/obj/item/weapon/implant/vrlanguage
name = "language"
desc = "Allows the user to understand and speak almost all known languages.."
var/uses = 1
get_data()
var/dat = {"
Implant Specifications:
Name: Language Implant
Life: One day.
Important Notes: Personnel with this implant can speak almost all known languages.
Implant Details: Subjects injected with implant can understand and speak almost all known languages.
Function: Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.
Special Features: Will allow the user to understand almost all languages.
Integrity: Implant can only be used once before the nanobots are depleted."}
return dat
trigger(emote, mob/source as mob)
if (src.uses < 1) return 0
if (emote == "smile")
src.uses--
source << "You suddenly feel as if you can understand other languages!"
source.add_language(LANGUAGE_CHIMPANZEE)
source.add_language(LANGUAGE_NEAERA)
source.add_language(LANGUAGE_STOK)
source.add_language(LANGUAGE_FARWA)
source.add_language(LANGUAGE_UNATHI)
source.add_language(LANGUAGE_SIIK)
source.add_language(LANGUAGE_SKRELLIAN)
source.add_language(LANGUAGE_SCHECHI)
source.add_language(LANGUAGE_BIRDSONG)
source.add_language(LANGUAGE_SAGARU)
source.add_language(LANGUAGE_CANILUNZT)
source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
return
implanted(mob/source)
source.mind.store_memory("A implant can be activated by using the smile emote, say *smile to attempt to activate.", 0, 0)
source << "The implanted language implant can be activated by using the smile emote, say *smile to attempt to activate."
return 1