Commit Graph

851 Commits

Author SHA1 Message Date
SkyMarshal 1e7d3c380b Merge pull request #599 from CIB/master
Skill specialization
2012-03-02 17:48:44 -08:00
SkyMarshal ff5b05d1cf Fixed a gamebreaking bug involving examining and organs. 2012-03-02 18:34:23 -07:00
cib 1097cc8e7c Added skill field specialization. 2012-03-02 14:44:47 -08:00
Albert Iordache 0fe9ef55c2 Merge pull request #586 from CIB/master
Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
cib 20394e1f56 Whoops, forgot to push a file! 2012-03-02 10:58:16 -08:00
SkyMarshal eab449cbbb Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things.  1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal ee9146cda4 Added more sanity checks to the gun code. 2012-03-01 22:15:03 -07:00
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib e0a919be43 Monkeys now react to being attacked by doing emotes and trying to run away. 2012-03-01 16:03:55 -08:00
cib 234d4b1a0d Fixed compile time error. 2012-03-01 14:10:18 -08:00
cib dfc6ed3abf You can now look at your own skills mid-round.
And so can admins.
2012-03-01 13:47:27 -08:00
quartz235@gmail.com f85abe5414 TG Updates: Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:51:52 +00:00
Hawk-v3 88390a0010 [PATCH 056/285] TG UPdates: fingerprints on cans now log on any attackby() that isn't a wrench/analyzer/pda/tank; added a 2 minute
countdown var to humans/monkeys that resets when move() is called;(for an actual fix to the cuffbreak bug(NOPE, NOT ACTUALLY IN ~Hawk.)) changed a typo in security levels

committed a gib animation fix for Sieve (todo: make custom gib animations for simple_animals/metroids)
2012-03-01 03:16:34 +00:00
Tastyfish 1724038ce9 Merge remote-tracking branch 'upstream/master' 2012-02-29 18:50:17 -05:00
Mloc 9cee329958 Merge pull request #563 from SkyMarshal/master
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal 4524a2ff10 Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space. 2012-02-29 13:48:16 -07:00
Tastyfish a107607092 custom jobs work in categories correctly now 2012-02-29 15:15:13 -05:00
Miniature a93c13640a Merge pull request #553 from Miniature/master
runtime fixes
2012-02-28 19:02:37 -08:00
Miniature 47c7ae52b9 fix ai life runtime 2012-02-29 13:25:43 +10:30
CIB 6cacfacf57 Merge pull request #549 from Hawk-v3/master
TG UPDATES
2012-02-28 18:26:18 -08:00
Tastyfish 373dc5937d Merge pull request #551 from SkyMarshal/master
TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal 66f38fb34b TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Hawk-v3 0c3bdb9dc9 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-28 23:42:45 +00:00
Hawk-v3 88e876be77 Blarg, no, bad Hawk! Handcuffs aren't TG code! 2012-02-28 23:18:21 +00:00
Hawk-v3 b5a840448b Commit for Patch 53, bugfixin'. Please, as ever, read and check.
Final commit for today.
2012-02-28 23:14:18 +00:00
Hawk-v3 e3382d81ac Agh, ack, bugger! More Ex_act issues. 2012-02-28 23:02:49 +00:00
Hawk-v3 e1b214761b ex_act derp 2012-02-28 22:54:43 +00:00
Hawk-v3 2fe9b995ea Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-28 22:07:45 +00:00
quartz235@gmail.com f2354e4959 TG Updates: Fixed issue 255 for miss phaeron
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2737 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:57:15 +00:00
quartz235@gmail.com 23993ba9a9 TG Update: monkeys are no longer made of antigibnium, as brought to my attention in issue 253
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2736 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:53:51 +00:00
Tastyfish 4e0787a550 new manifest at mid-game new player screen 2012-02-28 15:43:22 -05:00
Tastyfish 5d1d1f41a5 adding rotating the char creation preview 2012-02-28 15:42:59 -05:00
CIB cdb7d3cd20 Merge pull request #543 from Erthilo/master
Added 6 new-ish hairstyles and edited some in-game manuals.
2012-02-28 11:23:48 -08:00
cib 778d2dfe34 Bugfix to preconfigured skillsets. 2012-02-28 19:58:30 -08:00
Ren Erthilo 35e4471cab Added 6 female (mostly) hairstyles. 2012-02-28 17:43:46 +00:00
CIB 27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish 8531d099bb since hands and feet are organs, check_zone should leave it as is 2012-02-27 21:40:32 -05:00
cib 055ced7224 Bugfix for pre-selected skills. 2012-02-27 23:47:24 -08:00
cib 63aac3ae5f Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 23:01:53 -08:00
cib cfdb96fa26 Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing. 2012-02-27 22:53:56 -08:00
cib 97814f424f Fixes to softcrit damage. 2012-02-27 21:29:43 -08:00
SkyMarshal e30fa83250 Merge pull request #536 from CIB/master
Softcrit damage
2012-02-27 12:32:17 -08:00
cib 889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja 115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal d77c42b7b5 Derped up a bit in the last commit. 2012-02-26 23:19:04 -07:00
SkyMarshal c7af63b281 Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3 d4fa1ae003 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:18:30 +00:00
SkyMarshal 3bdcb85342 Merge pull request #527 from SkyMarshal/master
TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal 58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00