Commit Graph
8976 Commits
Author SHA1 Message Date
Zuhayr d261e3836f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-02-20 12:36:22 -08:00
Zuhayr cdb3907493 Binary file merge conflict. 2013-02-20 00:28:14 -08:00
Zuhayr 1fe4cbb619 Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed. 2013-02-20 00:24:26 -08:00
Chinsky 0eca1bd4e4 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-19 18:46:29 +04:00
Chinsky 261577317e Merge pull request #2373 from CIB/master
Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac 839d4cb6c8 Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse(). 2013-02-19 22:10:27 +08:00
Chinsky 2ae3fdf122 Fixed derp in surgery step.
Forgot they all instanced at init, not on demand.
2013-02-19 17:51:04 +04:00
Chinsky 6b80916e6e Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-19 17:41:24 +04:00
Chinsky 54e958d186 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-19 16:44:30 +04:00
RavingManiac 254b5cccd4 Some uses of ismouse() replaced with isanimal()
world.time used to calculate mouse spawn timer.

Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
Zuhayr 41026faf0f Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-18 21:28:04 -08:00
RavingManiac b2b2894e3b Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib 18a552af0a Fixed problem where hostile animals would attack even the dead. 2013-02-18 23:35:51 +01:00
cib 0e70040810 Fix to issue #2371
Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib da8e83710f Fixes issue #2367
Even characters created before nt_relation option now get to choose.
2013-02-18 23:02:03 +01:00
cib 3df671f8d0 Attempt to fix issue #2371
- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00
Christian Bielert 9881020742 Merge pull request #2370 from comma/surgery
Sticking it in people
2013-02-18 13:40:44 -08:00
Chinsky 334da25223 Added surgery to put things in people. 2013-02-18 13:22:23 +04:00
Gamerofthegame 437cca538b Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze 2013-02-18 00:07:40 -05:00
Cael_Aislinn 24763f8bb0 removed debug output, cleanup of alien languages, bumped tajaran darkseeing
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 13:07:01 +10:00
Cael_Aislinn 2b4827692c tweakfixes to admin PMs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 13:06:07 +10:00
Cael_Aislinn 6918fb0ef9 new crew manifest for id computers, tweaks to manifest to better fit window, renamed roboticist alt title post-feedback
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 12:56:57 +10:00
Jamini 15fcdafe8e Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-02-17 20:59:36 -05:00
Gamerofthegame 64c72ef969 Adds the ERT to the debug command for adminnery. Not exactly like the pre-merge one, as that was based off something else so I couldn't copy-paste. It should give admins a easier time of making things up, though, and so long as future plans go into effect a admin ought to be able to do it on the fly in less then a minute. 2013-02-17 18:15:07 -05:00
Chinsky 4a1198bfe4 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-02-18 00:11:51 +04:00
Chinsky baec30f690 Moved procs around, added comments. 2013-02-17 22:06:26 +04:00
Chinsky 24351fbea8 Made all proc declarations full, updated indentation accordingly.
Changed paths for wounds.
2013-02-17 20:31:55 +04:00
Chinsky ab9ed98f07 Removed all cases for monkeys, since they do not have organs anymore.
Moved dropped limb icon generation code to it's New()
2013-02-17 19:38:28 +04:00
Cael_Aislinn fea6635060 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/game/verbs/who.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 01:25:47 +10:00
Chinsky 92c8c34c2a Removed getDisplayNameProc(), since all organs have display_name var anyway.
Moved some severed head code into it's New() for readability.

Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Cael_Aislinn c4176beb3e some more useability tweaks to adminwho/modwho
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 00:56:53 +10:00
Cael_Aislinn da9b87a288 beepsky now fights hostile NPC mobs, and vice versa
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 00:32:49 +10:00
Chinsky 0b8bae86ae Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound. 2013-02-17 18:31:14 +04:00
Chinsky 948e859d80 Fixes #2343 (and #2342), #2356 Readded pre-merge bottle and pill icon choosing system. 2013-02-17 18:31:03 +04:00
Chinsky 5c13beaf59 Fixed issue #2341 2013-02-17 17:57:23 +04:00
Chinsky 0cb4e29a4a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-17 17:51:09 +04:00
Chinsky a68e5d3875 Merge pull request #2333 from Baystation12/BEF-staging
Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Cael_Aislinn 4b69afd15b made carp migration actually end (carp disappear back into the void)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-17 11:17:45 +10:00
Cael_Aislinn cabc70398b added some info text to adminwho/modwho
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-17 11:12:17 +10:00
Chinsky 7a94494eee Merge pull request #2354 from Zuhayr/master
Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr 4dd7141e32 Removing a debug string. 2013-02-16 16:19:39 -08:00
Zuhayr 6ad09d49c8 Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally). 2013-02-16 14:21:00 -08:00
cib eaa8130672 Balance fixes to medical side-effects.
- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Gamerofthegame 713176a466 Changes Secret-Nuke ready requirements from 15 to 25. 2013-02-14 22:50:01 -05:00
cib afccc33ddb Forgot to give MD virology access. 2013-02-14 23:13:18 +01:00
Chinsky 8b8556a1b1 Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.> 2013-02-15 02:06:35 +04:00
cib 1c341af3e9 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2013-02-14 16:30:29 +01:00
cib 484c936c6d Fixed a bug with intercept reports. 2013-02-14 16:29:07 +01:00
cib 644e309594 Virologist is an alt title again. 2013-02-14 15:36:06 +01:00
cib c5301c5144 Fixes issue #2296: Humans will not react to sleep toxins in smaller amounts than can be scrubbed. 2013-02-14 15:06:10 +01:00