Commit Graph
3906 Commits
Author SHA1 Message Date
PsiOmegaDelta fae43793a4 Merge pull request #7142 from PsiOmegaDelta/Singularity
Syndicate beacon power consumption and objective.
2014-11-26 22:08:48 +01:00
Chinsky ee815b719e Merge pull request #7129 from PsiOmegaDelta/Wires
Wires
2014-11-27 00:02:39 +03:00
PsiOmega d6c0ebf138 Syndicate beacon power consumption and objective.
Cleans up syndicate beacon power consumption.
Objectives are now only given if not disabled.
Relative-proc cleanup.
2014-11-26 09:56:15 +01:00
GinjaNinja32 48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
PsiOmega e98649fa5e Plastique wiring. 2014-11-24 11:21:31 +01:00
PsiOmega 1e479536db Radio wires. 2014-11-24 10:19:57 +01:00
PsiOmega dc5ab9bb64 Merge remote-tracking branch 'upstream/master' into dev 2014-11-23 12:07:45 +01:00
PsiOmegaDelta 8e50a32ba8 Merge pull request #7103 from Segrain/dev
Robotic appearances.
2014-11-23 12:05:51 +01:00
PsiOmegaDelta 6db8680406 Merge pull request #7097 from GinjaNinja32/sensors
Crew Monitoring Computer improvements, wallets working with computers
2014-11-22 22:36:40 +01:00
PsiOmegaDelta d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Ccomp5950 d0383883c2 Merge pull request #7094 from Neerti/borg_hud_port_2
Semi-ports /tg/'s cyborg HUD, now with less merge conflict!
2014-11-22 03:27:10 -05:00
ccomp5950 eb83d5ccec Solves a runtime when someone tries to mop up blood.
proc name: afterattack (/obj/item/weapon/mop/afterattack)
  source file: mop.dm,45
runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
2014-11-22 03:02:40 -05:00
Zuhayr 1c35f8825b Dummied out the AI movement code for a later project. 2014-11-22 08:04:06 +10:30
Zuhayr c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Segrain 7f199874fb Examining robomodules. 2014-11-21 19:28:46 +03:00
GinjaNinja32 116705b61b Fixes wallets, makes CMC use alt-titles, actually remove dead block 2014-11-21 10:42:52 +00:00
Neerti 72c9b2eb15 Resolves conflicts, cherrypicks my code. 2014-11-21 03:32:00 -05:00
PsiOmegaDelta 350273dea4 Merge pull request #7071 from Segrain/dev
Equipping custom loadout.
2014-11-21 08:03:24 +01:00
Atlantiscze 3003777b6a Adds mwerezak's suggestions
- Power monitor is now /computer/ subtype
- Different rounding of values in power monitor display
- Unfortunately, PDA power monitoring for engineers is broken and probably won't be fixed as it relies on old powernet monitoring computers. Laptops work OK
2014-11-20 16:24:26 +01:00
Atlantiscze 78a4b424ae Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-20 10:55:33 +01:00
Chinsky af6a262a2c Merge pull request #7059 from PsiOmegaDelta/Headsets
Dynamic Headset Description
2014-11-20 02:41:08 +03:00
Segrain 77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Ccomp5950 088c86f692 Merge pull request #7065 from Zuhayr/combitool
Added combi-tool.
2014-11-19 08:37:15 -05:00
Zuhayr 2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr 660b32629e Merge resolution. 2014-11-19 23:19:33 +10:30
Zuhayr cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
Zuhayr 0f0bca6889 Merge pull request #7038 from mwerezak/diona-scream
Fixes #7026
2014-11-19 23:11:50 +10:30
Zuhayr c11cb65e19 Added combi-tool. 2014-11-19 23:04:09 +10:30
Atlantiscze 61990872d8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-19 13:15:40 +01:00
PsiOmega 45c5f01363 Dynamic Headset Description
Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
PsiOmega f7bc35f333 Binary Tracking
The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
mwerezak af8da7de03 Adjusts glass sheet construction menu input 2014-11-16 22:30:07 -05:00
Chinsky ce3618a200 Merge pull request #6987 from MagmaRam/labcoat
Reworked labcoat buttoning
2014-11-17 04:17:16 +03:00
mwerezak 9eb6dfdef4 Fixes #7026
Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
Zuhayr cfb5710166 Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed. 2014-11-17 00:12:57 +10:30
MagmaRam cdec94c5a8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into labcoat
Conflicts:
	code/modules/clothing/suits/labcoat.dm
This should hopefully fix all that conflict going on. Hopefully.
2014-11-16 02:56:32 -05:00
Zuhayr 823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr ae66fb16d3 Added jetpack, added gear, fleshed out ERT hardsuits. 2014-11-15 17:39:44 +10:30
GinjaNinja32 d10311befd Adds cyborg-only latejoin spawnpoint 2014-11-14 23:38:09 +00:00
Zuhayr f7cabb03c8 Reapplied ERT path changes, fixed compile error. 2014-11-14 23:09:44 +10:30
Zuhayr 4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky 43ee395c48 Merge pull request #7013 from Raptor1628/dev
ERT Update
2014-11-14 11:18:50 +03:00
Chinsky 1640b0a1c1 Merge pull request #7015 from Zuhayr/attackverbremoval
Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
Zuhayr 31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30
Zuhayr 4bb4145f5d Readded interactions for slimes and monkeys using attack_generic proc. 2014-11-13 19:18:34 +10:30
Atlantiscze efcfa5199b Robot analyzers can now be placed into tool belts. 2014-11-13 08:42:55 +01:00
Zuhayr 4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Zuhayr 90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Raptor1628 ba12d87388 ERT Update
Bevy of ERT changes and updates, outlined in a forum thread here:
2014-11-13 01:28:15 -05:00