Commit Graph

74 Commits

Author SHA1 Message Date
Zuhayr 8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr 61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
Loganbacca 527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Kelenius 080dfc7850 Removes duplicated code from blood decals 2015-01-04 00:59:33 +03:00
Kelenius 1ac8beb18d Makes floorbots clean footprints, makes footprints dry out
Fixes #5944
2015-01-04 00:20:00 +03:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Zuhayr b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Whitellama da93b893ce Fixed silly typo. 2014-08-17 03:03:17 -07:00
Whitellama 4bfd59c8d7 Renamed an argument to h ave clearer meaning. 2014-08-17 02:54:35 -07:00
Whitellama f1494c9b76 Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them. 2014-08-17 02:48:08 -07:00
Mloc-Argent d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Hubblenaut c0ae74b813 Fixes non-existant feet getting bloodied and adds blood to wheelchairs 2014-07-02 22:34:50 +02:00
Mike e76f431687 Adjusted fuel spread
Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Ravensdale a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Segrain 8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
Mloc-Argent dfe18845be Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-01-09 17:42:30 +00:00
Mloc-Argent c337e5e5f3 More elegant solution to dirt getting in the way.
Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-08 21:34:15 +00:00
Zuhayr 1faf2ef25b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:47 +10:30
Ccomp5950 c8beb39944 Dirt Fixes. Pass ALL the attack_by's to the floor. 2014-01-05 19:17:26 -06:00
Zuhayr 2c492d8289 Using DNA2 files from master. 2014-01-03 11:19:40 +10:30
Zuhayr 25f7db1949 Fix for unremovable dirty tiles. 2013-12-31 11:32:36 +10:30
Zuhayr df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr 154717aef6 Actually stopped gibs from being shaded without making their footprints pale. 2013-12-29 04:06:17 +10:30
Zuhayr bf820a99b6 Fixed robot gib display issue, updated single path on map to new path. 2013-12-29 03:07:20 +10:30
Zuhayr 5313851da9 Converted robots over to current blood system/paths, updated various files to work with update. 2013-12-29 02:48:20 +10:30
Zuhayr 5d902525cf Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour. 2013-12-29 02:47:46 +10:30
Zuhayr 73a5efec2a Fixed a gib display issue with robots. 2013-12-29 02:32:10 +10:30
Zuhayr ca47918e4b Actually fixed the blood writing runtime this time. 2013-12-29 01:12:47 +10:30
Zuhayr a17b37ec95 Runtime fix for blood lettering decal. 2013-12-29 00:12:53 +10:30
Zuhayr 01dd4373d0 Minor bugfix with blood painting code. 2013-12-29 00:11:21 +10:30
Zuhayr c6c1a575d6 Merge of blood file, ammo icons, map. Manual binary file merge incoming. 2013-12-28 23:13:04 +10:30
Zuhayr 661593718f Using dev-freeze map. 2013-12-27 10:42:13 +10:30
Chinsky d920a4651f Fixed rainblowd 2013-12-26 18:16:29 +04:00
Chinsky a097c235ed Made tracks use colors instead of icon procs too. 2013-12-26 18:12:01 +04:00
Chinsky 38a8b58ec8 Replaced weird ass space indenetation with tabs in tracks.dm 2013-12-26 16:27:09 +04:00
Chinsky ff89532402 Sets right color for shoes overlay when stepping in blood. 2013-12-26 16:21:17 +04:00
Chinsky 57178dd251 Derp, forgot to change back from debug icon file 2013-12-26 15:36:25 +04:00
Chinsky a4e2756134 Made blood coloring use color var instead of icon operations.
Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.
2013-12-26 14:07:18 +04:00
Chinsky 9d9d6de78d Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black. 2013-12-26 13:27:36 +04:00
Zuhayr e89fe94af8 Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours. 2013-12-26 14:48:05 +10:30
Zuhayr d97180239b Using chinsky's blood file. 2013-12-26 13:46:12 +10:30
Zuhayr d9a0f496c0 Removed debug strings/values. 2013-12-26 10:35:45 +10:30
Zuhayr 5b6ec6cd12 Added arbitrarily coloured blood decals. 2013-12-26 10:29:42 +10:30
Zuhayr 6b2bfbc38d Species-based blood colour support code. 2013-12-26 03:21:46 +10:30
Zuhayr 2e0ff4cd87 Converting existing objects over to /vg/station blood setup. 2013-12-26 01:46:39 +10:30
Chinsky 716a901858 Made ash dirty floors 2013-12-25 15:10:10 +03:00
Chinsky 0b670f611d Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00