Commit Graph

219 Commits

Author SHA1 Message Date
mwerezak fb6b94de87 Incorporates laser reflection into the shield system 2015-08-26 10:39:54 -04:00
mwerezak 0a751322e3 Rewrites shield handling
Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
Kelenius bed03443d1 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/ZAS/Airflow.dm
	code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
mwerezak ac738f3db4 Moves flags values to item_flags var
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak b80c01ffbe Removes *COVERSEYES
Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
Kelenius 60196df634 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
PsiOmegaDelta 34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
PsiOmega 64cda4aa5a Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items. 2015-07-13 10:20:46 +02:00
PsiOmegaDelta 9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
Zuhayr fae8a6964e Merge pull request #10082 from mwerezak/inhand-icon-update
Fixes #9976
2015-07-10 13:02:16 +09:30
mwerezak bb0dea8991 Fixes #9976
Deleted items update their loc's inhand overlays if they are in a mob
when GC'd.
2015-07-09 22:55:51 -04:00
PsiOmega cee5f1a057 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega cdb4270f48 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-07-06 17:31:41 +02:00
Kearel 9a6391747d fix trays
Puts pikcup proc before loc is changed.
2015-07-02 13:55:27 -05:00
mwerezak 087a978d56 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
Zuhayr 6f00d831e5 Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta dea924541c Emag refactoring.
Emags now call a dedicated emag_act proc on atoms which then returns how many charges that should be use up.
2015-06-15 15:22:32 +02:00
PsiOmega 0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
Kelenius 0071ed3f24 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/machinery/deployable.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmegaDelta 6eea4ae7da Merge pull request #9712 from mwerezak/all-things-to-everyone
Chameleon items
2015-06-07 09:01:11 +02:00
mwerezak 3906989eac Mostly removes creation of throwaway objects from chameleon items
- Replaces the creation of throwaway items from New() with initial() calls for all chameleon items.
- Unfortunately throwaway items could not be removed when switch appearance, as initial() does not work very will with list vars.
- Makes chameleon item name cache lists global.
- Makes chameleon guns a subtype of energy guns, removes chameleon magazines.
- Moves chameleon.dm to clothing module root
- Items without icon or icon_state are no longer selectable as chameleon appearances.
- Chameleon verbs go in their own panel.
2015-06-06 18:19:23 -04:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
Zuhayr dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
Kelenius 6d54e1c655 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
Atlantiscze 165de0ad0e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into rolling-brownouts 2015-05-12 17:19:36 +02:00
PsiOmega b52cf35680 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
Atlantiscze 51043bc84a Update
- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
ccomp5950 569e785014 Holodeck items no longer spam admin attack logs.
/obj/items now has no_attack_log variable if set to 1, it won't log.

All holodeck items and lasertag weapons have no_attack_log set.

<3 Mangled
2015-05-11 22:11:46 -04:00
Kelenius 3fa79f8d51 Removes click cooldowns almost everywhere.
Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
mwerezak 549270c73c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts:
	code/game/machinery/washing_machine.dm
	code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Chinsky e0c00bda55 Merge pull request #8973 from mwerezak/inventory2
Inventory updates
2015-04-26 20:13:21 +03:00
mwerezak 4829f1d82d Adds calls to mob_can_unequip() where appropriate 2015-04-25 13:55:24 -04:00
mwerezak 3a00fce32b Refactors mob_can_equip(), adds unequip checks 2015-04-25 13:54:59 -04:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak 1bbb19297e Implements item_state overrides for back slot, hands
Updates backpacks to use the item_state overrides where necessary, fixes #8577
2015-04-23 03:26:18 -04:00
mwerezak 5b037670b3 Removes most instances of item_color
Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
PsiOmega 4b040d93ba Continues the painful process of porting Destroy()s, Dels(), and everything else needed for qdel. 2015-04-17 09:47:19 +02:00
Chinsky 65f61122b5 Merge pull request #8604 from Zuhayr/limbs
Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak 9ad533a094 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/monkey/update_icons.dm
	code/modules/mob/mob_helpers.dm
	code/modules/spells/spellbook.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
mwerezak c59fac2e16 Adds unloaded item state for the STS-35. 2015-03-29 02:40:57 -04:00
mwerezak ba9b8756da Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file 2015-03-29 01:52:26 -04:00
Zuhayr aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr 97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr a63b9b4e73 Beginning to port over new icon update from limbs branch. WIP 2015-03-24 23:48:54 +10:30
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
mwerezak 47cbfdd59e Keeps zone selection and gun mode toggle HUD elements visible when scoped 2015-02-21 16:01:47 -05:00
mwerezak 11719a380e Fixes #8151 2015-02-21 15:49:52 -05:00
PsiOmegaDelta 8e0b2a0235 Merge pull request #8139 from mwerezak/fingerprints
Adds fingerprints whenever an item is put in a human's hands
2015-02-16 10:35:01 +01:00
mwerezak e5d14465b0 Adds fingerprints whenever an item is put in a human's hands. 2015-02-16 02:26:17 -05:00