* Adds in body snatcher
* Modifies method the bodysnatcher works
* Fixes merge & compile error
* Update trash_pile.dm
* Update trash_pile.dm
* Gets transfer_to to work
-I just happened to feel so extra again and wanted to use my github dog logo somewhere, which happened to become a custom icon for eggnerd robolimb design disk.
-Gurgled items now give charge based on their size/w_class.
-Gurgled storage items now drop their contents to be gurgled next instead of just vanishing with them.
-Gurgled people now drop their items to be gurgled as well.
-Gurgling IDs now gives them the classic gurgle treatment, ruining them instead of deleting.
-Increases lightbulb fabrication cost in janipup lightreplacer.
-Makes the bellymodules use their respective names in the "sleeper unoccupied" UI message.
-Fixes a bug I just found where refreshing via sleeper UI button made a passive trash filled belly disappear.
After consulting people who the hardly noticeable totally optional high-metabolism trait has made suffer, I've decided to add a new one instead for a noticeable arpee fluff one-uppance!
-It's double powerr!
-Gives pred characters an excuse to do their pred things.
-Aimed majorly for arpees as pred/macro/taur characters.
-Not recommended for efficient law-abiding workers or eco-aware NIF users.
-Saves exercise for Sportaflop!
-Fixed oties not switching to dead icon when dying in resting pose.
-Made dino/lizard predthings able to survive the outdoors. (they were all slowly freezing to death)
-Took out the minimum oxygen requirement from space oties. They all died outside as oxygen was not one of the gases there.
-Moved guard otie to security category in cargo.
-Moved the collared otie from pred crate to its own crate. Bare one is still in the pred crate chances.
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