Commit Graph
24332 Commits
Author SHA1 Message Date
MagmaRam 82e2d67067 Changes the formatting for attack logs for reflex shots. 2016-11-23 19:22:38 -06:00
MagmaRamandGitHub c34c7ebe64 Merge pull request #2805 from Anewbe/signlang_logs
Ports bay's signlang logging
2016-11-22 20:11:40 -06:00
Anewbe 18e7851a8f Ports bay's signlang logging 2016-11-21 21:44:41 -06:00
Nerezza f94bf5c18f Fixes runtime in inventory.dm
Clicking an inventory slot with nothing in your active hand would runtime. Now it checks to make sure you have something in your active hand, and if not it returns 0.
2016-11-21 20:36:39 -06:00
MagmaRamandGitHub cba3c78ed5 Merge pull request #2799 from Anewbe/defib_fix
Defibs should actually work now
2016-11-21 19:34:24 -06:00
Anewbe 07b5b6fc1c Defibs should actually work now 2016-11-21 19:18:05 -06:00
MagmaRamandGitHub 4ed2cc0176 Merge pull request #2756 from Anewbe/lightning_stun
Lightning spells and bioelectrogenesis will no longer stun outright
2016-11-21 18:48:58 -06:00
MagmaRamandGitHub fdae3a6a60 Merge pull request #2778 from Anewbe/cult_revive
Cult Raise Dead fix
2016-11-21 18:45:49 -06:00
AnewbeandGitHub fc8e2347d9 Merge pull request #2793 from Yoshax/yakkity
Can open doors without access requirement when handcuffed
2016-11-21 18:02:14 -06:00
AnewbeandGitHub a00236a3f9 Merge pull request #2790 from Atermonera/Fixes_#2630
Fixes #2630
2016-11-21 17:58:54 -06:00
AnewbeandGitHub be7ca7f87d Merge pull request #2795 from Woodratt/1.6.2_Maptweaks_and_adds
1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
2016-11-21 17:58:20 -06:00
woodratt a3fc7dad15 1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
- Taken from Bay and edited a bit, maintenance now has a chance to have some randomized items in crates and on racks. Nothing extremely exciting or game changing should spawn yet, sadly. Probably still needs some adjustments and really needs some additions but works at this stage for live testing to see how badly RNG wants to spawn sin pockets and botany gloves.
- Minor map adjustments to both z-levels 1 and 2. Including things such as a mirror placed on the technomancer ship. Light adjustments on the main z-level. Removing redundant lightswitches, adding lightswitches, removing redundant newscasters. Fixing other old mapping errors.
- Largest chunk of change, rework of the armory. Image Link Two sets of all of the armor except for the riot armor has been removed from the armory. A 'tactical equipment' storage room has been readded (warden access) with the combat armor, lethal ammo, and two of both the energy weapons and ballistic guns moved to it. Four energy weapon power cells have also been added to said equipment room as well as one magazine of lethal 45 ammo (it was 5 magazines before, this makes it a even and less OCD annoying 6, like the rubber magazines).
- Practice ammo moved from the armory to the firing range on a conveniently empty table.
- Defib units now available in medical, and one in both first aid checkpoints.
2016-11-21 14:41:13 -08:00
redstryker 469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
MagmaRamandGitHub e93095bbda Merge pull request #2722 from Anewbe/liver_damage
Makes tox damage more dangerous
2016-11-21 12:35:51 -06:00
MagmaRamandGitHub a3fb16fa76 Merge pull request #2785 from Nerezza/doortweaks
Misc windoor fixes. Dron (and borgs) can now rename airlock/windoor assemblies.
2016-11-21 12:35:43 -06:00
MagmaRamandGitHub 4c533c0a74 Merge pull request #2745 from Anewbe/stimm
Adds Stimm, a homemade hyperzine; makes hyperzine toxic
2016-11-21 12:34:38 -06:00
MagmaRamandGitHub 6e88fc4b82 Merge pull request #2786 from Anewbe/syringe_again
Fixes the double use bug on syringes
2016-11-20 20:43:06 -06:00
Yoshax 59994a5656 Can open doors without access requirement when handcuffed 2016-11-21 01:28:30 +00:00
TechheadandYoshax e679590204 Allows breaking tape with any object.
The previous system was arbitrary, considering you can use your bare hands.
Resolves #14642
2016-11-21 00:07:35 +00:00
Nerezza 867e1cee13 Updates for Yosh's work
Robot/dron tesnsions escalated!
2016-11-20 16:56:12 -06:00
Nerezza 95dc6af3ad Merged master into doortweaks 2016-11-20 16:51:56 -06:00
Nerezza 812d1b1df4 Filters the lesser borgs
You now have to be a greater borg (or the god-emperor of borgs) to rename airlock assemblies.
2016-11-20 16:47:52 -06:00
AnewbeandGitHub e2406123e9 Merge pull request #2788 from Yoshax/welder
Fixes up and implements the experimental welding tool
2016-11-20 15:22:11 -06:00
Atermonera ed56e73b83 Fixes #2630 2016-11-20 12:36:18 -08:00
Yoshax 804c67fc00 Removes crate, removes from vending, changes changelog 2016-11-20 20:30:19 +00:00
Yoshax f4bf14c4e6 cleans up some missed stuff 2016-11-20 20:05:16 +00:00
Yoshax d2ea8568a8 All robots now get crowbars, flashes and fire extinguishers 2016-11-20 19:41:25 +00:00
Yoshax 503028a35b Adds changelog 2016-11-20 19:12:03 +00:00
Yoshax 55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
AnewbeandGitHub a7986f6500 Merge pull request #2783 from Yoshax/robotsucks
Allows borgs to use toggle lock on closets/crates
2016-11-20 12:23:17 -06:00
Yoshax 2c6d023fc7 Changes an attack_ai to attack_robot 2016-11-20 18:04:09 +00:00
Anewbe c59f2a9711 Fixes the double use bug 2016-11-19 23:02:40 -06:00
MagmaRamandGitHub 435484e1d1 Merge pull request #2781 from Nerezza/bulkyjumpsuits
Makes jumpsuits hide under space suits under right conditions.
2016-11-19 22:22:59 -06:00
MagmaRamandGitHub 643315ce8e Merge pull request #2770 from Anewbe/commiecomms
Makes Communicators free
2016-11-19 22:22:16 -06:00
MagmaRamandGitHub 46ad1a5baf Merge pull request #2784 from Yoshax/ivdrip
IV Drips are no longer dense
2016-11-19 22:20:34 -06:00
MagmaRamandGitHub 45ed26ed81 Merge pull request #2780 from Anewbe/draw_blood
Drawing blood takes time
2016-11-19 22:20:01 -06:00
MagmaRamandGitHub 06fcacdd08 Merge pull request #2779 from Nerezza/FinallyInto
Accessories on teshari now use the right sprites
2016-11-19 22:18:26 -06:00
AnewbeandGitHub 475f41eb48 Merge pull request #2761 from Techhead0/patch-1
Fixes lung rupturing in partial pressure or overpressure
2016-11-19 22:12:48 -06:00
Nerezza df5906dc6b Misc windoor/airlock fixes
This started as me making robots able to rename windoors and turned into something a little more.
2016-11-19 21:43:46 -06:00
Yoshax bf298d9f94 IV Drips are no longer dense 2016-11-20 02:50:44 +00:00
Yoshax 98c1bcb614 Allows borgs to use toggle lock on closets/crates 2016-11-20 01:39:50 +00:00
TechheadandGitHub b28878d002 Prevents null breaths from rupturing lungs.
For example, if the human mob is in crit.
2016-11-19 17:46:59 -05:00
Anewbe 6530f098d4 No timer on self 2016-11-19 16:41:26 -06:00
Nerezza 9bda933376 Makes jumpsuits hide under space suits under right conditions.
Mostly noticeable on tesh wearing voidsuits, bulky jumpsuits were overlayed by the voidsuit making them 'peek' around the latter's icons.

Now, spacesuits in general will outright hide jumpsuits with exception only to rigsuits. Yeah I'm looking at you rescue suit, you and your ****ed up icons =3=
2016-11-19 15:52:11 -06:00
Anewbe 8e9416d03e Drawing blood takes time 2016-11-19 14:31:57 -06:00
Anewbe d85d89015e Ups the threshold to 50 2016-11-19 13:37:26 -06:00
Nerezza 733f908799 Accessories on teshari now use the right sprites
Teshari can (finally) into webbing, too!

Tested and works, only issue is that any accessories not in seromi/ties.dmi will not be visible. This is how everything but jumpsuits handles things for them anyhow.
2016-11-19 13:15:14 -06:00
Anewbe aa6cb91bc3 Hackfix2560 2016-11-19 12:41:21 -06:00
AnewbeandGitHub a0448aed34 Merge pull request #2771 from Nerezza/statusdate
Yoinks Kasuobes' station date in status
2016-11-19 12:15:29 -06:00
AnewbeandGitHub 5397b162c8 Merge pull request #2777 from SpadesNeil/crate-fix
Fixes stupid naming of weapon crates
2016-11-19 12:03:00 -06:00