/obj/item/weapon/implant/vrlanguage name = "language" desc = "Allows the user to understand and speak almost all known languages.." var/uses = 1 get_data() var/dat = {" Implant Specifications:
Name: Language Implant
Life: One day.
Important Notes: Personnel with this implant can speak almost all known languages.

Implant Details: Subjects injected with implant can understand and speak almost all known languages.
Function: Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.
Special Features: Will allow the user to understand almost all languages.
Integrity: Implant can only be used once before the nanobots are depleted."} return dat trigger(emote, mob/source as mob) if (src.uses < 1) return 0 if (emote == "smile") src.uses-- source << "You suddenly feel as if you can understand other languages!" source.add_language(LANGUAGE_CHIMPANZEE) source.add_language(LANGUAGE_NEAERA) source.add_language(LANGUAGE_STOK) source.add_language(LANGUAGE_FARWA) source.add_language(LANGUAGE_UNATHI) source.add_language(LANGUAGE_SIIK) source.add_language(LANGUAGE_SKRELLIAN) source.add_language(LANGUAGE_SCHECHI) source.add_language(LANGUAGE_BIRDSONG) source.add_language(LANGUAGE_SAGARU) source.add_language(LANGUAGE_CANILUNZT) source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something. return implanted(mob/source) source.mind.store_memory("A implant can be activated by using the smile emote, say *smile to attempt to activate.", 0, 0) source << "The implanted language implant can be activated by using the smile emote, say *smile to attempt to activate." return 1