Commit Graph

6772 Commits

Author SHA1 Message Date
Ccomp5950 35f534854a Commented out the AI Announcement verbs
Now the AI won't get it's hopes up that it can have the
CAPTAIN REPORT TO THE BAR FOR JOHNSON INSPECTION
2014-02-02 16:57:07 -06:00
Ccomp5950 d38af0c44b Typo fix: corpotate -> corporate.
And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
Ccomp5950 e72c824b90 Deadchat sanitized so players can't use HTML. 2014-01-31 16:41:12 -06:00
DJSnapshot 810de4ddaa Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain ece3556143 Smallfix. 2014-01-31 16:31:17 +03:00
Segrain 4df59faf76 Surgery tracking. 2014-01-31 16:28:24 +03:00
Segrain 93a29c60b3 Verb category. 2014-01-31 16:22:31 +03:00
Segrain b9b6a6d5be Check for verb removal. 2014-01-31 00:31:41 +03:00
Ccomp5950 f208f05534 Merge pull request #4356 from Loganbacca/bayfix-devfreeze
Non-standard dropped item layer bug
2014-01-30 10:59:38 -08:00
Ccomp5950 975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr 2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Zuhayr 8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Zuhayr b38e1a71be Fixes #4223 2014-01-30 22:06:57 +10:30
Zuhayr bc48240fff Generalized yank_out_object(). 2014-01-30 21:56:33 +10:30
Zuhayr eed21f3f5b Fixes #4355 2014-01-30 21:27:44 +10:30
Loganbacca cbd73c9845 Fix item drop layer bug
Similar to the handcuff resisting layer bug.

When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-01-30 23:42:21 +13:00
Loganbacca 48e4b9a698 Fix handcuff resist - layer bug
Fixes #4324

Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-01-30 21:35:38 +13:00
Ccomp5950 a3befe9936 Private message fixes. Stealth-mode / admin != maroon
Stealth-Mode Admins won't have their keys show up in the title of private messages anymore (unless the person sending the message is mod+)

Admins PM's to players will show up as red again.  You are welcome Virgie!
2014-01-25 22:16:58 -06:00
Chinsky 6da9f68a7a Merge pull request #4329 from Ccomp5950/gun_fixes
Sniper Rifle fixes
2014-01-23 09:07:53 -08:00
Ccomp5950 8ae4e41aaa Derp merge deconflict error I made when merging master into dev-freeze. 2014-01-23 01:36:32 -06:00
Ccomp5950 c028db481e Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Ccomp5950 2d25c94900 Sniper Rifle Zoom proc documentation comments. 2014-01-22 23:46:05 -06:00
Ccomp5950 b260d511fb Gun fixes.
You die, you are zoomed out

You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950 fbcf162416 Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950 84eefc3b31 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into gun_fixes 2014-01-22 22:39:16 -06:00
DJSnapshot e76838bd6e fix for muting deadme as well. 2014-01-20 22:42:56 -08:00
DJSnapshot 64e3c3d6b9 Admin requested addition of a global dsay toggle. 2014-01-20 18:27:12 -08:00
Ccomp5950 0870844898 SMES fix, AI's can now use them.
Thinking this was a typo, though quite honestly I'm not sure why this test
is even here as distance checks are built into nanoUI but since feradan put it in
I'm kinda not wanting to remove it.
2014-01-19 21:26:15 -06:00
Loganbacca 7f89f602b2 Fixed rad collector toxin drain bug
Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 16:16:02 +13:00
DJSnapshot 04b47fa6a0 Merge pull request #4302 from Ccomp5950/mouse_antagHUD
AntagHUD restrictions, disallow players becoming mice.
2014-01-15 22:23:38 -08:00
Ccomp5950 90ce5b2b69 SPACE2TAB modules/projectiles/guns/energy/special.dm
No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Ccomp5950 039d2d75bf Merge pull request #4288 from BcTpe4HbIu/master
Fix for broken on spawn chem_dispenser
2014-01-15 20:44:57 -08:00
Ccomp5950 775d75d2f4 Merge pull request #4301 from Loganbacca/bayfix-master
Multiple typo and bug fixes
2014-01-15 14:04:10 -08:00
Ccomp5950 78c032b317 AntagHUD restrictions, disallow players becoming mice.
If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.

Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
2014-01-15 03:25:13 -06:00
Loganbacca 5827e5a022 Fixes #4296 2014-01-14 15:59:58 +13:00
Mloc 57a83eae70 Fix for #4194
Signed-off-by: Mloc <colmohici@gmail.com>
2014-01-13 14:27:44 +00:00
Mloc e25c60f930 Fix for #4289
Signed-off-by: Mloc <colmohici@gmail.com>
2014-01-12 23:23:04 +00:00
Mloc e826458900 Merge remote-tracking branch 'upstream/master' into dev-freeze 2014-01-12 21:55:11 +00:00
Igor Golubkov a0b909926b Fix for broken on spawn chem_dispenser
Remove ~83 minute before RnD chem_dispenser starts recharging.
Fix chem_dispenser logic.

Signed-off-by: Igor Golubkov <bctpe4hbiu@bctpe4hbiu.org>
2014-01-13 00:25:45 +04:00
Ccomp5950 dc7e32a646 Merge pull request #4271 from Loganbacca/master
Plasma glass stacking fix
2014-01-11 19:39:22 -08:00
Ccomp5950 dfe96b3702 Merge pull request #4260 from Zuhayr/sandwiches
Sandwiches!
2014-01-11 19:15:56 -08:00
Chinsky 7a80f02670 Merge pull request #4278 from Faerdan/dev
SMES NanoUI
2014-01-11 19:04:18 -08:00
Ccomp5950 83ef93c41c Merge pull request #4270 from Baystation12/master
Merge master into Dev
2014-01-11 18:18:03 -08:00
Mark Aherne (Faerdan) 1f50cae6c2 SMES NanoUI
* Converted SMES to NanoUI.
2014-01-12 01:28:03 +00:00
Zuhayr bd28c0c70b Merge pull request #4263 from Furlucis/master
Talisman icon fix
2014-01-11 07:54:22 -08:00
Zuhayr 2dd2ce8ed1 Merge pull request #4262 from Ccomp5950/mouse_runtime
Runtime fix for people that jump back in their body before hitting respawn
2014-01-11 07:53:51 -08:00
Loganbacca 909928f3f9 Plasma glass stacking fix 2014-01-11 18:14:51 +13:00
Ccomp5950 3d34567d56 Merge pull request #4269 from LightningIron/master
Bugfixes
2014-01-10 19:28:23 -08:00
Ccomp5950 cbcd3d1468 Merge pull request #4265 from SkyMarshal/heatfix
Heatfix
2014-01-10 18:47:53 -08:00
LightningIron cbd3f280af Forgot to include the /spray/ part of the chemsprayer path. 2014-01-10 20:43:27 -06:00