//TFF 29/4/19: Add implants category, includes reagent implanters /datum/gear/implant display_name = "implant, tracking" path = /obj/item/weapon/implant/tracking/weak cost = 0 //VOREStation Edit. Changed cost to 0 slot = "implant" exploitable = 1 sort_category = "Implants" /* VOREStation Edit - Make languages great again /datum/gear/utility/implant/eal //This does nothing if you don't actually know EAL. display_name = "implant, language, EAL" path = /obj/item/weapon/implant/language/eal cost = 2 slot = "implant" exploitable = 1*/ //Reagent implants - cost of 2 to reduce chance of abuse /datum/gear/implant/reagent_generator display_name = "implant, milk production" path = /obj/item/weapon/implanter/reagent_generator/milk exploitable = 0 cost = 2 /datum/gear/implant/reagent_generator/egg display_name = "implant, egg production" path = /obj/item/weapon/implanter/reagent_generator/egg