PsiOmegaDelta
973bc1c0f3
Merge pull request #8071 from RKF45/newpaint
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Generic Paint II: Fun with Paint
2015-02-10 06:48:32 +01:00
Zuhayr
ffc05aecfa
Merge pull request #8091 from PsiOmegaDelta/Cleanit
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Minor cleanup in setup.dm
2015-02-10 13:41:16 +10:30
MrSnapwalk
05f14ccd84
Updates /obj/item/clothing/under/fluff/parkereliza and adds /obj/item/clothing/suit/fluff/parkereliza to the code.
2015-02-09 19:34:43 -06:00
mwerezak
d8a8384c41
Fixes errors introduced by merge
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Fixes errors introduced by commit
fac32d07e9 .
Grabbed the version of projectile.dm from the parent commit and changed
the paths by hand (again).
2015-02-09 17:53:47 -05:00
Chinsky
1c4734c4e3
Merge pull request #8088 from Raptor1628/dev
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Paramedic Job Fixed
2015-02-10 01:00:08 +03:00
Chinsky
4deeebfe3e
Merge pull request #8093 from GinjaNinja32/pai_pulling
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Fixes pAIs being spammed with "You are too small to pull that." when being pulled
2015-02-09 19:52:32 +03:00
Chinsky
ae54b2efc2
Merge pull request #8092 from GinjaNinja32/webbing
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Fixes webbings utilising bluespace storage for infinite storage
2015-02-09 18:26:19 +03:00
PsiOmegaDelta
a047c55c74
Merge pull request #8095 from DeeUnderscore/isNotStationLevel-fix
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Fix a bug in isNotStationLevel() helper
2015-02-09 15:53:06 +01:00
D Anzorge
93f3b5b72a
Fix a bug in isNotStationLevel() helper
2015-02-09 09:38:48 -05:00
GinjaNinja32
503eb679cc
Fixes pAIs being spammed with "You are too small to pull that." when being pulled
2015-02-09 13:32:42 +00:00
Raptor1628
80c508e644
Pipe move
2015-02-09 08:00:16 -05:00
Zuhayr
ec6bb08a58
Merge pull request #8012 from SkyMarshal/icarus
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Adds two admin weapons and refactors wall damage code.
2015-02-09 22:25:22 +10:30
GinjaNinja32
42bd4e7fba
Storage accessory w_class raised to 3, typo fix
2015-02-09 11:15:19 +00:00
GinjaNinja32
70094884ff
Fixes, code cleanup, adds the messenger I forgot last night
2015-02-09 10:41:08 +00:00
PsiOmegaDelta
ec1fe5edc7
Merge pull request #8090 from comma/master
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Fixes #8009
2015-02-09 08:38:50 +01:00
PsiOmega
e1e5d993dd
Minor cleanup in setup.dm
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Fixes #8074 .
2015-02-09 08:27:38 +01:00
Chinsky
2f52020ce4
Fixed backwards check
2015-02-09 08:26:45 +03:00
Chinsky
5496c7bbf0
Fixes #8009
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Fixed flaslights producing infinite light/
2015-02-09 08:05:24 +03:00
GinjaNinja32
538ee11cb1
pAI rework
2015-02-09 01:58:54 +00:00
Raptor1628
76f4001cc1
Paramedic Job Fixed
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Adds Paramedic job as outlined on the forums. Reduces MD access to EVA,
adds some minor EMT clothing stuff, and fixes #8020 and the medgreen
armband while I was piddling around in sprites.
EMT alt title and indent fixed.
Now less broken.

2015-02-08 17:23:02 -05:00
PsiOmegaDelta
4cab2a2c8e
Merge pull request #8086 from GinjaNinja32/apcfix
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Fixes possible href exploit with APCs
2015-02-08 21:04:45 +01:00
GinjaNinja32
4495f4c8ed
Fixes possible href exploit with APCs
2015-02-08 19:58:28 +00:00
PsiOmegaDelta
31120123b8
Merge pull request #8085 from PsiOmegaDelta/dev
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Dev
2015-02-08 20:57:00 +01:00
PsiOmega
f0c30d2f16
Corrects multiple conflicts in engineering, where areas had changed paths or been replaced.
2015-02-08 20:50:45 +01:00
PsiOmega
91b971b223
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-08 20:29:03 +01:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
SkyMarshal and SkyMarshal
a78ef81712
To make PsiOmegaDelta happy
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I hate this format. Bluh bluh huge bitch
2015-02-08 04:04:06 -07:00
SkyMarshal and SkyMarshal
c8d6214657
Fix indent thing for pointdefense
2015-02-08 04:03:19 -07:00
SkyMarshal
84c40171e7
The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs.
2015-02-08 04:03:19 -07:00
SkyMarshal
dadea3c7fa
Adds two admin weapons and refactors wall damage code.
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The Icarus is now fireable in gun form. The point defense mode fires several lasers one after the other so that it can penetrate. The main gun mode fires a modified meteor. Also added an "abstract weapon" which has the projectile type settable for admin shenanigans.
Walls now lack an armor variable, which is replaced with buffed health. Normal walls take 4 shots with a normal laser or 5 emitter bursts to destroy. Reinforced walls now take 20 normal laser shots or 28 emitter shots.
Added some proactive runtime protection to logging for projectile impacts. Without a valid firer, the jump button is linked to the victim.
2015-02-08 04:01:35 -07:00
Chinsky
6e3391f723
Merge pull request #8079 from mwerezak/doors
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Fixes doors being usable remotely when broken
2015-02-08 13:11:52 +03:00
Chinsky
de3e81657d
Added moar sanity.
2015-02-08 12:45:50 +03:00
Chinsky
30de86c081
Accessories update.
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Moves them away from 'tie' legacy - path change, and different code files.
Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it.
Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband.
2015-02-08 12:35:50 +03:00
PsiOmegaDelta
187d90c933
Merge pull request #8080 from Kelenius/ofOreAndScanners
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Fixes ore scanner
2015-02-08 09:50:31 +01:00
Kelenius
71dabeb557
Fixes ore scanner
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Before: it didn't scan dark tiles and the tile you were standing on.
Now: scans both.
2015-02-08 05:52:12 +03:00
RKF45
13f09d95c8
Juice paints
2015-02-08 01:17:10 +01:00
RKF45
db6ff13f5f
No painting ghosts!
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Holograms can be coloured, though
2015-02-07 23:59:34 +01:00
mwerezak
2d744fd47a
Fixes doors being usable remotely when broken
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Fixes airlock doors being able to be opened and closed remotely (by
buttons, airlocks, or docking) when broken. Also removes some redundant
code, and refactors a few checks.
2015-02-07 17:52:16 -05:00
Ccomp5950
8f2720b179
Merge pull request #8052 from mwerezak/boolit
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New bullet types, projectile refactor
2015-02-07 14:07:22 -05:00
mwerezak
fac32d07e9
Merge remote-tracking branch 'upstream/dev' into boolit
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Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2015-02-07 00:57:04 -05:00
Chinsky
03125b97f4
Merge pull request #8056 from PsiOmegaDelta/ATMMachine
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Corrects some RAS syndrome issues
2015-02-07 08:39:59 +03:00
Chinsky
fdd27dec21
Merge pull request #8078 from Ccomp5950/mentors
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Added buttons back to Mentors
2015-02-07 08:24:30 +03:00
Ccomp5950
33e2fae704
Merge pull request #7967 from Kelenius/ofSlimesAndHumans
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Update for the slimes
2015-02-07 00:20:13 -05:00
Ccomp5950
3ba295dadb
Merge pull request #8073 from Loganbacca/projectilescleanup
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Code cleanup
2015-02-07 00:17:24 -05:00
Ccomp5950
f4b2646da7
Merge pull request #7932 from mwerezak/pacman
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PACMAN update
2015-02-07 00:15:15 -05:00
Ccomp5950
461202280a
Merge pull request #8072 from GinjaNinja32/scramble_consistency
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scramble() consistency
2015-02-07 00:13:53 -05:00
ccomp5950
a07e0a044f
Added buttons back to Mentors
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Before: Mentors see ahelps they only see ckeys, no links no character names, etc.
Now: Character names shows up and I've added a mentor specific link bar so mentors can use the buttons they already have easily.
2015-02-07 00:04:50 -05:00
mwerezak
414ad6b6da
Merge remote-tracking branch 'upstream/dev' into pacman
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Conflicts:
code/modules/power/port_gen.dm
2015-02-06 23:32:39 -05:00
mwerezak
f328170b00
Adds two boxes of shotgun shells to the armoury
2015-02-06 20:24:31 -05:00
mwerezak
0b8940da79
Merge remote-tracking branch 'upstream/dev' into boolit
2015-02-06 20:23:05 -05:00