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https://github.com/CHOMPstation/CHOMPstation.git
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8ccce503a99ea201ef7badcb8317af1b60b91f13
131 Commits
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e1ddec4a73 |
Merge remote-tracking branch 'upstream/master' into dev
Conflicts: code/game/area/Space Station 13 areas.dm code/game/objects/items/weapons/manuals.dm code/modules/mob/living/say.dm code/modules/organs/organ_internal.dm code/modules/paperwork/paper.dm code/modules/supermatter/supermatter.dm html/changelog.html icons/mob/uniform.dmi Signed-off-by: Mloc-Argent <colmohici@gmail.com> |
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44578b7832 |
Deadlier supermatter. If you don't add coolant, you will have a bad time.
Before: Supermatter would raise the temperature without taking into account how many moles it grabbed in it's "breath" meaning it was better that you had a lower pressure inside your engine chamber so the engine would spit back out it's "breath" and it couldn't heat up the engine room as much. Now: Supermatter will take into account the heat_capacity of the breath it takes and will heat up it up accordingly and proportional to how much energy it has. Gone are the days you could run the supermatter engine without adding coolant. Also: Added a debugverb that setups the engine for you, the verb is based off of baystations map and areas and shouldn't require too much change to bring it in line for other servers. |
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1d6655850f | Changes all appropriate instances of toxins to phoron | ||
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a3e4a43536 | Changes most viable, used entries of plasma with phoron. | ||
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e6c3fbf071 | Changes all appropriate instances of 'Plasma' to 'Phoron' | ||
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fa20b9c2ee |
DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val. This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand. This change also messes with the gene activation logic. Conflicts: code/game/dna/dna2_domutcheck.dm code/game/dna/genes/powers.dm |
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3121e4fb2d |
DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val. This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand. This change also messes with the gene activation logic. |
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794be2b31e |
Fix previous commit for BS12.
Signed-off-by: Mloc <colmohici@gmail.com> |
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68ae21fac3 |
Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code. Conflicts: code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/modules/admin/verbs/debug.dm code/modules/clothing/masks/gasmask.dm code/modules/detectivework/scanner.dm code/modules/flufftext/TextFilters.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/ai/say.dm |
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5437b1bbac | Added two ears back. | ||
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811fae38fd | Missed a line | ||
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7256c9d39f | Changes 'Emergency Rescue Team' to its proper 'Emergency Rescue Team' | ||
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697ab3dd7f | Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card | ||
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f3ba4e4ec6 | Opens the ERT debug-command preset for actual use. | ||
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64c72ef969 | Adds the ERT to the debug command for adminnery. Not exactly like the pre-merge one, as that was based off something else so I couldn't copy-paste. It should give admins a easier time of making things up, though, and so long as future plans go into effect a admin ought to be able to do it on the fly in less then a minute. | ||
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4739184104 |
OH GEE LET'S LET EVERYONE AND THEIR ADMIN OBSERVER MOM USE THESE VERBS NOTHING CAN POSSIBLY GO WRONG.
Slapped rights checks on verbs in VV menu. |
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8581932c57 |
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: baystation12.dme code/game/objects/items/toys.dm icons/mob/back.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/weapons.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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bdeb96b7e5 |
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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4f173c52a8 |
Good God, cult code is atrocious....
For now made all words into one list, instead of separate vars for each. Brought back awesome Urist runes. Down with crayon doodles! Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that. The more I stare in that code the louder screams in my head, maybe that's intended? |
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11b17c4442 |
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality. Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type. Replacement Light boxes pick up lights (for example broken ones) when used on them Moved weapon/secstorage to storage/secure Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles. Dice packs are now pill bottles, and all pill bottles can pick up dice. Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time. Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code. Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code. Updated all maps. I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any. Full (i think) list of changed paths: /obj/item/weapon/storage/flashbang_kit > /obj/item/weapon/storage/box/flashbangs /obj/item/weapon/storage/body_bag_box > /obj/item/weapon/storage/box/bodybags /obj/item/weapon/storage/chemimp_kit > /obj/item/weapon/storage/box/chemimp /obj/item/weapon/storage/trackimp_kit > /obj/item/weapon/storage/box/trackimp /obj/item/weapon/storage/seccart_kit > /obj/item/weapon/storage/box/seccarts /obj/item/weapon/storage/handcuff_kit > /obj/item/weapon/storage/box/handcuffs /obj/item/weapon/cigpacket > /obj/item/weapon/storage/fancy/cigarettes /obj/item/weapon/storage/mousetraps > /obj/item/weapon/storage/box/mousetraps /obj/item/weapon/storage/PDAbox > /obj/item/weapon/storage/box/PDAs /obj/item/weapon/storage/id_kit > /obj/item/weapon/storage/box/ids /obj/item/weapon/storage/lightbox/mixed > /obj/item/weapon/storage/box/lights/mixed /obj/item/weapon/storage/donkpocket_kit > /obj/item/weapon/storage/box/donkpockets /obj/item/weapon/storage/beakerbox > /obj/item/weapon/storage/box/beakers /obj/item/weapon/storage/syringes > /obj/item/weapon/storage/box/syringes /obj/item/weapon/storage/gl_kit > /obj/item/weapon/storage/box/rxglasses /obj/item/weapon/storage/diskbox > /obj/item/weapon/storage/box/disks /obj/item/weapon/storage/stma_kit > /obj/item/weapon/storage/box/masks /obj/item/weapon/storage/lglo_kit > /obj/item/weapon/storage/box/gloves /obj/item/weapon/storage/lightbox/bulbs > /obj/item/weapon/storage/box/lights/bulbs /obj/item/weapon/plantbag > /obj/item/weapon/storage/bag/plants /obj/item/weapon/storage/satchel > /obj/item/weapon/storage/bag/ore /obj/item/weapon/trashbag > /obj/item/weapon/storage/bag/trash git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e |
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24a02f90b9 | Ported coats pockets | ||
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a04eb3f275 |
-Changed emitters.
Emitters will now need to be wired. Emitter type has changed to /obj/machinery/power/emitter Fixed cables not correctly disconnecting power machinery from the powernet after being removed. -Fixed a typo with smashing tables/racks. -Fixed maps having incorrect types. -Fixed singularity EMPing when at stage 1. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5423 316c924e-a436-60f5-8080-3fe189b3f50e |
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31349fb7d3 |
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates) Conflicts: baystation12.dme code/__HELPERS/type2type.dm code/controllers/configuration.dm code/datums/datumvars.dm code/datums/helper_datums/getrev.dm code/defines/obj.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job_controller.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/card.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/turrets.dm code/game/machinery/wishgranter.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/items/weapons/surgery_tools.dm code/game/turfs/turf.dm code/game/verbs/ooc.dm code/global.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/admin_memo.dm code/modules/admin/admin_verbs.dm code/modules/admin/holder2.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/diagnostics.dm code/modules/assembly/igniter.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/jobs.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_cleanup.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/projectile/automatic.dm code/modules/reagents/Chemistry-Machinery.dm code/setup.dm code/stylesheet.dm code/world.dm config/admins.txt config/config.txt html/changelog.html icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/suits.dmi icons/turf/areas.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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e6c70937e5 |
Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/game.dm code/__HELPERS/type2type.dm code/datums/helper_datums/getrev.dm code/game/atoms.dm code/game/gamemodes/events.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/newscaster.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/objs.dm code/modules/DetectiveWork/detective_work.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/getlogs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/flufftext/TextFilters.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mine_items.dm code/modules/mining/mint.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/simple_animal/friendly/corgi.dm code/modules/mob/mob.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/photocopier.dm code/modules/power/gravitygenerator.dm html/changelog.html icons/mob/head.dmi icons/mob/human_face.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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0c4f441cb5 |
Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e |
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ed5dd1eeb5 |
Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment. Fixed the assume direct control logging. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e |
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35cac8aefc |
Moved one or two bits out of +FUN and into a +SPAWN flag. The spawn flag allows mob transformations, spawning of items etc.
Moved fun (admin-event stuff) up to badmin rank. deadchat visibility defaults to on removed update_admin() fixed associate so it won't accidentally add people to the admins list multiple times. toggling ooc on/off is now available to any admin regardless of rights. mass deletion is now restricted to DEBUG or SERVER flags ADMIN, SERVER, DEBUG can all use the delete verb git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5032 316c924e-a436-60f5-8080-3fe189b3f50e |
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11ced13b3d |
Reverts r5012
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5026 316c924e-a436-60f5-8080-3fe189b3f50e |
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dfa45366b8 |
- Added a new permission type called 'ADVDEBUG', which contains the debug verbs, which should really not be available to run-of-the-mill admins, but should be available to coders, who can use them properly. (debug-verbs and advanced proc call).
- Moved 'reload admins' into the SERVER permission. It already had a check for R_SERVER when it was run, so it being in the debug list was likely a typo. There should probably be an ADVANCEDADMIN permission type or something, that contains the admin-related tools that you don't want all admins to have access to. A 'game masters only' list of verbs, so to speak. - Edited admin_ranks.txt and the other dm files accordingly. - Standardized diagnostics.dm PS: I really love permission based admin verb assignment. So much easier to work with! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5012 316c924e-a436-60f5-8080-3fe189b3f50e |
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50fe648a91 |
Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS: This commit replaces the existing admin-rank system. It is now more customizable. Admin.txt essentially works the same as it always has. Each line should look like: ckey - admin rank There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so: admin rank +ADMIN +FUN +BUILD the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do. You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like: Game Admin on disciplinary +ADMIN +BAN This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags. There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks: Codermin +DEBUG +VAREDIT +SERVER There's lots you can do. As it evolves it will hopefully become more flexible. admin_ranks.txt defaults to use the old admin rank names. Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags. CODERS: There is now a check_rights(flags) proc. It check is usr is and admin and has -at least one of- the rights specified. It checks > usr < not src, so keep that in mind! If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc. KNOWN ISSUES: +FUN probably needs to be split up into +MOBS and +EVENTS In-game promotion/demotion is currently disabled. It will be readded after everything else works ok. Erro's sql rights changes stuff is currently commented out. It will be re-added. There are still many many verbs which need updating. Apologies in advance for any inconvenience. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e |
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b1fdee2e32 |
Changed some global_list stuff:
>tried to make the comments less confusing. >Removed the procs for rebuilding the lists (they weren't meant to be used and half were broken anyway). >added a directory. It maps ckey to client like so directory[ckey] = client. It could be used for PMs, banning, and various other admin tools rather than using \ref[] >var/list/admins is now a list of clients whom are admins. >var/list/admin_datums is what var/list/admins used to be. A map from ckey -> admin datum Most of this is so I can add modular admin ranks in a non-horrendous way and fix some existing issues. >var/list/client_list is now var/list/clients (laziness sorry) >removed some needless loops and stuff. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4951 316c924e-a436-60f5-8080-3fe189b3f50e |
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2f853fe23a |
Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
Conflicts: baystation12.dme code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/machinery/computer/HolodeckControl.dm code/game/objects/items/devices/radio/radio.dm code/modules/admin/admin_verbs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/mob/living/say.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/mob_cleanup.dm code/modules/paperwork/paperbin.dm html/changelog.html icons/turf/areas.dmi maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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5b1e7cb336 |
Removed the bandolier, on account of it looking like shit. In the two places where it was used, it's been replaced with the normal satchel.
Added the safe! A majestic two tumbler chunk of metal. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4882 316c924e-a436-60f5-8080-3fe189b3f50e |
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6bd0e536bd |
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: code/ATMOSPHERICS/pipes.dm code/datums/organs/organ_external.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/recharger.dm code/game/objects/hud.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/clothing/head/misc.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/under/miscellaneous.dm code/modules/mob/living/carbon/alien/humanoid/hud.dm code/modules/mob/living/carbon/human/hud.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/monkey/hud.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_helpers.dm code/modules/mob/mob_movement.dm code/modules/mob/screen.dm code/modules/paperwork/filingcabinet.dm code/modules/power/cable_heavyduty.dm code/modules/projectiles/guns/energy/temperature.dm code/setup.dm config/game_options.txt icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/obj/atmospherics/passive_gate.dmi icons/obj/pipe-item.dmi interface/interface.dm |
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148b6e5c19 |
- Moved TAGGERLOCATIONS to setup.dm for easier access and lookup.
- Added an areatest verb to debug verbs. This tests areas for whether they have APCs, air alarms, etc. - Added an 'autoname' subtype of obj/machinery/camera. Cameras of this type auto-assign their c_tag, based on which area they're in, followed by a number. For example "Male Dorm #1", "Male Dorm #2", etc. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4806 316c924e-a436-60f5-8080-3fe189b3f50e |
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eacd84b212 |
Merge tgstation13 r4570 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/obj.dm code/defines/procs/helpers.dm code/defines/turf.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/machinery/telecomms/machine_interactions.dm code/game/master_controller.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/item.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/wires.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/modules/clothing/head/hardhat.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/unused/toilets.dm html/changelog.html icons/effects/alert.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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4406c057c9 |
Admins now have an 'Animalize' button on mob player panels. This allows an admin to turn a mob into any simple_animal they wish.
Unfortunately I had to disallow certain animal types until they can be fixed. - Mice: I know, it sucks. Mice were the reason I started making this button to begin with, and it's something that both players and admins are requesting. The problem is that when a mob is turned into a mouse, for some reason it becomes impossible to pull up their player panel. If that gets fixed, I'll allow this button to turn players into mice. - Space Bears: The bear's AI does not seem to turn off when it is player controlled. Basically the bear will automatically maul nearby players to death and spam emotes regardless of the player's actions or inaction. - Parrots: They are unfinished. They have no sprite, no movement and are completely untested. They were one of Poly's creations that never ended up getting finished. I like the idea of parrots though, someone should work on them! - Space Worms: Another unfinished project. Currently they drop new space worms when the player moves and you can end up eating your own tail. Eating your tail drops a new space worm and regenerates your tail. I only spent about 15 seconds as a space worm, so there are probably more issues. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4557 316c924e-a436-60f5-8080-3fe189b3f50e |
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fe3532cf26 |
-Requested by Intigracy. Changed Centcom Official energy guns from the classic to the modern one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4552 316c924e-a436-60f5-8080-3fe189b3f50e |
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c314b5f42b |
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts: README.txt SQL/tgstation_schema.sql baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/pipes.dm code/FEA/FEA_airgroup.dm code/FEA/FEA_fire.dm code/FEA/FEA_gas_mixture.dm code/FEA/FEA_turf_tile.dm code/TriDimension/Pipes.dm code/WorkInProgress/buildmode.dm code/WorkInProgress/organs/organs.dm code/WorkInProgress/virus2/Disease2/analyser.dm code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm code/WorkInProgress/virus2/Disease2/cureimplanter.dm code/WorkInProgress/virus2/Disease2/diseasesplicer.dm code/WorkInProgress/virus2/Disease2/dishincubator.dm code/WorkInProgress/virus2/Disease2/isolator.dm code/WorkInProgress/virus2/Disease2/monkeydispensor.dm code/WorkInProgress/virus2/analyser.dm code/WorkInProgress/virus2/antibodies.dm code/WorkInProgress/virus2/base.dm code/WorkInProgress/virus2/biohazard destroyer.dm code/WorkInProgress/virus2/cureimplanter.dm code/WorkInProgress/virus2/curer.dm code/WorkInProgress/virus2/diseasesplicer.dm code/WorkInProgress/virus2/dishincubator.dm code/WorkInProgress/virus2/isolator.dm code/WorkInProgress/virus2/monkeydispensor.dm code/datums/ai_laws.dm code/datums/configuration.dm code/datums/datumvars.dm code/datums/diseases/alien_embryo.dm code/datums/diseases/appendicitis.dm code/datums/diseases/robotic_transformation.dm code/datums/diseases/xeno_transformation.dm code/datums/helper_datums/getrev.dm code/datums/helper_datums/teleport.dm code/datums/helper_datums/tension.dm code/datums/mind.dm code/datums/mixed.dm code/datums/shuttle_controller.dm code/datums/spell.dm code/datums/spells/ethereal_jaunt.dm code/datums/spells/genetic.dm code/datums/spells/wizard.dm code/defines/area/Space Station 13 areas.dm code/defines/atom.dm code/defines/global.dm code/defines/mob/dead/observer.dm code/defines/mob/living/carbon/alien.dm code/defines/mob/living/carbon/alien_humanoid.dm code/defines/mob/living/carbon/carbon.dm code/defines/mob/living/carbon/metroid.dm code/defines/mob/living/carbon/monkey.dm code/defines/mob/living/living.dm code/defines/mob/living/silicon/ai.dm code/defines/mob/living/silicon/robot.dm code/defines/obj.dm code/defines/obj/closet.dm code/defines/obj/clothing.dm code/defines/obj/clothing/costume.dm code/defines/obj/computer.dm code/defines/obj/costume.dm code/defines/obj/decal.dm code/defines/obj/door.dm code/defines/obj/hydro.dm code/defines/obj/machinery.dm code/defines/obj/storage.dm code/defines/obj/supplypacks.dm code/defines/obj/toy.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/AStar.dm code/defines/procs/command_name.dm code/defines/procs/dbcore.dm code/defines/procs/forum_activation.dm code/defines/procs/gamehelpers.dm code/defines/procs/helpers.dm code/defines/procs/icon_procs.dm code/defines/procs/station_name.dm code/defines/procs/statistics.dm code/defines/turf.dm code/game/algorithm.dm code/game/area/areas.dm code/game/asteroid/artifacts.dm code/game/atom_procs.dm code/game/cellautomata.dm code/game/dna.dm code/game/events/EventProcs/clang.dm code/game/events/EventProcs/dust.dm code/game/events/EventProcs/ninja_abilities.dm code/game/events/EventProcs/ninja_equipment.dm code/game/events/EventProcs/space_ninja.dm code/game/events/EventProcs/spacevines.dm code/game/gamemodes/blob/blob.dm code/game/gamemodes/blob/blob_finish.dm code/game/gamemodes/blob/blob_report.dm code/game/gamemodes/blob/theblob.dm code/game/gamemodes/changeling/changeling.dm code/game/gamemodes/changeling/changeling_powers.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/changeling/traitor_chan.dm code/game/gamemodes/cult/cult.dm code/game/gamemodes/cult/cult_items.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/gamemodes/malfunction/malfunction.dm code/game/gamemodes/meteor/meteor.dm code/game/gamemodes/meteor/meteors.dm code/game/gamemodes/nuclear/nuclear.dm code/game/gamemodes/nuclear/nuclearbomb.dm code/game/gamemodes/nuclear/pinpointer.dm code/game/gamemodes/objective.dm code/game/gamemodes/revolution/revolution.dm code/game/gamemodes/sandbox/h_sandbox.dm code/game/gamemodes/sandbox/sandbox.dm code/game/gamemodes/setupgame.dm code/game/gamemodes/traitor/traitor.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/gamemodes/wizard/soulstone.dm code/game/gamemodes/wizard/spellbook.dm code/game/gamemodes/wizard/spells.dm code/game/gamemodes/wizard/veilrender.dm code/game/gamemodes/wizard/wizard.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/civilian_chaplain.dm code/game/jobs/job/engineering.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job/silicon.dm code/game/jobs/job_controller.dm code/game/jobs/jobs.dm code/game/machinery/Beacon.dm code/game/machinery/OpTable.dm code/game/machinery/Sleeper.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/autolathe.dm code/game/machinery/biogenerator.dm code/game/machinery/bots/bots.dm code/game/machinery/bots/cleanbot.dm code/game/machinery/bots/ed209bot.dm code/game/machinery/bots/floorbot.dm code/game/machinery/bots/medbot.dm code/game/machinery/bots/mulebot.dm code/game/machinery/camera.dm code/game/machinery/cell_charger.dm code/game/machinery/cloning.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/Operating.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/arcade.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/buildandrepair.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/communications.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/crew.dm code/game/machinery/computer/hologram.dm code/game/machinery/computer/law.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/power.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/robot.dm code/game/machinery/computer/security.dm code/game/machinery/computer/shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/deployable.dm code/game/machinery/door_control.dm code/game/machinery/doors/airlock.dm code/game/machinery/doors/airlock_electronics.dm code/game/machinery/doors/brigdoors.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/doors/poddoor.dm code/game/machinery/doors/unpowered.dm code/game/machinery/doors/windowdoor.dm code/game/machinery/flasher.dm code/game/machinery/gateway.dm code/game/machinery/hologram.dm code/game/machinery/hydroponics.dm code/game/machinery/kitchen/gibber.dm code/game/machinery/morgue.dm code/game/machinery/newscaster.dm code/game/machinery/pipe/construction.dm code/game/machinery/pipe/pipe_dispenser.dm code/game/machinery/portable_turret.dm code/game/machinery/recharger.dm code/game/machinery/rechargestation.dm code/game/machinery/requests_console.dm code/game/machinery/shieldgen.dm code/game/machinery/spaceheater.dm code/game/machinery/suit_storage_unit.dm code/game/machinery/syndicatebeacon.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/teleporter.dm code/game/machinery/turrets.dm code/game/machinery/vending.dm code/game/magic/cultist/ritual.dm code/game/magic/cultist/runes.dm code/game/magic/library.dm code/game/magic/musician.dm code/game/master_controller.dm code/game/mecha/combat/combat.dm code/game/mecha/combat/gygax.dm code/game/mecha/equipment/mecha_equipment.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/equipment/weapons/weapons.dm code/game/mecha/mech_fabricator.dm code/game/mecha/mecha.dm code/game/mecha/mecha_construction_paths.dm code/game/mecha/mecha_wreckage.dm code/game/mecha/medical/medical.dm code/game/mecha/medical/odysseus.dm code/game/mecha/working/ripley.dm code/game/objects/alien/facehugger.dm code/game/objects/alien/resin.dm code/game/objects/bodybag.dm code/game/objects/closets.dm code/game/objects/closets/emergency.dm code/game/objects/closets/extinguisher.dm code/game/objects/closets/fireaxe.dm code/game/objects/closets/firecloset.dm code/game/objects/closets/fitnesscloset.dm code/game/objects/closets/janitor.dm code/game/objects/closets/kitchen.dm code/game/objects/closets/nuclear.dm code/game/objects/closets/secure/bar.dm code/game/objects/closets/secure/cargo.dm code/game/objects/closets/secure/engineering.dm code/game/objects/closets/secure/hydroponics.dm code/game/objects/closets/secure/medical.dm code/game/objects/closets/secure/personal.dm code/game/objects/closets/secure/scientist.dm code/game/objects/closets/secure/secure_closets.dm code/game/objects/closets/secure/security.dm code/game/objects/closets/syndicate.dm code/game/objects/closets/wardrobe.dm code/game/objects/contraband.dm code/game/objects/crates.dm code/game/objects/devices/PDA/PDA.dm code/game/objects/devices/PDA/cart.dm code/game/objects/devices/PDA/chatroom.dm code/game/objects/devices/aicard.dm code/game/objects/devices/flash.dm code/game/objects/devices/flashlight.dm code/game/objects/devices/paicard.dm code/game/objects/devices/scanners.dm code/game/objects/devices/taperecorder.dm code/game/objects/devices/traitordevices.dm code/game/objects/door_assembly.dm code/game/objects/effect_system.dm code/game/objects/electricchair.dm code/game/objects/explosion.dm code/game/objects/gibs.dm code/game/objects/grille.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/candle.dm code/game/objects/items/clothing.dm code/game/objects/items/food.dm code/game/objects/items/helper_procs.dm code/game/objects/items/item.dm code/game/objects/items/robot_items.dm code/game/objects/items/robot_parts.dm code/game/objects/items/tk_grab.dm code/game/objects/items/weapons/AI_modules.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/RSF.dm code/game/objects/items/weapons/cameras.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/cigs_lighters.dm code/game/objects/items/weapons/clown_items.dm code/game/objects/items/weapons/dna_injector.dm code/game/objects/items/weapons/explosives.dm code/game/objects/items/weapons/flamethrower.dm code/game/objects/items/weapons/grenades.dm code/game/objects/items/weapons/hand_lablers.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/implants/implant.dm code/game/objects/items/weapons/implants/implantcase.dm code/game/objects/items/weapons/implants/implantchair.dm code/game/objects/items/weapons/implants/implanter.dm code/game/objects/items/weapons/implants/implantfreedom.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/implants/implantpad.dm code/game/objects/items/weapons/kitchen.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/medical.dm code/game/objects/items/weapons/mops_cleaners.dm code/game/objects/items/weapons/papers_bins.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/swords_axes_etc.dm code/game/objects/items/weapons/table_rack_parts.dm code/game/objects/items/weapons/tools.dm code/game/objects/items/weapons/twohanded.dm code/game/objects/items/weapons/wrappingpaper.dm code/game/objects/mineral_doors.dm code/game/objects/radio/beacon.dm code/game/objects/radio/electropack.dm code/game/objects/radio/encryptionkey.dm code/game/objects/radio/headset.dm code/game/objects/radio/intercom.dm code/game/objects/radio/radio.dm code/game/objects/secstorage/sbriefcase.dm code/game/objects/secstorage/ssafe.dm code/game/objects/stacks/glass.dm code/game/objects/stacks/metal.dm code/game/objects/stacks/stack.dm code/game/objects/stacks/wood.dm code/game/objects/stool.dm code/game/objects/storage/backpack.dm code/game/objects/storage/belt.dm code/game/objects/storage/bible.dm code/game/objects/storage/briefcase.dm code/game/objects/storage/lockbox.dm code/game/objects/storage/storage.dm code/game/objects/storage/uplink_kits.dm code/game/objects/structures.dm code/game/objects/tables_racks.dm code/game/objects/tank.dm code/game/objects/tanks/emergency.dm 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code/modules/admin/create_object.dm code/modules/admin/create_turf.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/MC.dm code/modules/admin/verbs/adminhelp.dm code/modules/admin/verbs/adminjump.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/atmosdebug.dm code/modules/admin/verbs/cinematic.dm code/modules/admin/verbs/deadsay.dm code/modules/admin/verbs/debug.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/admin/verbs/mapping.dm code/modules/admin/verbs/massmodvar.dm code/modules/admin/verbs/modifyvariables.dm code/modules/admin/verbs/onlyone.dm code/modules/admin/verbs/playsound.dm code/modules/admin/verbs/possess.dm code/modules/admin/verbs/pray.dm code/modules/admin/verbs/randomverbs.dm code/modules/admin/verbs/striketeam.dm code/modules/admin/verbs/striketeam_syndicate.dm code/modules/assembly/assembly.dm code/modules/assembly/signaler.dm code/modules/chemical/Chemistry-Machinery.dm code/modules/chemical/Chemistry-Tools.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/costume.dm code/modules/clothing/gimmick.dm code/modules/clothing/glasses.dm code/modules/clothing/glasses/glasses.dm code/modules/clothing/glasses/hud.dm code/modules/clothing/gloves.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/jumpsuit.dm code/modules/clothing/mask.dm code/modules/clothing/shoes.dm code/modules/clothing/spacesuit.dm code/modules/clothing/spacesuits/captain.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/spacesuits/ninja.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/spacesuits/syndi.dm code/modules/clothing/spacesuits/void.dm code/modules/clothing/suit.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/bio.dm code/modules/clothing/suits/bomb.dm code/modules/clothing/suits/detective.dm code/modules/clothing/suits/fire.dm code/modules/clothing/suits/heavy.dm code/modules/clothing/suits/hos.dm code/modules/clothing/suits/labcoat.dm code/modules/clothing/suits/miscellaneous.dm code/modules/clothing/suits/wiz_robe.dm code/modules/clothing/uniforms/lawyer.dm code/modules/critters/critter.dm code/modules/critters/critter_AI.dm code/modules/critters/critters.dm code/modules/critters/hivebots/hivebot.dm code/modules/flufftext/Dreaming.dm code/modules/flufftext/Hallucination.dm code/modules/flufftext/TextFilters.dm code/modules/food/food.dm code/modules/food/meat.dm code/modules/food/recipes_microwave.dm code/modules/maps/SwapMaps.dm code/modules/maps/dmm_suite.dm code/modules/maps/fromdmp.dm code/modules/maps/randomZlevel.dm code/modules/maps/reader.dm code/modules/maps/writer.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/machine_unloading.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/mint.dm code/modules/mining/ores_materials_coins.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/death.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/death.dm code/modules/mob/living/blob/blob.dm code/modules/mob/living/carbon/alien/alien.dm code/modules/mob/living/carbon/alien/death.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm code/modules/mob/living/carbon/alien/humanoid/death.dm code/modules/mob/living/carbon/alien/humanoid/hud.dm code/modules/mob/living/carbon/alien/humanoid/humanoid.dm code/modules/mob/living/carbon/alien/humanoid/life.dm code/modules/mob/living/carbon/alien/humanoid/login.dm code/modules/mob/living/carbon/alien/humanoid/queen.dm code/modules/mob/living/carbon/alien/larva/death.dm code/modules/mob/living/carbon/alien/larva/hud.dm code/modules/mob/living/carbon/alien/larva/larva.dm code/modules/mob/living/carbon/alien/larva/life.dm code/modules/mob/living/carbon/alien/larva/login.dm code/modules/mob/living/carbon/alien/larva/powers.dm code/modules/mob/living/carbon/alien/special/_main.dm code/modules/mob/living/carbon/alien/special/snakeman.dm code/modules/mob/living/carbon/brain/MMI.dm code/modules/mob/living/carbon/brain/brain.dm code/modules/mob/living/carbon/brain/death.dm code/modules/mob/living/carbon/brain/hud.dm code/modules/mob/living/carbon/brain/life.dm code/modules/mob/living/carbon/brain/say.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/human/death.dm code/modules/mob/living/carbon/human/emote.dm code/modules/mob/living/carbon/human/examine.dm code/modules/mob/living/carbon/human/hud.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackalien.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/human_damage.dm code/modules/mob/living/carbon/human/human_defense.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/login.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/whisper.dm code/modules/mob/living/carbon/metroid/death.dm code/modules/mob/living/carbon/metroid/examine.dm code/modules/mob/living/carbon/metroid/life.dm code/modules/mob/living/carbon/metroid/login.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/carbon/metroid/powers.dm code/modules/mob/living/carbon/monkey/death.dm code/modules/mob/living/carbon/monkey/examine.dm code/modules/mob/living/carbon/monkey/hud.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/carbon/monkey/login.dm code/modules/mob/living/carbon/monkey/monkey.dm code/modules/mob/living/carbon/monkey/powers.dm code/modules/mob/living/damage_procs.dm code/modules/mob/living/living.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/login.dm code/modules/mob/living/say.dm code/modules/mob/living/silicon/ai/ai.dm code/modules/mob/living/silicon/ai/death.dm code/modules/mob/living/silicon/ai/examine.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/ai/login.dm code/modules/mob/living/silicon/ai/move.dm code/modules/mob/living/silicon/death.dm code/modules/mob/living/silicon/decoy/death.dm code/modules/mob/living/silicon/pai/death.dm code/modules/mob/living/silicon/pai/hud.dm code/modules/mob/living/silicon/pai/pai.dm code/modules/mob/living/silicon/pai/recruit.dm code/modules/mob/living/silicon/pai/software.dm code/modules/mob/living/silicon/robot/death.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/examine.dm code/modules/mob/living/silicon/robot/hud.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/living/silicon/robot/login.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/living/silicon/robot/robot_modules.dm code/modules/mob/living/silicon/robot/say.dm code/modules/mob/living/silicon/robot/wires.dm code/modules/mob/living/silicon/say.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/login.dm code/modules/mob/logout.dm code/modules/mob/mob.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_grab.dm code/modules/mob/mob_helpers.dm code/modules/mob/mob_movement.dm code/modules/mob/mob_transformation_simple.dm code/modules/mob/new_player/login.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences.dm code/modules/mob/new_player/preferences_setup.dm code/modules/mob/new_player/savefile.dm code/modules/mob/new_player/sprite_accessories.dm code/modules/mob/organ/organ.dm code/modules/mob/organ/organ_external.dm code/modules/mob/organ/pain.dm code/modules/mob/say.dm code/modules/mob/screen.dm code/modules/mob/simple_animal/crab.dm code/modules/mob/transform_procs.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/handlabeler.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/paperwork/photocopier.dm code/modules/paperwork/stamps.dm code/modules/power/antimatter/computer.dm code/modules/power/antimatter/engine.dm code/modules/power/antimatter/fuel.dm code/modules/power/apc.dm code/modules/power/cable.dm code/modules/power/cable_heavyduty.dm code/modules/power/cell.dm code/modules/power/generator.dm code/modules/power/generator_type2.dm code/modules/power/gravitygenerator.dm code/modules/power/lighting.dm code/modules/power/port_gen.dm code/modules/power/sd_DynamicAreaLighting.dm code/modules/power/singularity/collector.dm code/modules/power/singularity/containment_field.dm code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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5a199fc564 |
I started with the desire to fix issue 634. It sounded like a simple issue, right? Well one complete rewrite of how equipping and stripping works later, this commit fixes issue 645
Code-wide changes: /mob -level procs: equip_if_possible() is now known as equip_to_slot_or_del() to prevent confusion with equip_to_slot_if_possible() and to better describe what it does. equip_to_slot_if_possible(item, slot, del_on_fail, disable_warning, redraw_mob) equip_to_appropriate_slot() is now a /mob - level proc. equip_to_slot() is an unsafe proc, which just handles the final step of actually getting an item onto the mob. It has no checks of whether it can or can't do that. Use equip_to_slot_if_possible() for that purpose. New /obj/item -level proc: /obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0) This proc can be used to determine whehter a mob can pick up an item from the item's side. Carn, I'll need you to review code/modules/mob/living/carbon/human/inventory.dm to ensure that I'm not redrawing the mob too many times. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4423 316c924e-a436-60f5-8080-3fe189b3f50e |
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fb600f9bce |
Ok, part 1 of this huge mind datum fix. I need to run over the next part again because I've made a lot inconsistencies in it. This is sort of all the misc stuff that got tidied up whilst I was trying to get my head around how everything related to eachother.
This part focuses on: -structuring the way silicon mobs initialise upon login (there was some hideous copypasta in Login() and New() which used spawn() to change the order of the calls so it was all jumbled up. I think I've got it sorted now. -Borgs var/real_name was not initialising as "Cyborg". Meaning the name checks were kind of borked. -Ghosts are now deleted at logout if they no longer have a key. This will stop unneeded ghosts being left lying around. It will not delete ghosts with keys assigned (so people can't respawn or anything). Removed all the del(ghost_ref) stuff I could find. Generally movign the key from a ghost should be the last thing you do as the ghost will be deleted by Logout. However I've put it in a spawn() to hopefully avoid coders accisentally using it in a way which causes runtimes. -Fixed clone-plants spawning dud potato-people left, right and centre. They'll now dump seeds if it fails for whatever reason. -Cultist and Rev status are removed at mob/living/silicon/Login() rather than having to be called on a special-case basis everywhere. This may not be necessary when this stuff is finished. -Removed a bunch of : -Commented mob/living/Login() with the rest of the antag-indicator code from cloning.dm and hydroponics.dm for any coders whom feel brave/suicidal to fix the related issues Next on the agenda, replacing mob/var/original_name with datum/mind/var/name to fix the ticker runtimes Then, fixing mind/proc/transfer_to(mob) once and for all. (There are issues with duplicate minds, role updates, inconsistent initialisation etc etc *yawn* There's probably a few obscure bugs in there somewhere. Might want to hold off on the updates for a bit. Coderbus will likely spot them all by the end of the week. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4322 316c924e-a436-60f5-8080-3fe189b3f50e |
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8658a64dc3 |
-Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.
-Added in the proper list stuff for changeling stasis -Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way) Fixes Issue 708 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e |
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7bf6788082 |
-OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc... Lists are as follows: -mob_list : Contains all atom/mobs by ref -player_list : Like mob_list, but only contains mobs with clients attached -admin_list : Like player_list, but holds all mobs with clients attached and admin status -living_mob_list : Contains all mobs that ARE alive, regardless of client status -dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts -cable_list : A list containing every obj/structure/cable in existence Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful) These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick. Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else. If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on. Mob related in worlds before this commit: 1262 After: 4 I'm helping git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e |
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459c558898 |
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e |
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34ddd1a947 |
pAI emoticons by Willox and Messycake!
- This adds a list of emoticon choices for pAIs on the pAI OS - These choices add small overlays on top of the screen - Credit to Willox for the code and Messycake for the sprites. Nodrak: pAI's with null names now get a pick(ninja_names) name instead. - If someone wants to make it pick from a different list feel free, but having null name causes problems down the line. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4075 316c924e-a436-60f5-8080-3fe189b3f50e |
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8231234a64 |
Pile of bugfixes
Nodrak: - Bags of Holding can no longer be brought to the clown planet - Made a quick new sprite for broken telescreens - Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. - Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding... - Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.) Commit for Zekkeit/39kk9t - The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement! - Attack logs now transfer to the ghost of the mob who dies - You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206. - Ghost() is now a client proc, not a mob proc. Fixes issue 442 - Fix for issue 493. - Added a range check to shift+click. Fixes issue 534. - Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548. - Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e |
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c86c8e1505 |
Finished moving the clothes in defines over to modules.
Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet. Cult restricted job list now has the sec force + cap because you can’t convert them as is. AI removed from protected traitor jobs as malf is currently effectively out of commission. A Protected list was added to changling. Removed the furry mob files that were not checked. Moved two unchecked files to unused git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e |
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8961bd96d0 |
WARNING: This has been thoroughly tested and I'm happy that it's -stable- (it shouldn't runtime). However, it might have a few niggly bugs caused by specific items using no-standard or weird code. Most bugs will be stuff like it not updating overlays and such and can be fixed simply by dropping the item. That being said, if you're not comfortable with this, I'd suggest waiting to update past this revision.
update_clothing() has been broken up into it's key parts. A full explanation can be found in code/modules/mob/living/carbon/human/update_icons.dm the tl;dr of it is that overlay updates are no longer called by the gameticker. Instead they are called by procs such as u_equip db_cick etc. This means faster updates (although admittedly, more of them can be called per tick). This however is offset by the fact that specific overlays can be updated now, vastly improving its efficiency. This will especially help when there are large numbers of dead mobs. Fixed the throw code for TKgrab so it can be toggled. Cloaking for aliens/humans/ninjas was changed. It's very crude at the moment and for that I apologise. But it works and is very efficient.It also stops cloaked individuals becomming invincible due to people being unable to hit them (even when they know exactly where they are) Fixed a bunch of bugs with damage-overlays. They were updating FAR FAR to frequently. They were also horribly inefficient. They should now be virtually seamless when updating and only use cached icons, so they aren't affected by lag as badly. This may help with explosions lag a little. There's still a tonne of stuff I need to refine with this. I'll be refining it down into some helper procs to reduce on code duplication and such git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3811 316c924e-a436-60f5-8080-3fe189b3f50e |
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dd4f191f28 |
Removed a bunch of tag variables from the map. I hate whoever added those.
Final parts to ZAS. Works 100% (Or very near such) now. |
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b7b33fc91a |
/obj/item/weapon/spacecash change to /obj/item/weapon/money
Can now split and stack money properly. Fixes genetics/research access door and also money path changes. |