Commit Graph

5471 Commits

Author SHA1 Message Date
MisterBook eab6f4fc44 Taser fix v.3.2
Now accounts for multiple layers of armor.

I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.

I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
MisterBook a34174e124 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-05 18:39:43 -05:00
Zuhayr 06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Zuhayr 9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
MisterBook f240edcdb8 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-04 22:42:45 -05:00
MisterBook fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
Asanadas 29f2f4e7aa Quickfix for posibrain.dm , posibrains booting ghosts that try to join them. Credit to Zuhayr for the fix! 2013-06-04 21:44:42 -04:00
Asanadas 3be319a555 Merge pull request #2967 from comma/master
Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat c5a57ccdc4 Runtime fixes, tweaks. 2013-06-04 16:25:41 +04:00
Spamcat b15738d5d4 Compile fixes. 2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com 3035bf565c Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).

The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos 787565b424 SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Chinsky 0ad08b13cc Fixes #2954
Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky a0847aa567 Fixes #2964
Now def_zone and tool are saved before sleep, to prevent changing them during it
2013-06-04 13:08:21 +04:00
Chinsky 2ed4ddcd40 Merge pull request #2955 from Segrain/master
Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain a5766cbf29 Minor tweaks to medical clothes to match descriptions. 2013-06-02 23:07:25 +03:00
Chinsky 40e8d9b792 Fixes radium not producing cures for virus2. 2013-06-02 23:58:29 +04:00
Segrain 446ddbb108 Various things can be carried on hazard vests and EMT jackets. Code for #2932. 2013-06-02 22:40:20 +03:00
Mloc 6e65bc2558 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 21:12:43 +01:00
Mloc dd0e13c8fd Compile fix.
Signed-off-by: Mloc <colmohici@gmail.com>
2013-06-01 21:11:41 +01:00
Mloc 73f0b22c42 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 20:34:24 +01:00
cib af8e3a9192 Fixed the issue of missing when hitting yourself. 2013-06-01 18:11:24 +02:00
Chinsky ef7ca95743 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
Conflicts:
	html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky ceddb499d3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
Conflicts:
	html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc 13e6926771 Merge pull request #2939 from comma/surgery
Surgery
2013-06-01 07:46:28 -07:00
Mloc 77832af5ae Merge pull request #2940 from comma/whistle
Whistle
2013-06-01 07:45:56 -07:00
Chinsky 28b62d0207 Merge branch 'bleeding-edge-freeze' into organ
Conflicts:
	html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky f728fedccd Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky 275003afa8 Fixed indentation. 2013-06-01 18:20:59 +04:00
Chinsky 88f5a2a3b5 Added this sound as emote to borgs. 2013-06-01 17:20:13 +04:00
Chinsky 2cafa9f77b Merge branch 'bleeding-edge-freeze' into lids 2013-06-01 14:50:26 +04:00
Chinsky 3bbb250749 Added bloody footprints. 2013-06-01 14:30:05 +04:00
Chinsky 89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky 0b9c904252 DRY BLOOD FOR THE BLOOD GOD.
Blood will now dry up in around half an hour.

Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky 5de37def3d Moved blood compatibility check to the related file. 2013-06-01 09:08:45 +04:00
Chinsky b2aeed8fba Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 08:26:43 +04:00
Chinsky 4749d6016d Made syringe gun work with aiming system. 2013-06-01 08:23:38 +04:00
Asanadas 2d6bb6a768 Merge pull request #2934 from Baystation12/master
Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook 606a510168 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html
2013-05-31 22:58:01 -05:00
Chinsky 4794fc4d1e Merge pull request #2933 from Furlucis/master
Fixes and tweaks for Obscure, Reveal and Seer runes, plus some amount of floundering around with git
2013-05-31 20:09:10 -07:00
Chinsky de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
Chinsky e630d11cea Merge branch 'master' into bleeding-edge-freeze 2013-06-01 04:35:30 +04:00
Chinsky 1030ddd8db Whoopsie!
So awkward.
2013-06-01 04:34:04 +04:00
Chinsky b91cf84993 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-01 04:18:43 +04:00
Chinsky 793f472a4f Should fix quite a few of false positives on gun targeting.
Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Chinsky 1a51aefaac Fixes #2922
Putting gun away now properly lowers aim.
Prevents gun from going off if it's not in active hand.
2013-06-01 04:05:33 +04:00
Furlucis e32b253a41 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-05-31 20:01:57 -04:00
Furlucis 0f9a1fe71c Fixes and a few tweaks to Obscure, Seer, and Reveal runes.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 19:42:27 -04:00
MisterBook 25d5600d19 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772

Attempting to merge with BEF
2013-05-31 00:21:48 -05:00
MisterBook 06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00