// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws. /obj/structure/ghost_pod/manual/lost_drone name = "drone pod" desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough." description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \ The laws the drone has will most likely not be the ones you're used to." icon_state = "borg_pod_closed" icon_state_opened = "borg_pod_opened" density = TRUE ghost_query_type = /datum/ghost_query/lost_drone confirm_before_open = TRUE /obj/structure/ghost_pod/manual/lost_drone/trigger() ..() visible_message("\The [src] appears to be attempting to restart the robot contained inside.") log_and_message_admins("is attempting to open \a [src].") /obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M) density = FALSE var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src)) R.adjustBruteLoss(rand(5, 30)) R.adjustFireLoss(rand(5, 10)) if(M.mind) M.mind.transfer_to(R) // Put this text here before ckey change so that their laws are shown below it, since borg login() shows it. to_chat(M, "You are a Lost Drone, discovered inside the wreckage of your previous home. \ Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \ however they did free you from your pod...") to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \ definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \ from the pod is not a crewmember.") R.ckey = M.ckey visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.") R.Namepick() log_and_message_admins("successfully opened \a [src] and got a Lost Drone.") ..() /obj/structure/ghost_pod/automatic/gravekeeper_drone name = "drone pod" desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough." description_info = "This contains a dormant drone, which may activate at any moment. The drone will be another player, once activated. \ The laws the drone has will most likely not be the ones you're used to." icon_state = "borg_pod_closed" icon_state_opened = "borg_pod_opened" density = TRUE ghost_query_type = /datum/ghost_query/gravekeeper_drone /obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M) density = FALSE var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src)) if(M.mind) M.mind.transfer_to(R) // Put this text here before ckey change so that their laws are shown below it, since borg login() shows it. to_chat(M, "You are a Gravekeeper Drone, activated once again to tend to the restful dead.") to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \ definiton of 'your gravesite' is where your pod is.") R.ckey = M.ckey visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.") R.Namepick() ..()