/datum/sprite_accessory/marking/ch icon = 'icons/mob/human_races/markings_ch.dmi' orca_head name = "Orca head" icon_state = "orca_head" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_HEAD) species_allowed = list(SPECIES_AKULA) orca_body name = "Orca body(female)" icon_state = "orca_body" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_TORSO) species_allowed = list(SPECIES_AKULA) orca_legs name = "Orca legs" icon_state = "orca_leg" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_L_LEG,BP_R_LEG) species_allowed = list(SPECIES_AKULA) orca_arms name = "Orca arms" icon_state = "orca_arm" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_L_ARM,BP_R_ARM) species_allowed = list(SPECIES_AKULA) zangoose_belly name = "Mongoose Cat Belly Marking" icon_state = "test" body_parts = list(BP_TORSO) species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles. head_paint_front name = "Head Paint Front" icon_state = "paintfront" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_HEAD) head_paint_back name = "Head Paint" icon_state = "paint" color_blend_mode = ICON_MULTIPLY body_parts = list(BP_HEAD) /datum/sprite_accessory/tail/special/orca_tail name = "Orca Tail" desc = "" icon_state = "sharktail_s" extra_overlay = "orca_tail" do_colouration = 1 color_blend_mode = ICON_MULTIPLY species_allowed = list(SPECIES_AKULA)