// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws. /obj/structure/ghost_pod/manual/lost_drone name = "drone pod" desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough." description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \ The laws the drone has will most likely not be the ones you're used to." icon_state = "borg_pod_closed" icon_state_opened = "borg_pod_opened" density = TRUE ghost_query_type = /datum/ghost_query/lost_drone confirm_before_open = TRUE needscharger = TRUE /obj/structure/ghost_pod/manual/lost_drone/trigger() ..("\The [src] appears to be attempting to restart the robot contained inside.", "is attempting to open \a [src].") /obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M) density = FALSE var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src)) R.adjustBruteLoss(rand(5, 30)) R.adjustFireLoss(rand(5, 10)) if(M.mind) M.mind.transfer_to(R) // Put this text here before ckey change so that their laws are shown below it, since borg login() shows it. to_chat(M, "You are a Lost Drone, discovered inside the wreckage of your previous home. \ Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \ however they did free you from your pod...") to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \ definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \ from the pod is not a crewmember.") R.ckey = M.ckey visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.") R.Namepick() log_and_message_admins("successfully opened \a [src] and got a Lost Drone.") ..() /obj/structure/ghost_pod/automatic/gravekeeper_drone name = "drone pod" desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough." description_info = "This contains a dormant drone, which may activate at any moment. The drone will be another player, once activated. \ The laws the drone has will most likely not be the ones you're used to." icon_state = "borg_pod_closed" icon_state_opened = "borg_pod_opened" density = TRUE ghost_query_type = /datum/ghost_query/gravekeeper_drone needscharger = TRUE /obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M) density = FALSE var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src)) if(M.mind) M.mind.transfer_to(R) // Put this text here before ckey change so that their laws are shown below it, since borg login() shows it. to_chat(M, "You are a Gravekeeper Drone, activated once again to tend to the restful dead.") to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \ definiton of 'your gravesite' is where your pod is.") R.ckey = M.ckey visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.") R.Namepick() ..() /obj/structure/ghost_pod/manual/corgi name = "glowing rune" desc = "This rune slowly lights up and goes dim in a repeating pattern, like a slow heartbeat. It's almost as if it's calling out to you to touch it..." description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player." icon_state = "corgirune" icon_state_opened = "corgirune-inert" density = FALSE anchored = TRUE ghost_query_type = /datum/ghost_query/corgi_rune confirm_before_open = TRUE /obj/structure/ghost_pod/manual/corgi/trigger() ..("\The [usr] places their hand on the rune!", "is attempting to summon a corgi.") /obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M) density = FALSE var/mob/living/simple_animal/corgi/R = new(get_turf(src)) if(M.mind) M.mind.transfer_to(R) to_chat(M, "You are a Corgi! Woof!") R.ckey = M.ckey visible_message("With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.") log_and_message_admins("successfully touched \a [src] and summoned a corgi.") ..() /obj/structure/ghost_pod/manual/cursedblade name = "abandoned blade" desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it." icon_state = "soulblade-embedded" icon_state_opened = "soulblade-released" density = TRUE anchored = TRUE ghost_query_type = /datum/ghost_query/cursedblade confirm_before_open = TRUE /obj/structure/ghost_pod/manual/cursedblade/trigger() ..("\The [usr] attempts to pull out the sword!", "is activating a cursed blade.") /obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M) density = FALSE var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src)) to_chat(M, "You are a Cursed Sword, discovered by a hapless explorer. \ You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\ your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \ Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.") R.ghost_inhabit(M) visible_message("The blade shines brightly for a brief moment as [usr] pulls it out of the stone!") log_and_message_admins("successfully acquired a cursed sword.") ..()