/obj/item/weapon/storage/backpack/saddlebag name = "Horse Saddlebags" desc = "A saddle that holds items. Seems slightly bulky." icon = 'icons/obj/storage_vr.dmi' icon_override = 'icons/mob/back_vr.dmi' item_state = "saddlebag" icon_state = "saddlebag" max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags slowdown = 1 //And are slower, too...Unless you're a macro, that is. var/taurtype = /datum/sprite_accessory/tail/taur/horse //Acceptable taur type to be wearing this var/no_message = "You aren't the appropriate taur type to wear this!" mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) if(..()) if(istype(H) && istype(H.tail_style, taurtype)) if(H.size_multiplier >= RESIZE_BIG) //Are they a macro? slowdown = 0 else slowdown = initial(slowdown) return 1 else H << "[no_message]" return 0 /* If anyone wants to make some... this is how you would. /obj/item/weapon/storage/backpack/saddlebag/spider name = "Drider Saddlebags" item_state = "saddlebag_drider" icon_state = "saddlebag_drider" var/taurtype = /datum/sprite_accessory/tail/taur/spider */