:38:37 -05:00
NeertiandGitHub 828b594701 Merge pull request #4716 from VOREStation/vplk-ss-atoms-shuttles
Atom Initializing and Shuttles Subsystem + CALLBACK
2018-02-05 23:39:47 -05:00
mistyLuminescenceandAnewbe d04faba6c4 Machetes now fit on belts (#4725)
* Knives and machetes now fit on belts

* just machetes
2018-02-05 22:29:37 -06:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
AnewbeandGitHub 08e44f8a5a Merge pull request #4721 from mistyLuminescence/syndietoolbox
Fixes syndie powertool toolboxes
2018-02-05 01:57:02 -06:00
mistyLuminescenceandAnewbe da4bd82a5d Adds more med gear to R&D and Cargo (#4691)
* Adds more med gear to R&D and Cargo

* standardises + adds sprites

* Removes cargo crate
2018-02-04 22:18:36 -06:00
mistyLuminescence 79f774e591 Fixes syndie powertool toolboxes 2018-02-04 21:17:51 +00:00
MarinaGryphonandAnewbe 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Marina Gryphon bb4ff8a507 Fixes a bug with packing parachutes. 2018-01-29 22:44:53 -06:00
AnewbeandGitHub dfa6de7a43 Merge pull request #4613 from Neerti/1/21/2018_there_is_no_ceiling
Adds Missing Ceiling Overlay + Fixes Space on Roof
2018-01-23 18:19:47 -06:00
Neerti d71a610a97 Adds Missing Ceiling Overlay + Fixes Space on Roof
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
2018-01-22 14:27:19 -05:00
Leshana 01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
AnewbeandGitHub 215bbb89e7 Merge pull request #4595 from Mechoid/Gas_Tank_Extension
Chainsaw tweaks. Take two.
2018-01-21 00:40:26 -06:00
Mechoid ebc03cceac Tweaks chainsaws. Again. 2018-01-19 21:11:48 -08:00
Leshana 488c88b348 Added operating manual book for Tesla 2018-01-19 17:26:45 -05:00
AnewbeandGitHub 674cc18554 Merge pull request #4582 from Mechoid/Tacknives_Angry_Again
Fixes Tacknife oversight. Fixes comments regarding knives.
2018-01-18 22:23:58 -06:00
Mechoid 4a6a1dbf5c Fixes Tacknife oversight. Fixes comments regarding knives. 2018-01-18 14:20:55 -08:00
Mechoid 55845cb248 Drops the spear damage modifier from 0.75 to 0.5. 2018-01-17 13:41:05 -08:00
Arokha SieyesandAnewbe f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
AnewbeandGitHub 2dd4597480 Merge pull request #4537 from Cerebulon/tesharitankfix
Fixed teshari sprites for back-slot air tank items.
2018-01-15 01:31:15 -06:00
MechoidandAnewbe d8d769ac33 Chainsaw fix and cleanup (#4538)
* Fixes/Cleans up chainsaws.

* Further Chainsaw Updoots
2018-01-15 01:31:04 -06:00
Cerebulon d7f4193618 fixed teshari sprites for back-slot air tank items.
Sprites existed but code was missing.
2018-01-15 02:24:46 +00:00
AnewbeandGitHub cb22407e7c Merge pull request #4535 from Cameron653/patch-2
Fixes a typo causing deconstructor to cry
2018-01-14 15:32:04 -06:00
NeertiandAnewbe 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
SpadesandAnewbe b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Cameron653andGitHub f8ef84d896 Fixes a typo causing deconstructor to cry 2018-01-14 14:49:58 -05:00
Mechoid ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid 5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
LeshanaandAnewbe 224fe42e77 Prepare Atmospherics Machinery for SSatoms (#4501)
* to_chat() replacement.

* Revert calling target.init_dir() before connecting.

* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps.  The root cause was /atom/New() not calling _preloader.load().  Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another.   Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()

* Rename /obj/machinery/atmospherics initialize() to atmos_init()

* These days `initialize()` is used to handle general object initialization that is moved outside of New().  The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
2018-01-06 10:52:56 -06:00
AnewbeandGitHub 2b2a5dc565 Merge pull request #4503 from Neerti/1/1/2018_bonfires
Adds Bonfires
2018-01-05 13:36:19 -05:00
Neerti 42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
NeertiandGitHub 58a8e6a066 Merge pull request #4499 from Neerti/1/3/2018_why
Fixes Exploit with Power Tools
2018-01-03 15:50:02 -05:00
Neerti 5a0a04d2dd Fixes Exploit with Power Tools 2018-01-03 15:40:43 -05:00