Commit Graph
2350 Commits
Author SHA1 Message Date
AnewbeandAtermonera 2eac03ec08 Adjusts certain simple mobs, adds some things (#4778) 2018-02-10 23:31:03 -08:00
Leshana f741bba7cb Fix IDs so they do not instantiate every job datum on New
Every ID was instantiatating and deleting a copy of *every* job datum in its New().  Thats silly.  Switch to initialize so job_master is available.
2018-02-07 16:38:37 -05:00
Leshana 8bec38ee00 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Cameron653andAnewbe 1999fc2a2a Changes 'undislocate' to 'relocate' (#4650)
* Chaning undislocate to relocate.

Have to use web browser for this one at the moment.

* Changes undislocate -> relocate

* Last file to change to relocate

* Changes it to the best medical term for the action.

* Reduce -> Relocate
2018-02-03 22:45:50 -06:00
MarinaGryphonandAnewbe 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Neerti eb28aea2c3 Meteors No Longer Hurt Floors 2018-01-17 20:57:17 -05:00
Arokha SieyesandAnewbe f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Neerti d0d6689263 Web Shuttle Update
Adds autopilot functionality for shuttle one and shuttle two. It can be enabled and disabled by the flight computer.
Autopilot is active by default on both shuttles. The shuttle waits for two minutes when it reaches the outpost or station, except for the first flight, where it waits for about ten minutes, which should be plenty of time for people to get on and for the pilot to turn it off if one exists.
Adds renaming feature to all shuttles.
Ports /tg/'s 'shuttle warning' effect, which adds a bunch of blue circles where a ship is about to land, which should prevent surprise shuttle crushes if paying attention.
Flight times for all routes are cut in half to act as the bonus for flying manually. Automatic flight takes twice as long, and so it will take the current amount of time.
Makes Ninja shuttle faster because Nippen steal.
Does some cleanup with temporary effects.
2018-01-14 14:03:58 -05:00
AnewbeandGitHub 4c17f28cd0 Merge pull request #4519 from Neerti/12/15/2017_berserking
Adds Berserk
2018-01-11 20:57:50 -06:00
AnewbeandGitHub 0a6ffa6b11 Merge pull request #4508 from PrismaticGynoid/economicstatus
Replaces NT Relation with Economic Status
2018-01-11 11:59:48 -06:00
Neerti cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Cyantime 36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
PrismaticGynoid 5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
AnewbeandGitHub 2f84a7dc95 Merge pull request #4489 from VOREStation/qdel-hints-gen5
Additional Destroy proc fixes
2018-01-02 20:04:02 -05:00
Neerti a64f7c1e01 Meteors Will Not Explode the Surface
Regression is fun.
2018-01-01 07:49:08 -05:00
Leshana 064f2fe9ca Additional types which need Destroy to return qdel hints (and other Destroy fixes) 2017-12-30 16:02:27 -05:00
Atermonera c47794b54b Christmas Crackers work on borgs 2017-12-10 23:03:17 -08:00
BelsimaandAnewbe 8d3ceab287 grammar never ends (#4421)
* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
2017-12-08 15:30:34 -06:00
BelsimaandAnewbe 3bf74de3b1 Grammar time, again. (#4402)
* Shriek grammar.

* Updates jumpsuit grammar.

* Update civilian.dm

* Update NewBan.dm

* Update gravitygenerator.dm

* Update Dreaming.dm

* Update shriek.dm

* Update NewBan.dm
2017-12-05 14:34:45 -06:00
Neerti 5796b14220 Adds Reach Variable to Weapons
Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00
Neerti 7497aef295 work 2017-11-26 12:08:05 -05:00
NeertiandGitHub 99e48c9c51 Merge pull request #4281 from Belsima/ELLIS
Adds a message to the IRC for round start.
2017-11-21 01:33:33 -05:00
Anewbe 61cb829dc1 Adds an actual icon for Escape Restraints 2017-11-19 02:34:40 -06:00
Anewbe c043bc3f02 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ling-cuff-slip 2017-11-19 01:58:06 -06:00
BelsimaandGitHub b7cb63f165 Some more grammar fixes for my dudes. 2017-11-18 14:24:24 -05:00
MechoidandGitHub 5074b5c498 Merge pull request #4210 from Anewbe/seven-point-ling
Adjusts Changelings for a base of 7 points
2017-11-17 14:02:01 -08:00
BelsimaandGitHub 043c2a853a Adds a message to the IRC for round start. 2017-11-17 13:13:36 -05:00
mistyLuminescenceandAnewbe 0431c2d23c Changes the old hyposprays to the new hyposprays. (#4223)
* Hypospray mk1 -> Hypospray mk2

* Medical random spawns no longer have the new hypo.

* Medic syndiecrate now has the old hypo
2017-11-15 16:31:50 -06:00
Anewbe a36615d1e7 Ups the required readies to 12 2017-11-11 16:53:32 -06:00
Anewbe d04a5797ff Fixes a thing, clarifies a comment 2017-11-05 14:30:18 -06:00
Anewbe f7144159e5 Adjusts Changelings for a base of 7 points 2017-11-04 14:16:25 -05:00
Anewbe 9318d806d7 Adds a ling ability to slip cuffs 2017-11-04 03:47:49 -05:00
Anewbe 1d19fbe59c Ling stings can't affect synthetics now 2017-11-01 20:51:56 -05:00
NeertiandGitHub 93caf0dafe Merge pull request #4178 from Anewbe/recursive_claw_buff
Recursive Claw now has pry
2017-10-30 21:12:05 -04:00
Anewbe 6e1ab3235c Recursive Claw now has pry 2017-10-28 02:40:43 -05:00
Anewbe e5e845882c EMP rune radius increase 2017-10-25 03:35:41 -05:00
NeertiandGitHub bdbbab4650 Merge pull request #4133 from Anewbe/firestorm
Rebalances Firestorm
2017-10-23 02:44:51 -04:00
AnewbeandGitHub 7a36a8cfb6 Merge pull request #4118 from mistyLuminescence/cryostorage
Reworks cryopod storage
2017-10-22 19:03:07 -05:00
Anewbe a0ed4365f0 Rebalances Firestorm 2017-10-21 13:58:19 -05:00
mistyLuminescence ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Neerti 1aff3fc8c0 Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
Anewbe 3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
NeertiandGitHub e8edcfb40e Merge pull request #4059 from Anewbe/tunguska
Comments out the Tunguska spawn chance, in preparation for the new map
2017-10-14 01:41:40 -04:00
BelsimaandAnewbe e61efc752a more gammers (#4052)
* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
2017-10-13 23:32:22 -05:00
NeertiandAnewbe a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe 7fc9e1a60b Comments out the Tunguska spawn chance, in preparation for the new map 2017-10-13 00:51:16 -05:00
Neerti 92b72cfbed Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/30/2017_golems_and_animals 2017-10-10 01:21:39 -04:00
Anewbe e2e1493112 Makes the boots of speed slower, and boots. 2017-10-01 12:11:16 -05:00
Neerti b8a7749351 Technomancer Golem Tweaks & Simple Animal Health "Refactor"
Simple animals now use the base health system that most other mobs use.
Fixes a bunch of Destroy()s so that they should qdel properly.
Mend Synthetic can heal synthetic simple animals.
Adds attack and spellcast animations to the golem.
Adds system to manually flick because byond is stupid sometimes.
Removes shield and reflect spells from the golem since SAs can't use shields at the moment.
Adds more helpful spells to the golem.
Golem and the Lost Drone now use the 'synthetic_evil' speech bubble.
2017-09-30 22:24:42 -04:00
Anewbe e51e80db99 Improves the tesla and shield generator armors 2017-09-24 19:21:23 -05:00