/obj/structure/closet/secure_closet/medicine name = "Medicine Closet" desc = "Filled with medical junk." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medicaloff" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/storage/syringes(src) new /obj/item/weapon/reagent_containers/dropper(src) new /obj/item/weapon/reagent_containers/dropper(src) new /obj/item/weapon/reagent_containers/glass/beaker(src) new /obj/item/weapon/reagent_containers/glass/beaker(src) new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src) new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src) new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src) new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src) return /obj/structure/closet/secure_closet/anaesthetic name = "Anesthetic" desc = "Used to knock people out." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medicaloff" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/clothing/mask/breath/medical(src) new /obj/item/clothing/mask/breath/medical(src) new /obj/item/clothing/mask/breath/medical(src) return /obj/structure/closet/secure_closet/doctor_personal name = "Medical Doctor's Locker" req_access = list(access_medical) icon_state = "securemed1" icon_closed = "securemed" icon_locked = "securemed1" icon_opened = "securemedopen" icon_broken = "securemedbroken" icon_off = "securemedoff" New() ..() sleep(2) new /obj/item/wardrobe/doctor(src) // var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/medical(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/device/flashlight/pen(src) switch(pick(list("blue", "green", "purple"))) if ("blue") new /obj/item/clothing/under/rank/medical/blue(src) if ("green") new /obj/item/clothing/under/rank/medical/green(src) if ("purple") new /obj/item/clothing/under/rank/medical/purple(src) switch(pick(list("blue", "green", "purple"))) if ("blue") new /obj/item/clothing/under/rank/medical/blue(src) if ("green") new /obj/item/clothing/under/rank/medical/green(src) if ("purple") new /obj/item/clothing/under/rank/medical/purple(src) // new /obj/item/weapon/cartridge/medical(src) new /obj/item/device/radio/headset/headset_med(src) return /obj/structure/closet/secure_closet/chemist_personal name = "Chemist's Locker" req_access = list(access_chemistry) New() ..() sleep(2) new /obj/item/wardrobe/chemist(src) // var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/radio/headset/headset_medsci(src) new /obj/item/device/pda/toxins(src) return /obj/structure/closet/secure_closet/genetics_personal name = "Geneticist's Locker" req_access = list(access_genetics) New() ..() sleep(2) new /obj/item/wardrobe/geneticist(src) // var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/medical(src) new /obj/item/device/flashlight/pen(src) new /obj/item/device/radio/headset/headset_medsci(src) /obj/structure/closet/secure_closet/viro_personal name = "Virologist's Locker" req_access = list(access_virology) New() ..() sleep(2) new /obj/item/wardrobe/virologist(src) // var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flashlight/pen(src) new /obj/item/device/pda/medical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/device/radio/headset/headset_med(src) /obj/structure/closet/secure_closet/CMO name = "Chief Medical Officer's Locker" req_access = list(access_cmo) icon_state = "cmosecure1" icon_closed = "cmosecure" icon_locked = "cmosecure1" icon_opened = "cmosecureopen" icon_broken = "cmosecurebroken" icon_off = "cmosecureoff" New() ..() sleep(2) new /obj/item/wardrobe/cmo(src) // var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/heads/cmo(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/device/flashlight/pen(src) new /obj/item/weapon/cartridge/cmo(src) new /obj/item/device/radio/headset/heads/cmo(src) return /obj/structure/closet/secure_closet/animal name = "Animal Control" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/device/assembly/signaler(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) return /obj/structure/closet/secure_closet/chemical name = "Chemical Closet" desc = "Store dangerous chemicals in here." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medicaloff" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/storage/pillbottlebox(src) new /obj/item/weapon/storage/pillbottlebox(src) return