Hello again! We got vore belly sprites for trash panda, red panda, waaah panda. We also got a large imposing phoron dragon that has vore bellies for one and two victims! It also glows, oooooh~ Huge thanks to skits for making all these amazing sprites <3
Thanks to Razgriz and Dragonhark for coding most of the three plant mobs; piranha plant, spitter and pitcher plant, and Skits for providing the sprites.
I have with help finished the mobs with spitter stunning victims for other plants to eat, pitcher heals when having a meal and both it and spitter produces soyelent which can have fture possible uses!
If the stars align and a space vine has the carnivorous trait and enough potency, it has a chance to spawn these mobs when spreading!
additionally theres now two new variables, one that makes ranged mob stop targeting unconscious victims and another that makes mobs immune to entangling and attacking vines!
Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
Added Vale's "Boozebot" sprites as alternate skin.
Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
+Full SR388 Metroid bestiary added.
+Event weights rebalanced
+Separated spiderlings from the infestation event.
+Added metroid infestation as a major random station event.
+Added boss fight as a major random station event.
+Added a new alarm sound for the metroid and boss events.
+Added ranged cooldown time and 'move and shoot' for the AI controlled xenomorphs.
Apparently humans got an economic modifier of 10. Unathi and a few other races had a modifier of 7. Sergals and a whole slew of other sepecies had a modifier of 2, which is really low and can affect the amount of money you get.
We don't believe in discrimination here. All pay equalized to economic modifier 10.
Note that this relates to the amount of money you spawn in with. I felt like doing this just cuz, but it will also play well into the future casino event!
Added some basic comments about how to write the code for a new custom shadekin.
Explained in comments what each value is for to make it more accesible to people new to this.
Documented the 2 main files needed for sprites (Body and tail)
Added a new shadekin called Proto, you will never see him in game.
But hey don't hesitate to check him out in code to learn how to write one of your own.